ACE3/addons/laser/functions/fnc_showVehicleHud.sqf

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Shows the laser hud when vehicle is equiped with the weapon.
* Shows laser code, fire mode and seeker status.
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [player] call ace_laser_fnc_showVehicleHud
*
* Public: No
*/
params ["_player"];
TRACE_1("showHud",_player);
private _enabled = false;
private _vehicle = vehicle _player;
private _turretPath = [-1];
if ((alive _player) && {_player != _vehicle}) then {
if (_player != (driver _vehicle)) then {
_turretPath = _player call CBA_fnc_turretPath
};
{
if ((getNumber (configFile >> "CfgWeapons" >> _x >> QGVAR(showHud))) == 1) then {
TRACE_1("showHud",_x);
_enabled = true;
};
} forEach (_vehicle weaponsTurret _turretPath);
};
if ((!_enabled) && (GVAR(pfID) < 0)) exitWith {TRACE_2("Disabled - No Change",_enabled,GVAR(pfID));};
TRACE_2("Cleaning up old pfeh and display",_enabled,GVAR(pfID));
[GVAR(pfID)] call CBA_fnc_removePerFrameHandler;
if (!isNull (uiNamespace getVariable [QGVAR(display), displayNull])) then {
([QGVAR(modeDisplay)] call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
};
GVAR(pfID) = -1;
if (!_enabled) exitWith {TRACE_2("Disabled - Now Off",_enabled,GVAR(pfID));};
TRACE_2("Enabled - Adding PFEH",_enabled,GVAR(pfID));
private _adjustDown = false; // Flares display will block ours, if present just move ours down a bit
{
if ((getText (configFile >> "CfgWeapons" >> _x >> "simulation")) == "cmlauncher") exitWith {_adjustDown = true};
} forEach (_vehicle weaponsTurret _turretPath);
private _turretConfig = [_vehicle, _turretPath] call CBA_fnc_getTurret;
private _seekerSource = getText (_turretConfig >> "memoryPointGunnerOptics");
TRACE_3("",_adjustDown,_seekerSource,_vehicle selectionPosition _seekerSource);
GVAR(pfID) = [{
params ["_args", "_pfID"];
_args params ["_vehicle", "_turretPath", "_seekerSource", "_adjustDown"];
// Restart display if null (not just at start, this will happen periodicly)
if (isNull (uiNamespace getVariable [QGVAR(display), displayNull])) then {
TRACE_1("creating display",_this);
([QGVAR(modeDisplay)] call BIS_fnc_rscLayer) cutRsc [QGVAR(modeDisplay), "PLAIN", 1, false];
if (_adjustDown) then {
private _ctrl = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl IDC_MODECONTROLGROUP;
private _pos = ctrlPosition _ctrl;
_pos set [1, (_pos select 1) + ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)];
_ctrl ctrlSetPosition _pos;
_ctrl ctrlCommit 0;
};
};
private _currentWeapon = _vehicle currentWeaponTurret _turretPath;
private _showLockMode = (getNumber (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(showHud))) == 1;
private _ctrlGroup = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl 1000;
if (!_showLockMode) exitWith {
_ctrlGroup ctrlShow false;
};
_ctrlGroup ctrlShow true;
private _ctrlText = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl IDC_ATTACKMODE;
private _ctrlCode = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl IDC_LASERCODE;
private _ctrlIcon = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl IDC_LASERICON;
// Do Laser Scan:
private _ammo = getText (configFile >> "CfgMagazines" >> _vehicle currentMagazineTurret _turretPath >> "ammo");
private _laserSource = AGLtoASL (_vehicle modelToWorld (_vehicle selectionPosition _seekerSource));
private _laserCode = _vehicle getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE];
private _seekerAngle = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "seekerAngle");
private _seekerMaxRange = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "seekerMaxRange");
private _laserResult = [_laserSource, vectorDir _vehicle, _seekerAngle, _seekerMaxRange, [ACE_DEFAULT_LASER_WAVELENGTH,ACE_DEFAULT_LASER_WAVELENGTH], _laserCode, _vehicle] call EFUNC(laser,seekerFindLaserSpot);
private _foundTargetPos = _laserResult select 0;
private _haveLock = !isNil "_foundTargetPos";
private _defaultAttackProfile = getText (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "defaultAttackProfile");
private _vehicleLockMode = _vehicle getVariable [QEGVAR(missileguidance,attackProfile), _defaultAttackProfile];
_modeShort = if (_haveLock) then {
getText (configFile >> QEGVAR(missileguidance,AttackProfiles) >> _vehicleLockMode >> "nameLocked");
} else {
getText (configFile >> QEGVAR(missileguidance,AttackProfiles) >> _vehicleLockMode >> "name");
};
_ctrlIcon ctrlSetTextColor ([[0,0,0,0.25],[1,0,0,0.75]] select _haveLock);
_ctrlText ctrlSetText _modeShort;
_ctrlCode ctrlSetText format ["CODE: %1", _laserCode];
}, 0.1, [_vehicle, _turretPath, _seekerSource, _adjustDown]] call CBA_fnc_addPerFrameHandler;