ACE3/addons/switchunits/functions/fnc_nearestPlayers.sqf

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#include "script_component.hpp"
/*
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* Author: bux578
* Returns an array of alive players in a given radius around a given location
*
* Arguments:
* 0: Center position <POSTION>
* 1: Radius <NUMBER>
*
* Return Value:
* Player units <ARRAY<OBJECT>>
*
* Example:
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* [[300,300,0], 100] call ace_switchunits_fnc_nearestPlayers
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*
* Public: Yes
*/
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params ["_position", "_radius"];
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private _nearestPlayers = [];
{
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if ([_x] call EFUNC(common,isPlayer) && {alive _x}) then {
_nearestPlayers pushBack _x;
};
} forEach (nearestObjects [_position, ["Man"], _radius]);
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_nearestPlayers