ACE3/addons/common/functions/fnc_canInteractWith.sqf

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/*
* Author: commy2
* Check if the unit can interact.
*
* Arguments:
* 0: The player. <OBJECT>
* 1: The interaction target. objNull to ignore. <OBJECT>
* 2: Exceptions. What general conditions are to skip? <ARRAY> (Optional)
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*
* Return Value:
* Unit can interact?
*
* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_target", "_exceptions"];
_unit = _this select 0;
_target = _this select 1;
_exceptions = if (count _this > 2) then {
_this select 2;
} else {
[];
};
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_exceptions = [_exceptions, {toLower _this}] call FUNC(map);
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// exit if the target is not free to interact
private "_owner";
_owner = _target getVariable [QGVAR(owner), objNull];
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if (!isNull _owner && {_unit != _owner}) exitWith {false};
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// check general conditions
private ["_conditions", "_conditionNames", "_conditionFuncs"];
_conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
_conditionNames = _conditions select 0;
_conditionFuncs = _conditions select 1;
private "_canInteract";
_canInteract = true;
{
if (!(_x in _exceptions) && {!([_unit, _target] call (_conditionFuncs select _forEachIndex))}) exitWith {
_canInteract = false;
};
} forEach _conditionNames;
_canInteract