ACE3/addons/common/functions/fnc_getTurretsOther.sqf

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/*
* Author: commy2
*
* Get the turret indices of other turrets (not gunner, commander, copilot or ffv).
*
* Argument:
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* 0: Vehicle (Object)
*
* Return value:
* Turret index of the vehicles gunner. Empty array means no other turrets. (Array)
*/
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#include "script_component.hpp"
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private ["_turrets", "_turret", "_config"];
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PARAMS_1(_vehicle);
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_turrets = allTurrets [_vehicle, true];
_turret = [];
{
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_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
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_config = [_config, _x] call FUNC(getTurretConfigPath);
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if ( getNumber (_config >> "isCopilot") != 1
&& {getNumber (_config >> "primaryGunner") != 1}
&& {getNumber (_config >> "primaryObserver") != 1}
&& {getNumber (_config >> "isPersonTurret") != 1}
) then {
_turret pushBack _x;
};
} forEach _turrets;
_turret