ACE3/addons/zeus/functions/fnc_moduleSetEngineer.sqf

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#include "script_component.hpp"
/*
* Author: mharis001
* Zeus module function to set unit engineer skill.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Skill level (1 - Engineer, 2 - Adv. Engineer) <NUMBER> (default: 1)
*
* Return Value:
* None
*
* Example:
* [unit, 2] call ace_zeus_fnc_moduleSetEngineer
*
* Public: No
*/
params ["_unit", ["_engineerN", 1]];
if (isNull _unit) exitWith {
ERROR("Passed unit is null");
};
if !([_unit, _engineerN] call EFUNC(repair,isEngineer)) then {
_unit setVariable ["ACE_IsEngineer", _engineerN, true];
};