ACE3/include/a3/ui_f/hpp/defineResincl.inc

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#ifndef _RESINCL_HPP
#define _RESINCL_HPP
/*******************/
/* Tactical menu */
/*******************/
// Menu commands
// main menu
#define CMD_SEPARATOR -1
#define CMD_NOTHING -2
#define CMD_HIDE_MENU -3
#define CMD_BACK -4
// Custom menu command
#define CMD_EXECUTE -5
#ifdef _CONFIG
enum
{
// note: this CMD should be if possible organized as is menu
// (items from the same menu together)
// this makes searching much easier
//main menu level
CMD_GETIN,
CMD_GETOUT,
CMD_ACTION,
// move submenu
// other commands
CMD_ADVANCE,
CMD_STAY_BACK,
CMD_FLANK_LEFT,
CMD_FLANK_RIGHT,
CMD_NEXT_WAYPOINT,
CMD_HIDE,
CMD_JOIN,
CMD_STOP,
CMD_EXPECT,
CMD_MOVE,
// formations
CMD_FORM_COLUMN,
CMD_FORM_STAGCOL,
CMD_FORM_WEDGE,
CMD_FORM_ECHLEFT,
CMD_FORM_ECHRIGHT,
CMD_FORM_VEE,
CMD_FORM_LINE,
CMD_FORM_DIAMOND,
CMD_FORM_FILE,
// engage
CMD_ENGAGE,
CMD_LOOSE_FORM,
CMD_KEEP_FORM,
CMD_HOLD_FIRE,
CMD_OPEN_FIRE,
CMD_FIRE,
// status
CMD_WATCH,
CMD_WATCH_AROUND,
CMD_WATCH_AUTO,
CMD_WATCH_DIR,
// combat modes
CMD_STEALTH,
CMD_COMBAT,
CMD_AWARE,
CMD_SAFE,
// heal
CMD_HEALBLEEDING,
CMD_HEAL,
CMD_HEAL_SELF,
CMD_REPAIR_VEHICLE,
CMD_CARRY,
CMD_DROP_CARRIED,
CMD_PUTIN,
CMD_UNLOADFROM,
// swiming and diving
CMD_KEEP_DEPTH_RELATIVE_UP,
CMD_KEEP_DEPTH_RELATIVE_DOWN,
CMD_KEEP_DEPTH_LEADER,
CMD_KEEP_DEPTH_UNDERSURFACE,
CMD_KEEP_DEPTH_ABOVESURFACE,
CMD_KEEP_DEPTH_BOTTOM,
//suppress fire
CMD_SUPPRESS,
CMD_POS_UP,
CMD_POS_MIDDLE,
CMD_POS_DOWN,
CMD_POS_AUTO,
// teams
CMD_TEAM_MAIN,
CMD_TEAM_RED,
CMD_TEAM_GREEN,
CMD_TEAM_BLUE,
CMD_TEAM_YELLOW,
CMD_ASSIGN_MAIN,
CMD_ASSIGN_RED,
CMD_ASSIGN_GREEN,
CMD_ASSIGN_BLUE,
CMD_ASSIGN_YELLOW,
CMD_TEAM_DISSOLVE,
// radio
CMD_RADIO_ALPHA,
CMD_RADIO_BRAVO,
CMD_RADIO_CHARLIE,
CMD_RADIO_DELTA,
CMD_RADIO_ECHO,
CMD_RADIO_FOXTROT,
CMD_RADIO_GOLF,
CMD_RADIO_HOTEL,
CMD_RADIO_INDIA,
CMD_RADIO_JULIET,
// reply commands
CMD_REPLY_DONE,
CMD_REPLY_FAIL,
CMD_REPLY_COPY,
CMD_REPLY_REPEAT,
CMD_REPLY_WHERE_ARE_YOU,
CMD_REPORT,
CMD_REPLY_ENGAGING,
CMD_REPLY_UNDER_FIRE,
CMD_REPLY_HIT,
CMD_REPLY_ONE_LESS,
CMD_REPLY_FIREREADY,
CMD_REPLY_FIRENOTREADY,
CMD_REPLY_KILLED,
CMD_REPLY_AMMO_LOW,
CMD_REPLY_FUEL_LOW,
CMD_REPLY_INJURED,
CMD_REPLY_OUT_OF_FAKs,
CMD_SUPPORT_MEDIC,
CMD_SUPPORT_AMBULANCE,
CMD_SUPPORT_REPAIR,
CMD_SUPPORT_REARM,
CMD_SUPPORT_REFUEL,
CMD_SUPPORT_DONE,
CMD_RADIO_CUSTOM,
CMD_RADIO_CUSTOM_1,
CMD_RADIO_CUSTOM_2,
CMD_RADIO_CUSTOM_3,
CMD_RADIO_CUSTOM_4,
CMD_RADIO_CUSTOM_5,
CMD_RADIO_CUSTOM_6,
CMD_RADIO_CUSTOM_7,
CMD_RADIO_CUSTOM_8,
CMD_RADIO_CUSTOM_9,
CMD_RADIO_CUSTOM_0,
CMD_UNIT_1,
CMD_UNIT_2,
CMD_UNIT_3,
CMD_UNIT_4,
CMD_UNIT_5,
CMD_UNIT_6,
CMD_UNIT_7,
CMD_UNIT_8,
CMD_UNIT_9,
CMD_UNIT_10,
CMD_UNIT_11,
CMD_UNIT_12,
CMD_UNITS_ALL,
CMD_MY_VEHICLE,
CMD_SELECT_MAIN,
CMD_SELECT_RED,
CMD_SELECT_GREEN,
CMD_SELECT_BLUE,
CMD_SELECT_YELLOW,
CMD_VEHICLE_1,
CMD_VEHICLE_2,
CMD_VEHICLE_3,
CMD_VEHICLE_4,
CMD_VEHICLE_5,
CMD_VEHICLE_6,
CMD_VEHICLE_7,
CMD_VEHICLE_8,
CMD_VEHICLE_9,
CMD_VEHICLE_10,
CMD_VEHICLE_11,
CMD_VEHICLE_12,
CMD_SINGLE_UNITS,
CMD_MP_CHANNEL_GLOBAL,
CMD_MP_CHANNEL_SIDE,
CMD_MP_CHANNEL_COMMAND,
CMD_MP_CHANNEL_GROUP,
CMD_MP_CHANNEL_VEHICLE,
CMD_CONVERSATION,
// Context sensitive commands
CMD_MOVE_AUTO,
CMD_STOP_AUTO,
CMD_WATCH_CTX,
CMD_GETIN_AUTO,
CMD_REARM_AUTO,
CMD_ATTACK_AUTO,
CMD_FIRE_AT_POSITION_AUTO,
CMD_SELECT_AUTO,
CMD_SELECT_AUTO_ADD,
CMD_DESELECT_AUTO,
