This adds the option to rearm vehicles. The module settings allow you to configure ACE3 Rearm for both casual gaming and simulation game modes. Both the rearm speed and the availability of ammunition supply can be configured.
- Supply vehicle starts with a certian number of "points" (default is 1200)
- Resupplying vehicle will use up points based on number of rounds and caliber
- Can check number of points left on supply vehicle
- With 1000 points worth of ammunition supply, you can rearm four magazines of 250mm caliber (i.e. bombs) or eight magazines of 120mm caliber (i.e. tank rounds) or 125 magazines of 7.62mm caliber.
### 2.2.3 Specific Magazines
- Supply vehicles start **empty**
- Magazines must be added via `ace_rearm_fnc_addMagazineToSupply` / `ace_rearm_fnc_addVehicleMagazinesToSupply`
- Can only resupply vehicles with specific magazines that have been loaded
- Can check what magazines are loaded on supply vehicle
Yes, using the interact menu <kbd>⊞ Win</kbd> (ACE3 default key bind `Interact Key`).
### We picked up to many ammo boxes. What shall we do?
When rearming with multiple people, you may pick up more ammo boxes than needed. You can return them using the `Store ammo` option. When using limited supply, returning unused ammo boxes will restore their supply.
### I'm carrying something - it's not an ammo box. What's wrong?
Nothing. Some objects, especially missiles and bombs, have proper static 3-D models which replace the ammo box.
Mod developers can use the framework to use their custom models as ammo box replacement.
### Does rearm work with vehicles from mods?
Yes, if the vehicle has the correct config entries or uses inheritance from vanilla ammo. Otherwise there is a compatibility mode.
The mission creator has to use the framework to add specific magazines to the ammo truck(s). On this setting all ammo trucks are empty by default. For more information, please check the <ahref="{{ site.baseurl }}/wiki/framework/rearm-framework.html">framework</a> description.