ACE3/addons/vector/config.cpp

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2015-01-14 06:24:17 +00:00
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {"AGM_Item_Vector"};
weapons[] = {"AGM_Vector"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"Ghost","Hamburger SV","commy2","bux578"};
authorUrl = "https://github.com/commy2/";
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
/*class AGM_Default_Keys {
class vectorAzimuth {
displayName = "$STR_AGM_Vector_AzimuthKey";
condition = "currentWeapon player == 'AGM_Vector' && {_vehicle == player} && {cameraView == 'Gunner'}";
statement = "AGM_vectorKey set [0, true]; if (AGM_isVectorReady) then {AGM_isVectorReady = false; AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_tabAzimuthKey; 0 spawn AGM_Vector_fnc_abort;};";
conditionUp = "true";
statementUp = "AGM_vectorKey set [0, false];";
key = 15;
shift = 0;
control = 0;
alt = 0;
};
class vectorDistance {
displayName = "$STR_AGM_Vector_DistanceKey";
condition = "currentWeapon player == 'AGM_Vector' && {_vehicle == player} && {cameraView == 'Gunner'}";
statement = "AGM_vectorKey set [1, true]; if (AGM_isVectorReady) then {AGM_isVectorReady = false; AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_tabDistanceKey; 0 spawn AGM_Vector_fnc_abort;};";
conditionUp = "true";
statementUp = "AGM_vectorKey set [1, false];";
key = 19;
shift = 0;
control = 0;
alt = 0;
};
};*/
#include "RscInGameUI.hpp"