CMD_JOIN_AUTO,
CMD_OPEN_FIRE_AUTO,
CMD_HOLD_FIRE_AUTO,
CMD_COMPLEX_COMMAND,
CMD_DISABLE_MINE,
CMD_SELECT_UNIT_FROM_BAR,
CMD_DESELECT_UNIT_FROM_BAR,
CMD_SELECT_VEHICLE_FROM_BAR,
CMD_DESELECT_VEHICLE_FROM_BAR,
CMD_SELECT_TEAM_FROM_BAR,
CMD_DESELECT_TEAM_FROM_BAR,
CMD_JOIN_ALL,
CMD_SWITCH_TO_LEADER,
CMD_SWITCH_TO_SELECTED,
CMD_NOTARGET,
CMD_HC_SELECT_AUTO,
CMD_HC_SELECT_AUTO_ADD,
CMD_HC_DESELECT_AUTO,
CMD_HC_SELECT_UNIT_FROM_BAR,
CMD_HC_DESELECT_UNIT_FROM_BAR,
CMD_HC_SELECT_TEAM_FROM_BAR,
CMD_HC_DESELECT_TEAM_FROM_BAR,
CMD_OPENPARACHUTE,
CMD_TAKE_BACKPACK,
CMD_ASSEMBLE_WEAPON,
CMD_DISASSEMBLE_WEAPON,
CMD_ENGAGE_AUTO,
CMD_FIRE_AUTO,
CMD_FIRE_AT_POSITION_AMMO // same as CMD_FIRE_AT_POSITION_AUTO but with custom magazine
};
/// In-game UI hiding animation type
enum HideType
{
HTNone, // no animation
HTFade, // fade in / fade out
HTMoveLeft, // move from / to the left
HTMoveRight // move from / to the right
};
enum
{
SPTPlain,
SPTPercents
};
#endif
/*******************/
/* Controls */
/*******************/
// Control types
#define CT_STATIC 0
#define CT_BUTTON 1
#define CT_EDIT 2
#define CT_SLIDER 3
#define CT_COMBO 4
#define CT_LISTBOX 5
#define CT_TOOLBOX 6
#define CT_CHECKBOXES 7
#define CT_PROGRESS 8
#define CT_HTML 9
#define CT_STATIC_SKEW 10
#define CT_ACTIVETEXT 11
#define CT_TREE 12
#define CT_STRUCTURED_TEXT 13
#define CT_CONTEXT_MENU 14
#define CT_CONTROLS_GROUP 15
#define CT_SHORTCUTBUTTON 16
#define CT_HITZONES 17
#define CT_CONTROLS_TABLE 19
#define CT_XKEYDESC 40
#define CT_XBUTTON 41
#define CT_XLISTBOX 42
#define CT_XSLIDER 43
#define CT_XCOMBO 44
#define CT_ANIMATED_TEXTURE 45
#define CT_OBJECT 80
#define CT_OBJECT_ZOOM 81
#define CT_OBJECT_CONTAINER 82
#define CT_OBJECT_CONT_ANIM 83
#define CT_LINEBREAK 98
#define CT_USER 99
#define CT_MAP 100
#define CT_MAP_MAIN 101
#define CT_LISTNBOX 102
#define CT_ITEMSLOT 103
#define CT_CHECKBOX 77
#define CT_VEHICLE_DIRECTION 105
// Static styles
#define ST_POS 0x0F
#define ST_HPOS 0x03
#define ST_VPOS 0x0C
#define ST_LEFT 0x00
#define ST_RIGHT 0x01
#define ST_CENTER 0x02
#define ST_DOWN 0x04
#define ST_UP 0x08
#define ST_VCENTER 0x0C
#define ST_TYPE 0xF0
#define ST_SINGLE 0x00
#define ST_MULTI 0x10
#define ST_TITLE_BAR 0x20
#define ST_PICTURE 0x30
#define ST_FRAME 0x40
#define ST_BACKGROUND 0x50
#define ST_GROUP_BOX 0x60
#define ST_GROUP_BOX2 0x70
#define ST_HUD_BACKGROUND 0x80
#define ST_TILE_PICTURE 0x90
#define ST_WITH_RECT 0xA0
#define ST_LINE 0xB0
#define ST_UPPERCASE 0xC0
#define ST_LOWERCASE 0xD0
#define ST_SHADOW 0x100
#define ST_NO_RECT 0x200
#define ST_KEEP_ASPECT_RATIO 0x800
#define ST_TITLE ST_TITLE_BAR + ST_CENTER
// Slider styles
#define SL_DIR 0x400
#define SL_VERT 0
#define SL_HORZ 0x400
#define SL_TEXTURES 0x10
// progress bar
#define ST_VERTICAL 0x01
#define ST_HORIZONTAL 0
// Listbox styles
#define LB_TEXTURES 0x10
#define LB_MULTI 0x20
// Tree styles
#define TR_SHOWROOT 1
#define TR_AUTOCOLLAPSE 2
// MessageBox styles
#define MB_BUTTON_OK 1
#define MB_BUTTON_CANCEL 2
#define MB_BUTTON_USER 4
#define MB_ERROR_DIALOG 8
// Xbox buttons
#define KEY_XINPUT 0x00050000
#define KEY_XBOX_A KEY_XINPUT + 0
#define KEY_XBOX_B KEY_XINPUT + 1
#define KEY_XBOX_X KEY_XINPUT + 2
#define KEY_XBOX_Y KEY_XINPUT + 3
#define KEY_XBOX_Up KEY_XINPUT + 4
#define KEY_XBOX_Down KEY_XINPUT + 5
#define KEY_XBOX_Left KEY_XINPUT + 6
#define KEY_XBOX_Right KEY_XINPUT + 7
#define KEY_XBOX_Start KEY_XINPUT + 8
