ACE3/addons/tacticalladder/functions/fnc_positionTL.sqf

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/*
* Author: Rocko, Ruthberg
* Position tactical ladder
*
* Arguments:
* 0: sandbag <OBJECT>
* 1: unit <OBJECT>
*
* Return Value:
* None
*
* Example:
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* [_ladder, _unit] call ace_tacticalladder_fnc_positionTL
*
* Public: No
*/
#include "script_component.hpp"
#define __ANIMS ["extract_1","extract_2","extract_3","extract_4","extract_5","extract_6","extract_7","extract_8","extract_9","extract_10","extract_11"]
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params ["_ladder", "_unit"];
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{
_ladder animate [_x, 0];
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} count __ANIMS;
_unit switchMove "amovpercmstpslowwrfldnon_player_idlesteady03";
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_ladder attachTo [_unit, [0, 0.75, 0], ""]; // Position ladder in front of player
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_ladder animate ["rotate", 0];
{
_ladder animate [_x, 1];
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} count ["extract_1", "extract_2", "extract_3"]; // Extract ladder at head height (extract_3)
GVAR(ladder) = _ladder;
GVAR(cancelTime) = ACE_time + 1; // Workaround to prevent accidental canceling
GVAR(currentStep) = 3;
GVAR(currentAngle) = 0;
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[localize LSTRING(Deploy), localize LSTRING(Drop), localize LSTRING(Adjust)] call EFUNC(interaction,showMouseHint);
ACE_player setVariable [QGVAR(Deploy),
[ACE_player, "DefaultAction",
{!isNull GVAR(ladder)},
{GVAR(ladder) call FUNC(confirmTLdeploy);}
] call EFUNC(common,AddActionEventHandler)];
ACE_player setVariable [QGVAR(Cancel),
[ACE_player, "zoomtemp",
{!isNull GVAR(ladder)},
{GVAR(ladder) call FUNC(cancelTLdeploy);}
] call EFUNC(common,AddActionEventHandler)];