2015-01-11 16:42:31 +00:00
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/*
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* Author: commy2
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*
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* Get the turret indices of other turrets (not gunner, commander, copilot or ffv).
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*
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* Argument:
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2015-03-25 21:50:28 +00:00
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* 0: Vehicle (Object)
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2015-01-11 16:42:31 +00:00
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*
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* Return value:
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* Turret index of the vehicles gunner. Empty array means no other turrets. (Array)
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-05-14 18:06:06 +00:00
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private ["_turrets", "_turret", "_config"];
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2015-01-11 16:42:31 +00:00
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2015-05-14 18:06:06 +00:00
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PARAMS_1(_vehicle);
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2015-01-11 16:42:31 +00:00
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2015-03-25 21:50:28 +00:00
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_turrets = allTurrets [_vehicle, true];
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2015-01-11 16:42:31 +00:00
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_turret = [];
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{
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2015-05-14 18:06:06 +00:00
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_config = configFile >> "CfgVehicles" >> typeOf _vehicle;
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2015-01-11 16:42:31 +00:00
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2015-05-14 18:06:06 +00:00
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_config = [_config, _x] call FUNC(getTurretConfigPath);
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2015-01-11 16:42:31 +00:00
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2015-05-14 18:06:06 +00:00
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if ( getNumber (_config >> "isCopilot") != 1
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&& {getNumber (_config >> "primaryGunner") != 1}
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&& {getNumber (_config >> "primaryObserver") != 1}
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&& {getNumber (_config >> "isPersonTurret") != 1}
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) then {
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_turret pushBack _x;
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};
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2015-01-11 16:42:31 +00:00
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} forEach _turrets;
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_turret
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