#define KEY_XBOX_Back KEY_XINPUT + 9
#define KEY_XBOX_LeftBumper KEY_XINPUT + 10
#define KEY_XBOX_RightBumper KEY_XINPUT + 11
#define KEY_XBOX_LeftTrigger KEY_XINPUT + 12
#define KEY_XBOX_RightTrigger KEY_XINPUT + 13
#define KEY_XBOX_LeftThumb KEY_XINPUT + 14
#define KEY_XBOX_RightThumb KEY_XINPUT + 15
#define KEY_XBOX_LeftThumbXRight KEY_XINPUT + 16
#define KEY_XBOX_LeftThumbYUp KEY_XINPUT + 17
#define KEY_XBOX_RightThumbXRight KEY_XINPUT + 18
#define KEY_XBOX_RightThumbYUp KEY_XINPUT + 19
#define KEY_XBOX_LeftThumbXLeft KEY_XINPUT + 20
#define KEY_XBOX_LeftThumbYDown KEY_XINPUT + 21
#define KEY_XBOX_RightThumbXLeft KEY_XINPUT + 22
#define KEY_XBOX_RightThumbYDown KEY_XINPUT + 23
// Predefined controls
#define IDC_OK 1
#define IDC_CANCEL 2
#define IDC_AUTOCANCEL 3
#define IDC_ABORT 4
#define IDC_RESTART 5
#define IDC_USER_BUTTON 6
#define IDC_EXIT_TO_MAIN 7
// my own control window for tests
#define IDC_MY_FIRST_LISTBOX 110
#define IDC_MY_FIRST_BUTTON 111
#define IDC_MY_FIRST_SLIDER 112
#define IDC_MAP 51
#define IDC_WEATHER 52
#define IDC_POSITION 53
#define IDC_TIME 54
#define IDC_DATE 55
#define IDC_BRIEFING 56
#define IDC_MAP_NOTES 57
#define IDC_MAP_PLAN 58
#define IDC_MAP_TEAM_SWITCH 59
#define IDC_MAP_GROUP 60
//#define IDC_MAP_BRIEFING 61
//#define IDC_MAP_DEBRIEFING 62
#define IDC_RADIO_ALPHA 63
#define IDC_RADIO_BRAVO 64
#define IDC_RADIO_CHARLIE 65
#define IDC_RADIO_DELTA 66
#define IDC_RADIO_ECHO 67
#define IDC_RADIO_FOXTROT 68
#define IDC_RADIO_GOLF 69
#define IDC_RADIO_HOTEL 70
#define IDC_RADIO_INDIA 71
#define IDC_RADIO_JULIET 72
#define IDC_MAP_NAME 73
#define IDC_WARRANT 74
#define IDC_GPS 75
#define IDC_NOTEPAD_PICTURE 76
#define IDC_GPS_ALT 77
#define IDC_GPS_HEADING 78
// - diary topics (used in multiple displays - diary, map, briefing, debriefing)
#define IDC_DIARY_TOPIC_MAP 80
#define IDC_DIARY_TOPIC_1 81
#define IDC_DIARY_TOPIC_2 82
#define IDC_DIARY_TOPIC_3 83
#define IDC_DIARY_TOPIC_4 84
#define IDC_DIARY_TOPIC_5 85
#define IDC_DIARY_TOPIC_6 86
#define IDC_DIARY_TOPIC_7 87
#define IDC_DIARY_TOPIC_8 88
#define IDC_DIARY_TOPIC_9 89
#define IDC_HSLIDER 98
#define IDC_VSLIDER 99
#define IDC_ARTILLERY_MAP 500
#define IDC_ARTILLERY_MAP_FIRE 501
#define IDC_ARTILLERY_MAP_NAME 502
#define IDC_ARTILLERY_MAP_ID 503
#define IDC_ARTILLERY_MAP_GRID 504
#define IDC_ARTILLERY_MAP_DIST 505
#define IDC_ARTILLERY_MAP_MIN 506
#define IDC_ARTILLERY_MAP_MAX 507
#define IDC_ARTILLERY_MAP_DIR 508
#define IDC_ARTILLERY_MAP_ALT 509
#define IDC_ARTILLERY_MAP_MODE 510
#define IDC_ARTILLERY_MAP_AMMO 511
#define IDC_ARTILLERY_MAP_SHELLS 512
#define IDC_ARTILLERY_MAP_SPREAD 513
#define IDC_ARTILLERY_MAP_ETA 514
#define IDC_ARTILLERY_MAP_AMMOCOUNT 515
#define IDC_ARTILLERY_MAP_WARNING 516
#define IDC_ARTILLERY_MAP_AIMABOVE 517
#define IDC_DIARY_TOPIC_LIST 1001
#define IDC_DIARY_TOPIC_LISTINDEX 1002
#define IDC_DIARY_TOPIC_HTML 1003
#define IDC_DIARY_TOPIC_ADD_RECORD 1004
#define IDC_DIARY_TOPIC_HTML_GROUP 1013
#define IDC_DIARY_PLAYER_NAME 111
#define IDC_DIARY_MISSION_NAME 112
#define IDC_DIARY_CURRENT_TASK 113
#define IDC_DIARY_PLAYER_RANK 116
//VON/chat muting in Diary
#define IDC_DIARY_PLAYERS_BUTTON 117
#define IDC_DIARY_PLAYERS_SORT 118
#define IDC_DIARY_MUTE_ALL 119
#define IDC_DIARY_TOPIC_BACKGROUND 1021
#define IDC_DIARY_SUBTOPIC_BACKGROUND 1022
#define IDC_DIARY_CONTENT_BACKGROUND 1023
//IDCs for marker color and icon.
