ACE3/addons/refuel/XEH_respawn.sqf

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#include "script_component.hpp"
private ["_unit"];
_unit = _this select 0;
if !(local _unit) exitWith {};
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[_unit, "forceWalk", "ACE_refuel", false] call EFUNC(common,statusEffect_set);
_unit setVariable [QGVAR(selectedWeaponOnRefuel), nil];
_unit setVariable [QGVAR(isRefueling), false];