ACE3/addons/huntir/CfgAmmo.hpp

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2015-06-06 12:13:34 +00:00
class CfgAmmo {
class FlareBase;
class F_HuntIR: FlareBase {
model = PATHTOF(data\ace_m1070_armed.p3d);
lightColor[] = {0, 0, 0, 0};
smokeColor[] = {0, 0, 0, 0};
timeToLive = 10;
};
class ShellBase;
class ACE_HuntIR_Propell: ShellBase {
hit = 0;
indirectHit = 0;
indirectHitRange = 0;
explosive = 1;
typicalSpeed = 100;
cost = 300;
model = "\A3\weapons_f\empty";
airFriction = 0;
timeToLive = 1;
explosionTime = 0.001;
soundHit[] = { "A3\Sounds_F\weapons\Rockets\rocket_fly_1", 3.16228, 3, 250 };
soundDefault1[] = { "A3\Sounds_F\weapons\Rockets\rocket_fly_1", 3.16228, 3, 250 };
soundDefault2[] = { "A3\Sounds_F\weapons\Rockets\rocket_fly_1", 3.16228, 3, 250 };
soundDefault3[] = { "A3\Sounds_F\weapons\Rockets\rocket_fly_1", 3.16228, 3, 250 };
supersonicCrackNear[] ={ "",1,1,100};
supersonicCrackFar[] = { "",1,1,150};
soundFly[] = {"",1,1};
soundEngine[] ={"",1,4};
CraterEffects = "NoCrater";
explosionEffects = "ACE_HuntIR_Propell_Fx";
class HitEffects {};
};
};