//Are directly connected to RscMapControl, namely its idcMarkerColor and idcMarkerIcon parameters.
//Engine searches for the parameters in any display where RscMapControl is used, that's why they got more uncommon IDCs.
#define IDC_DIARY_MARKER_COLOR 1090
#define IDC_DIARY_MARKER_ICON 1091
// Instances of display
#define IDD_MAIN 0
#define IDD_GAME 1
#define IDD_SINGLE_MISSION 2
#define IDD_OPTIONS 3
#define IDD_CONFIGURE 4
#define IDD_OPTIONS_VIDEO 5
#define IDD_OPTIONS_AUDIO 6
#define IDD_MULTIPLAYER 8
#define IDD_LOAD_AAR 9
#define IDD_MAIN_MAP 12
#define IDD_SAVE 13
#define IDD_END 14
#define IDD_SERVER 17
#define IDD_CLIENT 18
#define IDD_IP_ADDRESS 19
#define IDD_SERVER_SETUP 20
#define IDD_CLIENT_SETUP 21
#define IDD_CLIENT_WAIT 22
#define IDD_CHAT 24
#define IDD_CUSTOM_ARCADE 25
#define IDD_ARCADE_MAP 26
#define IDD_ARCADE_UNIT 27
#define IDD_ARCADE_WAYPOINT 28
#define IDD_TEMPLATE_SAVE 29
#define IDD_TEMPLATE_LOAD 30
#define IDD_LOGIN 31
#define IDD_INTEL 32
#define IDD_CAMPAIGN 33
#define IDD_CREDITS 34
#define IDD_INTEL_GETREADY 37
#define IDD_ARCADE_GROUP 40
#define IDD_ARCADE_SENSOR 41
#define IDD_NEW_USER 42
#define IDD_CAMPAIGN_LOAD 43
#define IDD_ARCADE_EFFECTS 44
#define IDD_ARCADE_MARKER 45
#define IDD_MISSION 46
#define IDD_INTRO 47
#define IDD_OUTRO 48
#define IDD_INTERRUPT 49
#define IDD_DEBRIEFING 50
#define IDD_SELECT_ISLAND 51
#define IDD_SERVER_GET_READY 52
#define IDD_CLIENT_GET_READY 53
#define IDD_INSERT_MARKER 54
#define IDD_VOICE_CHAT 55
#define IDD_DEBUG 56
#define IDD_HINTC 57
#define IDD_MISSION_END 58
#define IDD_SERVER_SIDE 59
#define IDD_CLIENT_SIDE 60
#define IDD_MULTIPLAYER_ROLE 61
#define IDD_AWARD 62
#define IDD_CHANNEL 63
#define IDD_PASSWORD 64
#define IDD_MP_PLAYERS 65
#define IDD_REVERT 66
#define IDD_PORT 69
#define IDD_MP_SETUP 70
#define IDD_FILTER 71
#define IDD_HINTC_EX 72
#define IDD_SELECT_PROFILE 73
#define IDD_CAMPAIGN_SELECT 74
#define IDD_PROFILE 75
#define IDD_PROFILE_NAME 76
#define IDD_PROFILE_FACE 77
#define IDD_PROFILE_VOICE 78
#define IDD_PROFILE_CONTROLLER 79
#define IDD_PROFILE_AUDIO 80
#define IDD_PROFILE_VIDEO 81
#define IDD_PROFILE_LIVE 82
#define IDD_MP_TYPE 83
#define IDD_MP_PASSCODE 84
#define IDD_OPTIMATCH_FILTER 86
#define IDD_QUICKMATCH 87
#define IDD_FRIENDS 88
#define IDD_FRIENDS_OPTIONS 89
#define IDD_XWIZARD_TEMPLATE 90
#define IDD_XWIZARD_INTEL 91
#define IDD_XWIZARD_NAME 92
#define IDD_XWIZARD_ISLAND 93
#define IDD_XWIZARD_WEATHER 94
#define IDD_XWIZARD_TIME 95
#define IDD_XWIZARD_UNIT 96
#define IDD_XWIZARD_MAP 97
#define IDD_XWIZARD_UNIT_SELECT 98
#define IDD_XWIZARD_UNIT_SELECT_CUSTOM 99
#define IDD_XWIZARD_WAYPOINT 100
#define IDD_DOWNLOAD_CONTENT 101
#define IDD_DOWNLOAD_CONTENT_DETAILS 102
#define IDD_XPLAYERS 103
#define IDD_XPLAYERS_ACTIONS 104
#define IDD_XPLAYERS_FEEDBACK 105
#define IDD_GEAR 106
#define IDD_EQUIP 555
#define IDD_DOWNLOAD_CONTENT_INSTALL 108
#define IDD_SERVER_SETTINGS 109
#define IDD_SERVER_ADVANCED 110
#define IDD_SERVER_SELECT_PLAYER 112
#define IDD_DEDICATED_SERVER 114
#define IDD_FRIEND_MISSIONS 115
#define IDD_LIVE_STATS 116
#define IDD_LIVE_STATS_BOARD 117
#define IDD_NETWORK_CONDITIONS 118
#define IDD_SEND_VOICE_MAIL 119
#define IDD_RECEIVE_VOICE_MAIL 120
#define IDD_SELECT_ISLAND_NEW 351
#define IDD_EDIT_OBJECT 121
#define IDD_MISSION_LOAD 122
#define IDD_MISSION_SAVE 123
#define IDD_EDIT_DIARY_RECORD 125
#define IDD_SERVER_VOTED 126
#define IDD_DEDICATED_SERVER_SETTINGS 127
#define IDD_MISSION_EDITOR 128
#define IDD_DIARY 129
#define IDD_TEAM_SWITCH 130
#define IDD_CONFIGURE_ACTION 131
#define IDD_HOST_SETTINGS 132
#define IDD_MINIMAP 133
#define IDD_OVERLAY_CREATE 134
#define IDD_OVERLAY_LOAD 135
#define IDD_ESRB 136
#define IDD_MISSION_EDITOR_REALTIME 137
//TODO: Has to be checked by Pete!
