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45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {"AGM_Item_Vector"};
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weapons[] = {"AGM_Vector"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {"Ghost","Hamburger SV","commy2","bux578"};
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authorUrl = "https://github.com/commy2/";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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/*class AGM_Default_Keys {
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class vectorAzimuth {
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displayName = "$STR_AGM_Vector_AzimuthKey";
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condition = "currentWeapon player == 'AGM_Vector' && {_vehicle == player} && {cameraView == 'Gunner'}";
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statement = "AGM_vectorKey set [0, true]; if (AGM_isVectorReady) then {AGM_isVectorReady = false; AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_tabAzimuthKey; 0 spawn AGM_Vector_fnc_abort;};";
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conditionUp = "true";
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statementUp = "AGM_vectorKey set [0, false];";
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key = 15;
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shift = 0;
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control = 0;
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alt = 0;
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};
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class vectorDistance {
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displayName = "$STR_AGM_Vector_DistanceKey";
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condition = "currentWeapon player == 'AGM_Vector' && {_vehicle == player} && {cameraView == 'Gunner'}";
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statement = "AGM_vectorKey set [1, true]; if (AGM_isVectorReady) then {AGM_isVectorReady = false; AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_tabDistanceKey; 0 spawn AGM_Vector_fnc_abort;};";
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conditionUp = "true";
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statementUp = "AGM_vectorKey set [1, false];";
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key = 19;
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shift = 0;
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control = 0;
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alt = 0;
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};
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};*/
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#include "RscInGameUI.hpp"
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