ace_cargo_space = 4; // Cargo space your vehicle has
ace_cargo_hasCargo = 1; // Enables cargo to be loaded inside the vehicle (1-yes, 0-no)
};
};
```
### 1.2 Making an object loadable
```cpp
class staticBananaLauncher {
class yourVehicleBaseClass {
ace_cargo_size = 4; // Cargo space the object takes
ace_cargo_canLoad = 1; // Enables the object to be loaded (1-yes, 0-no)
};
};
```
<divclass="panel callout">
<h5>Note:</h5>
<p>ace_cargo_hasCargo and ace_cargo_canLoad are only needed if you aren't inheriting from any of BI base classes or if you are trying to disable loading for a specific vehicle / object.</p>
</div>
## 2. Events
### 2.1 Listenable
Event Name | Description | Passed Parameter(s) | Locality