#define IDD_EDIT_BRIEFING 138
#define IDD_LIVE 139
#define IDD_LASE 141
#define IDD_LAYER_LOAD 142
#define IDD_CONTROLS 143
#define IDD_INTERRUPT_REVERT 144
#define IDD_PERFORMANCE 145
#define IDD_XWIZARD_PARAMS 146
#define IDD_XWIZARD_PARAMETER 147
#define IDD_CONFIGURE_JOYSTICKS 148
#define IDD_CAPTURE 149
#define IDD_CUSTOMIZE_CONTROLLER 150
#define IDD_GAMEOPTIONS 151
//new editor dialog
#define IDD_ARCADE_MODULES 153
#define IDD_SELECT_SAVE 154
#define IDD_DSINTERFACE 155
#define IDD_ADDON_ACTIONS 156
// PhysX debug window
#define IDD_PHYSX_DEBUG 157
// mod launcher dialog
#define IDD_MOD_LAUNCHER 157
#define IDD_NEW_MOD 158
// joystick schemes mapping dialog
#define IDD_JOYSTICK_SCHEMES 159
//AV Terminal dialog - MUF
#define IDD_AV_TERMINAL 160
//Field Manual
#define IDD_FIELD_MANUAL 162
//Dialogue for controls scheme selection
#define IDD_CONTROLS_SCHEME 163
//Dialogue for choosing layout of mission editor. NOTE: 161-163 are already in use, see A3\Ui_f\hpp\defineResincl.inc
#define IDD_EDITOR_LAYOUT 164
//Dialogue for publishing mission on Steam.
#define IDD_PUBLISH_MISSION 165
//Dialogue for selecting tags for mission on Steam.
#define IDD_PUBLISH_MISSION_TAGS 166
//Dialogue for selecting file from the hard drive
#define IDD_FILE_SELECT_DIALOG 167
//Idd reserved for debriefing 168
#define IDD_DLC_VEHICLEMSGBOX 169
#define IDD_DLC_PURCHASENOTIFICATION 170
#define IDD_BOOTCAMPMSGBOX 171
#define IDD_COMMUNITY_GUIDE 172
#define IDD_SLING_LOAD_ASSISTANT 173
#define IDD_DLC_CONTENTBROWSER 174
#define IDD_MP_SCORE_TABLE 175
#define IDD_CAMPAIGN_MP 176
#define IDD_MP_QUICK_PLAY 177
#define IDD_MP_SERVER_SEARCH 178
#define IDD_MP_SERVER_FOUND 179
#define IDD_KEYMAPMSGBOX 180
// MessageBoxes
#define IDD_MSG_DELETEPLAYER 200
#define IDD_MSG_DELETEGAME 201
#define IDD_MSG_CLEARTEMPLATE 202
#define IDD_MSG_EXITTEMPLATE 203
#define IDD_MSG_LAUNCHGAME 204 // ADDED IN PATCH 1.04
#define IDD_MSG_NEWACCOUNT 205
#define IDD_MSG_FRIENDS_REMOVE 206
#define IDD_MSG_FRIENDS_BLOCK 207
#define IDD_MSG_FRIENDS_INVITE 208
#define IDD_MSG_DELETEMISSION 209
#define IDD_MSG_XONLINE_CONNECTION_FAILED 210
#define IDD_MSG_XONLINE_UPDATE_REQUIRED 211
#define IDD_MSG_XONLINE_SERVER_BUSY 212
#define IDD_MSG_XONLINE_REQUIRED_MSG 213
#define IDD_MSG_XONLINE_RECOMMENDED_MSG 214
#define IDD_MSG_XONLINE_INVALID_USER 215
#define IDD_MSG_XONLINE_WRONG_PASSCODE 216
#define IDD_MSG_CANCEL_SUBSCRIPTION 217
#define IDD_MSG_SUBSCRIBE 218
#define IDD_MSG_PURCHASE 219
#define IDD_MSG_INSTALL_ABORT 220
#define IDD_MSG_INSTALL_RESULT 221
#define IDD_MSG_DECLINE_INVITATION 222
#define IDD_MSG_REVOKE_INVITATION 223
#define IDD_MSG_BLOCK_REQUEST 224
#define IDD_MSG_DECLINE_REQUEST 225
#define IDD_MSG_CANCEL_REQUEST 226
#define IDD_MSG_KICK_OFF 227
#define IDD_MSG_TERMINATE_SESSION 228
#define IDD_MSG_NETWORK_CONDITIONS 229
#define IDD_MSG_STATS_NOT_UPLOADED 230
#define IDD_MSG_LOAD_FAILED 231
#define IDD_MSG_DELETESAVE 232
#define IDD_MSG_DISK_FULL 233
#define IDD_MSG_RESTART_MISSION 234
#define IDD_MSG_SAVE_MISSION 235
#define IDD_MSG_SIGN_OUT 236
#define IDD_MSG_LOAD_MISSION 237
#define IDD_MSG_NEGATIVE_FEEDBACK 238
#define IDD_MSG_PENDING_INVITATION 239
#define IDD_MSG_HOST_SESSION 240
#define IDD_MSG_ROLES_LOST 241
#define IDD_MSG_ACCEPT_INVITATION 242
#define IDD_MSG_MP_PLAYER_COUNT 243
#define IDD_MSG_GAME_JOIN 244
#define IDD_MSG_EDITOR_WIZARD_NONAME_MISSION 245
#define IDD_MSG_RESTART_NEEDED 246
// new editor
#define IDD_MSG_COMMIT_OVERLAY 247
#define IDD_MSG_CLEAR_OVERLAY 248
#define IDD_MSG_LOAD_OVERLAY 249
#define IDD_MSG_EXIT_OVERLAY 250
#define IDD_MSG_CREATE_OVERLAY 251
#define IDD_MSG_CLOSE_OVERLAY 252
#define IDD_MSG_LOAD_AAR 253
#define IDD_MSG_CLEAR_MISSION 254
#define IDD_MSG_RETRY_MISSION 255
#define IDD_MSG_DELETE_DIARY_RECORD 256
// XBOX 360 profile and save messages
#define IDD_MSG_XBOX_NO_SIGN_IN 257
#define IDD_MSG_XBOX_NO_STORAGE 258
#define IDD_MSG_XBOX_STORAGE_CHANGED 259
#define IDD_MSG_XBOX_SAVE_FAILED 260
#define IDD_MSG_XBOX_NO_STORAGE_ON_INVITE 261
#define IDD_OPTIONS_AUDIO_ADJUST_MIC 262
//MUF-MessageBox for restarting mission editor during layout change
#define IDD_MSG_RESTART_EDITOR 263
#define IDD_PROGRESS_MESSAGE 264
//Message box for confirming deleting published mission
#define IDD_MSG_DELETE_STEAM_MISSION 265
//Message box for confirming updating published mission
#define IDD_MSG_UPDATE_STEAM_MISSION 266
//Message box for confirming saving current mission before the publish dialog is opened
#define IDD_MSG_SAVE_MISSION_BEFORE_PUBLISH 267
//Message box for asking user to agree with Battleye licence.
