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ACE3/addons/laserpointer/functions/fnc_getNearUnits.sqf

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/*
* Author: commy2
* Reports near units.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private _camPosAGL = positionCameraToWorld [0, 0, 0];
// handle RHS / bugged vehicle slots
if !((_camPosAGL select 0) isEqualType 0) exitWith {};
private _nearUnits = [];
{
_nearUnits append crew _x;
} forEach nearestObjects [_camPosAGL, ["AllVehicles"], MAX_LASER_RANGE];
_nearUnits