ACE3/addons/tacticalladder/functions/fnc_confirmTLdeploy.sqf

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#include "script_component.hpp"
/*
* Author: Rocko, Ruthberg, commy2
* Confirm tactical ladder deployment
*
* Arguments:
* 0: unit <OBJECT>
* 1: ladder <OBJECT>
*
* Return Value:
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* Success <BOOL>
*
* Example:
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* [_ladder] call ace_tacticalladder_fnc_confirmTLdeploy
*
* Public: No
*/
params ["_unit", "_ladder"];
// enable running again
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[_unit, "forceWalk", "ACE_Ladder", false] call EFUNC(common,statusEffect_set);
[_unit, "blockThrow", "ACE_Ladder", false] call EFUNC(common,statusEffect_set);
private _pos1 = getPosASL _ladder;
private _pos2 = AGLToASL (_ladder modelToWorld (_ladder selectionPosition "check2"));
if (lineIntersects [_pos1, _pos2, _ladder]) exitWith {false};
detach _ladder;
// remove mouse buttons and hint
call EFUNC(interaction,hideMouseHint);
[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler);
GVAR(ladder) = objNull;
true