#define IDD_MSG_BATTLEYE_LICENCE 268
#define IDD_MSG_UPNP_ACTIVATION 269
//#define IDD_MSG_ACCOUNT_LOGIN_GUIDE 270 - Reserved
// InGameUI
#define IDD_UNITINFO 300
#define IDD_HINT 301
#define IDD_TASKHINT 302
#define IDD_STANCEINFO 303
#define IDD_AVCAMERA 304
#define IDD_STAMINA_BAR 305
//Custom Info
#define IDD_CUSTOMINFO 310
#define IDD_CUSTOMINFO_MINIMAP 311
#define IDD_CUSTOMINFO_SLA 312
#define IDD_CUSTOMINFO_CREW 313
#define IDD_CUSTOMINFO_SENS 314
#define IDD_CUSTOMINFO_FEEDUAV 315
#define IDD_CUSTOMINFO_FEEDDRIVER 316
#define IDD_CUSTOMINFO_FEEDPRIMARYGUNNER 317
#define IDD_CUSTOMINFO_FEEDCOMMANDER 318
#define IDD_CUSTOMINFO_FEEDMISSILE 319
#define IDD_CUSTOMINFO_MINEDETECT 320
// Futura ui
#define IDD_FUTURAGEAR 602
// FUTURA GEAR controls
#define IDC_FG_PRIMARY 610
#define IDC_FG_SECONDARY 611
#define IDC_FG_HANDGUN 612
// prefix 620 means slot items
//---
#define IDC_FG_MAP 6211
#define IDC_FG_COMPASS 6212
#define IDC_FG_WATCH 6213
#define IDC_FG_RADIO 6214
#define IDC_FG_GPS 6215
#define IDC_FG_GOGGLES 6216
#define IDC_FG_HMD 6217
#define IDC_FG_BINOC 6238
#define IDC_FG_BACKPACK2 6239
#define IDC_FG_HEADGEAR 6240
// prefix 630 means slot container items(uniform, vest, backpack)
#define IDC_FG_UNIFORM_SLOT 6301
#define IDC_FG_VEST_SLOT 6302
#define IDC_FG_BACKPACK_SLOT 6303
/// containers load
#define IDC_FG_UNIFORM_LOAD 6304
#define IDC_FG_VEST_LOAD 6305
#define IDC_FG_BACKPACK_LOAD 6306
#define IDC_FG_GROUND_LOAD 6307
#define IDC_FG_TOTAL_LOAD 6308
//---
#define IDC_FG_MAGAZINES 618
// primary
#define IDC_FG_PW_MUZZLE 620
#define IDC_FG_PW_OPTICS 621
#define IDC_FG_PW_FLASHLIGHT 622
#define IDC_FG_PW_MAGAZINE 623
// secondary
#define IDC_FG_SW_MUZZLE 624
#define IDC_FG_SW_OPTICS 625
#define IDC_FG_SW_FLASHLIGHT 626
#define IDC_FG_SW_MAGAZINE 627
// handgun
#define IDC_FG_HG_MUZZLE 628
#define IDC_FG_HG_OPTICS 629
#define IDC_FG_HG_FLASHLIGHT 630
#define IDC_FG_HG_MAGAZINE 631
#define IDC_FG_GROUND_ITEMS 632
#define IDC_FG_CHOSEN_CONTAINER 640
#define IDC_FG_PW_UNDERBARREL 641
#define IDC_FG_SW_UNDERBARREL 642
#define IDC_FG_HG_UNDERBARREL 643
#define IDC_FG_PW_MAGAZINE_GL 644
// #define IDC_FG_BACKPACK_ITEMS 633
// #define IDC_FG_ITEMS 619
// new inventory
// filter
#define IDC_FG_GROUND_FILTER 6554
// images which will painted over containers during DnD state
#define IDC_FG_GROUND_MARKER 6385
#define IDC_FG_CONTAINER_MARKER 6325
#define IDC_FG_CHOSEN_MARKER 6405
#define IDC_FG_VEST_CONTAINER 638
#define IDC_FG_UNIFORM_CONTAINER 633
#define IDC_FG_BACKPACK_CONTAINER 619
#define IDC_FG_VEST_TAB 6381
#define IDC_FG_VEST_TEXT 6382
#define IDC_FG_UNIFORM_TAB 6331
#define IDC_FG_UNIFORM_TEXT 6332
#define IDC_FG_BACKPACK_TAB 6191
#define IDC_FG_BACKPACK_TEXT 6192
#define IDC_FG_CHOSEN_TAB 6401
#define IDC_FG_CHOSEN_TEXT 6402
#define IDC_FG_GROUND_TAB 6321
#define IDC_FG_GROUND_TEXT 6322
#define IDC_DLC_TEMPLATE_LOGO 100
#define IDC_DLC_TEMPLATE_BACKGROUND 101
///////////////
/// weight info
#define IDC_FG_GROUND_WEIGHT 634
#define IDC_FG_BACKPACK_WEIGHT 635
#define IDC_FG_ITEMS_WEIGHT 636
/// player info
#define IDC_FG_TOTAL_WEIGHT 637
//////
// Arcade Sites
#define IDD_ARCADE_SITE 700
#define IDC_AS_AZIMUT 701
#define IDC_AS_AZIMUT_PICTURE 702
// ---- combos
#define IDC_AS_SIDE 703
#define IDC_AS_FACTION 704
#define IDC_AS_CLASS 705
#define IDC_AS_SITETYPE 706
#define IDC_AS_REPAIRABLE 707
