2015-02-06 09:38:27 +00:00
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#include "script_component.hpp"
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2016-05-24 13:13:11 +00:00
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["ace_settingsInitialized", {
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2016-03-04 17:45:38 +00:00
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// Hold on a little bit longer to ensure anims will work
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[{
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GVAR(captivityEnabled) = true;
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}, [], 0.05] call EFUNC(common,waitAndExecute);
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2016-05-22 15:29:05 +00:00
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}] call CBA_fnc_addEventHandler;
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2015-02-06 09:38:27 +00:00
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//Handles when someone starts escorting and then disconnects, leaving the captive attached
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//This is normaly handled by the PFEH in doEscortCaptive, but that won't be running if they DC
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2015-02-17 00:30:35 +00:00
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2015-02-06 09:38:27 +00:00
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if (isServer) then {
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addMissionEventHandler ["HandleDisconnect", {
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2015-08-15 02:29:01 +00:00
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params ["_disconnectedPlayer"];
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2015-04-16 17:36:12 +00:00
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private "_escortedUnit";
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2015-02-06 09:38:27 +00:00
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_escortedUnit = _disconnectedPlayer getVariable [QGVAR(escortedUnit), objNull];
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if ((!isNull _escortedUnit) && {(attachedTo _escortedUnit) == _disconnectedPlayer}) then {
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detach _escortedUnit;
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};
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if (_disconnectedPlayer getVariable [QGVAR(isEscorting), false]) then {
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_disconnectedPlayer setVariable [QGVAR(isEscorting), false, true];
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};
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}];
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};
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2016-05-24 13:13:11 +00:00
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["ace_playerChanged", {_this call FUNC(handlePlayerChanged)}] call CBA_fnc_addEventHandler;
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["ace_moveInCaptive", {_this call FUNC(vehicleCaptiveMoveIn)}] call CBA_fnc_addEventHandler;
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["ace_moveOutCaptive", {_this call FUNC(vehicleCaptiveMoveOut)}] call CBA_fnc_addEventHandler;
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2015-02-17 00:03:09 +00:00
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2016-05-24 13:13:11 +00:00
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["ace_setHandcuffed", {_this call FUNC(setHandcuffed)}] call CBA_fnc_addEventHandler;
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["ace_setSurrendered", {_this call FUNC(setSurrendered)}] call CBA_fnc_addEventHandler;
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2015-02-15 20:55:17 +00:00
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2015-09-29 15:17:17 +00:00
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//Medical Integration Events
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2016-05-24 13:13:11 +00:00
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["ace_medical_onUnconscious", {_this call ACE_Captives_fnc_handleOnUnconscious}] call CBA_fnc_addEventHandler;
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2015-03-15 08:26:16 +00:00
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if (!hasInterface) exitWith {};
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2015-03-15 15:12:37 +00:00
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["isNotEscorting", {!(GETVAR(_this select 0,GVAR(isEscorting),false))}] call EFUNC(common,addCanInteractWithCondition);
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["isNotHandcuffed", {!(GETVAR(_this select 0,GVAR(isHandcuffed),false))}] call EFUNC(common,addCanInteractWithCondition);
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["isNotSurrendering", {!(GETVAR(_this select 0,GVAR(isSurrendering),false))}] call EFUNC(common,addCanInteractWithCondition);
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