2015-03-24 04:18:00 +00:00
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// by esteldunedain
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2015-01-18 20:08:56 +00:00
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#include "script_component.hpp"
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if !(hasInterface) exitWith {};
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// Add keybinds
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2015-03-05 07:32:26 +00:00
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["ACE3", QGVAR(unjamWeapon), localize "STR_ACE_Overheating_UnjamWeapon",
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{
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// Conditions: canInteract
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2015-03-20 22:55:39 +00:00
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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2015-03-05 07:32:26 +00:00
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// Conditions: specific
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if !([ACE_player] call EFUNC(common,canUseWeapon) &&
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{currentWeapon ACE_player in (ACE_player getVariable [QGVAR(jammedWeapons), []])}
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) exitWith {false};
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2015-01-18 20:08:56 +00:00
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2015-03-05 07:32:26 +00:00
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// Statement
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[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
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true
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},
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2015-03-05 08:51:24 +00:00
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{false},
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2015-03-05 07:32:26 +00:00
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[19, [true, false, false]], false] call cba_fnc_addKeybind; //R Key
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