#define IDC_AS_FASTTRAVEL 708
#define IDC_AS_STORAGE 709
// ---- flags
#define IDC_AS_FLGEQUIP 710
#define IDC_AS_FLGFOOD 711
#define IDC_AS_FLGARMORED 712
#define IDC_AS_FLGFUEL 713
#define IDC_AS_FLGWEAPON 714
// ---- strings
#define IDC_AS_NAME 715
#define IDC_AS_DESC 716
#define IDC_AS_INIT 717
#define IDC_AS_CONDITION 718
#define IDC_AS_RADIUS 719
// ---- sliders
#define IDC_AS_HEALTH 720
#define IDC_AS_MOOD 721
#define IDC_AS_PRESENCE 722
#define IDC_AS_ARGUMENTS 733
////////////////////////////////////////
// Virtual keyboard
#define IDC_VK_SHIFT 1001
#define IDC_VK_CAPSLOCK 1002
#define IDC_VK_SYMBOLS 1003
#define IDC_VK_ACCENTS 1004
#define IDC_VK_BACKSPACE 1005
#define IDC_VK_LEFT 1006
#define IDC_VK_RIGHT 1007
#define IDC_VK_BASE 1010
// Main display controls
#define IDC_MAIN_GAME 101
#define IDC_MAIN_OPTIONS 102
#define IDC_MAIN_TRAINING 103
#define IDC_MAIN_CUSTOM 104
#define IDC_MAIN_MULTIPLAYER 105
#define IDC_MAIN_QUIT 106
#define IDC_MAIN_CREDITS 107
#define IDC_MAIN_ARCADE 108
#define IDC_MAIN_PLAYER 109
#define IDC_MAIN_RANK 110
#define IDC_MAIN_ISLAND 111
#define IDC_MAIN_DATE 112
#define IDC_MAIN_MISSION 113
#define IDC_MAIN_CONTINUE 114
#define IDC_MAIN_EDITOR 115
#define IDC_MAIN_BOOK 116
#define IDC_MAIN_SINGLE 117
#define IDC_MAIN_VERSION 118
#define IDC_MAIN_SINGLE_PROFILES 119
#define IDC_MAIN_CAMPAIGN_PROFILES 120
#define IDC_MAIN_MP_PROFILES 121
#define IDC_MAIN_SETTINGS_PROFILES 122
#define IDC_MAIN_SYSTEM_LINK 123
#define IDC_MAIN_CUSTOM_PROFILES 124
#define IDC_MAIN_SIGN_IN_STATUS 125
#define IDC_MAIN_PLAYER_LABEL 126
#define IDC_MAIN_PLAYER_NAME 127
#define IDC_MAIN_CONTROLS 128
#define IDC_MAIN_PLAYER_ID 129
#define IDC_MAIN_PLAYER_COLOR 130
#define IDC_MAIN_SERVICE_ID_LABEL 131
#define IDC_MAIN_NICKNAME_LABEL 132
#define IDC_MAIN_NICKNAME_BG 133
#define IDC_MAIN_LOAD 134
#define IDC_MAIN_SAVE 135
#define IDC_MAIN_AAR 136
#define IDC_MAIN_ACHIEVEMENTS 137
#define IDC_MAIN_SINGLEPLAYER 138
#define IDC_MAIN_MOD_LIST 139
#define IDC_MAIN_MOD_LAUNCHER 140
#define IDC_MAIN_MOD_ICONS 141
#define IDC_SP_EDITOR 142
#define IDC_MAIN_FIELD_MANUAL 143
#define IDC_MAIN_DLC_ICONS 144
#define IDC_MAIN_DLC_OWNED_ICONS 145
#define IDC_MAIN_DLC_ICONS_BACK 146
#define IDC_MAIN_MOD_ICONS_BACK 147
#define IDC_MAIN_DLC_OWNED_ICONS_BACK 148
#define IDC_MAIN_BOOTCAMP_CAMPAIGN 149
#define IDC_MAIN_BOOTCAMP_SHOWCASES 150
#define IDC_MAIN_BOOTCAMP_CHALLENGES 151
#define IDC_MAIN_BOOTCAMP_VRTRAINING 152
#define IDC_MAIN_QUICKPLAY 154
#define IDC_MAIN_UNIT 155
#define IDC_MAIN_CARDAS_CUDL 199 // muj vlastni cudl
#define IDC_MAIN_VIDEOCONTROL 3335
#define IDC_MAIN_TAB_LOGIN 9001
#define IDC_MAIN_TAB_LIBRARY 9002
#define IDC_MAIN_TAB_SINGLE 9003
#define IDC_MAIN_TAB_MULTIPLAYER 9004
#define IDC_MAIN_TAB_OPTIONS 9005
#define IDC_MAIN_TAB_CONTROLS 9006
#define IDC_MAIN_TAB_EDITOR 9007
#define IDC_MAIN_TAB_QUIT 9008
#define IDC_MAIN_TAB_AAR 9011
#define IDC_BUILD_VERSION 9009
#define IDC_BUILD_DATE 9010
// Single player display controls
#define IDC_SP_TRAINING 101
//#define IDC_SP_EDITOR 102
#define IDC_SP_MISSION 103
#define IDC_SP_CAMPAIGN 104
// Select profile display controls
#define IDC_PROFILES_LIST 101
#define IDC_PROFILES_HEAD 102
#define IDC_PROFILES_TITLE 103
#define IDC_PROFILES_CONTROLLER 104
#define IDC_PROFILES_DIFFICULTY 105
#define IDC_PROFILES_MISSION 106
