ACE3/addons/interact_menu/functions/fnc_handlePlayerChanged.sqf

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/*
* Author: commy2
* Disables firing while the menu is opened. Called from playerChanged eh.
*
* Argument:
* 0: New unit to add the addAction eh <OBJECT>
* 1: Old unit to remove the addAction eh <STRING>
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*
* Return value:
* None
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*/
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_newUnit,_oldUnit);
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// add to new unit
private "_ehid";
_ehid = [_newUnit, "DefaultAction", {GVAR(openedMenuType) >= 0}, {
if !(GVAR(actionOnKeyRelease)) then {
[GVAR(openedMenuType),true] call FUNC(keyUp);
};
}] call EFUNC(common,addActionEventHandler);
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_newUnit setVariable [QGVAR(AAEHID), _ehid];
// remove from old unit
_ehid = _oldUnit getVariable [QGVAR(AAEHID), -1];
[_oldUnit, "DefaultAction", _ehid] call EFUNC(common,removeActionEventHandler);
_oldUnit setVariable [QGVAR(AAEHID), -1];