ACE3/addons/common/functions/fnc_isEOD.sqf

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/*
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Name: FUNC(isEOD)
Author: Garth de Wet (LH)
Description:
Checks whether the passed unit is an explosive specialist.
Either through config entry: "canDeactivateMines"
or
unit setVariable ["ACE_isEOD", true]
Parameters:
0: OBJECT - Unit to check if is a specialist
Returns:
BOOLEAN
Example:
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_isSpecialist = [player] call FUNC(isEOD);
*/
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#include "script_component.hpp"
private "_unit";
_unit = _this select 0;
_unit getVariable ["ACE_isEOD", getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "canDeactivateMines") == 1]