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https://github.com/acemod/ACE3.git
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113 lines
3.7 KiB
Plaintext
113 lines
3.7 KiB
Plaintext
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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FUNC(guidance_DIRECT_LOAL_PFH) = {
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//TRACE_1("enter", _this);
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_args = _this select 0;
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//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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_shooter = _args select 0;
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_dagr = _args select 6;
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_curVelocity = velocity _dagr;
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if(!alive _dagr || isNull _dagr || isNull _shooter) exitWith {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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_targets = [_dagr, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call ace_laser_fnc_findLaserDesignator;
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TRACE_2("Targets", _target, _targets);
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if((_targets select 0)) then {
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_target = _targets select 1;
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// player sideChat "FUCK!";
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// drop ["\a3\data_f\Cl_basic","","Billboard",1,20,(getPos _dagr),[0,0,0],1,1.275,1.0,0.0,[5],[[1,0,0,1]],[0],0.0,2.0,"","",""];
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_yVec = vectorDir _dagr;
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_zVec = vectorUp _dagr;
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_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
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_dagrPos = getPosASL _dagr;
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// player sideChat "G!";
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_targetPos = getPosASL _target;
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if((count _targetPos) > 0) then {
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_distanceToTarget = _dagrPos vectorDistance _targetPos;
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_addHeight = [0,0,(_dagrPos distance _targetPos)*0.02];
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
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#endif
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_targetPos = _targetPos vectorAdd _addHeight;
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_def = 0.0050;
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_targetVectorSeeker = [_dagr, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
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// _targetVectorSeeker = _dagr worldToModel (ASLtoATL _targetPos);
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// _targetVectorSeeker = [0,0,0] vectorFromTo _targetVectorSeeker;
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_yaw = 0.0;
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if((_targetVectorSeeker select 0) < 0) then {
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_yaw = -_def;
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} else {
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if((_targetVectorSeeker select 0) > 0) then {
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_yaw = _def;
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};
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};
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_pitch = 0.0;
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if((_targetVectorSeeker select 2) < 0) then {
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_pitch = -_def;
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} else {
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if((_targetVectorSeeker select 2) > 0) then {
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_pitch = _def;
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};
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};
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#ifdef DEBUG_MODE_FULL
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _dagrPos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
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drawLine3D [ASLtoATL _dagrPos, ASLtoATL _targetPos, [1,0,0,1]];
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_distance = ([getPos startPos, _dagrPos] call BIS_fnc_distance2D);
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_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _dagrPos select 2]];
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_marker setMarkerTypeLocal "mil_dot";
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_marker setMarkerColorLocal "ColorRed";
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MARKERCOUNT = MARKERCOUNT + 1;
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#endif
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if(accTime > 0) then {
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_outVector = [_dagr, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
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// _outVector = _dagr modelToWorld [_yaw, 1, _pitch];
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// _outVector = ATLtoASL _outVector;
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_vectorTo = _dagrPos vectorFromTo _outVector;
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// hintSilent format["v: %1", _vectorTo];
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// _dagr setVectorDir _vectorTo;
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_dagr setVectorDirAndUp [_vectorTo, vectorUp _dagr];
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};
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#ifdef DEBUG_MODE_FULL
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hintSilent format["d: %1", _distanceToTarget];
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#endif
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};
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};
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};
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FUNC(guidance_DAGR_DIRECT_LOAL) = {
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PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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GVAR(lastTime) = time;
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[FUNC(guidance_DIRECT_LOAL_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
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};
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PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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_fireMode = _shooter getVariable ["ACE_FIRE_SELECTION", ACE_DEFAULT_FIRE_SELECTION];
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switch (_fireMode select 0) do {
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// Default to FIREMODE_DIRECT_LOAL
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// FIREMODE_DIRECT_LOAL
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default {
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LOG("Initiating DAGR FIREMODE_DIRECT_LOAL");
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_this call FUNC(guidance_DAGR_DIRECT_LOAL);
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};
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};
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