#define IDC_PROFILES_LIVE 107
#define IDC_PROFILES_MISSION_TEXT 108
#define IDC_PROFILES_SIGN_IN_STATUS 109
#define IDC_PROFILES_EDIT 110
#define IDC_PROFILES_DELETE 111
// Edit profile display controls
#define IDC_PROFILE_NAME 101
#define IDC_PROFILE_FACE 102
#define IDC_PROFILE_VOICE 103
#define IDC_PROFILE_CONTROLLER 104
#define IDC_PROFILE_AUDIO 105
#define IDC_PROFILE_VIDEO 106
#define IDC_PROFILE_HEAD 108
#define IDC_PROFILE_SUM_NAME 109
#define IDC_PROFILE_SUM_CONTROLLER 110
#define IDC_PROFILE_SUM_LIVE 111
#define IDC_PROFILE_VOICE_MASK 112
#define IDC_PROFILE_SIGN_IN_STATUS 113
#define IDC_PROFILE_CREDITS 114
#define IDC_PROFILE_STORAGE_DEVICE 115
// Edit profile name display controls
#define IDC_PROFILE_NAME_PREVIEW 101
// Edit profile face
#define IDC_PROF_FACE_FACE 101
#define IDC_PROF_FACE_GLASSES 102
#define IDC_PROF_FACE_HEAD 103
// Edit profile voice
#define IDC_PROF_VOICE_SPEAKER 101
#define IDC_PROF_VOICE_PITCH_TITLE 102
#define IDC_PROF_VOICE_PITCH_VALUE 103
#define IDC_PROF_VOICE_PITCH 104
#define IDC_PROF_VOICE_MASK 105
#define IDC_PROF_VOICE_THROUGH_SPEAKERS 106
#define IDC_PROF_VOICE_HEAD 107
#define IDC_PROF_VOICE_DEFAULT 108
// Edit profile controller
#define IDC_PROF_CONTR_VEHICLE 101
#define IDC_PROF_CONTR_TYPE 102
#define IDC_PROF_CONTR_IMAGE 103
#define IDC_PROF_CONTR_SCHEME 104
#define IDC_PROF_CONTR_SENSITIVITY 105
#define IDC_PROF_CONTR_A 200
#define IDC_PROF_CONTR_B 201
#define IDC_PROF_CONTR_Y 202
#define IDC_PROF_CONTR_X 203
#define IDC_PROF_CONTR_WHITE 204
#define IDC_PROF_CONTR_BLACK 205
#define IDC_PROF_CONTR_LEFT 206
#define IDC_PROF_CONTR_RIGHT 207
#define IDC_PROF_CONTR_UP 208
#define IDC_PROF_CONTR_DOWN 209
#define IDC_PROF_CONTR_BACK 210
#define IDC_PROF_CONTR_START 211
#define IDC_PROF_CONTR_LEFT_THUMB 212
#define IDC_PROF_CONTR_LEFT_THUMB_MOVE_X 213
#define IDC_PROF_CONTR_LEFT_THUMB_MOVE_Y 214
#define IDC_PROF_CONTR_RIGHT_THUMB 215
#define IDC_PROF_CONTR_RIGHT_THUMB_MOVE_X 216
#define IDC_PROF_CONTR_RIGHT_THUMB_MOVE_Y 217
#define IDC_PROF_CONTR_LEFT_TRIGGER 218
#define IDC_PROF_CONTR_RIGHT_TRIGGER 219
#define IDC_PROF_CONTR_LEFT_THUMB_MOVE 220
#define IDC_PROF_CONTR_RIGHT_THUMB_MOVE 221
#define IDC_PROF_CONTR_DPAD 222
#define IDC_PROF_CONTR_NEXT_SCHEME 223
#define IDC_PROF_CONTR_PREV_SCHEME 224
#define IDC_PROF_CONTR_Y_AXIS 225
#define IDC_PROF_CONTR_VIBRATIONS 226
// Controller buttons
// #define IDC_CONTROLLER_BUTTONS 101
// Edit profile audio options
#define IDC_PROF_AUDIO_MUSIC_TITLE 101
#define IDC_PROF_AUDIO_MUSIC_VALUE 102
#define IDC_PROF_AUDIO_MUSIC 103
#define IDC_PROF_AUDIO_RADIO_TITLE 104
#define IDC_PROF_AUDIO_RADIO_VALUE 105
#define IDC_PROF_AUDIO_RADIO 106
#define IDC_PROF_AUDIO_EFFECT_TITLE 107
#define IDC_PROF_AUDIO_EFFECT_VALUE 108
#define IDC_PROF_AUDIO_EFFECT 109
#define IDC_PROF_AUDIO_DEFAULT 110
// Edit profile video options
#define IDC_PROF_VIDEO_BRIGHT 101
#define IDC_PROF_VIDEO_BRIGHT_TITLE 102
#define IDC_PROF_VIDEO_BRIGHT_VALUE 103
#define IDC_PROF_VIDEO_GAMMA 104
#define IDC_PROF_VIDEO_GAMMA_TITLE 105
#define IDC_PROF_VIDEO_GAMMA_VALUE 106
#define IDC_PROF_VIDEO_SUBTITLES 107
#define IDC_PROF_VIDEO_RADIO 108
#define IDC_PROF_VIDEO_DEFAULT 109
// Select profile an Xbox live account display controls
#define IDC_PROFILE_LIVE_ACCOUNTS 101
#define IDC_PROFILE_LIVE_CREATE 102
// Select difficulty dialog
#define IDC_DIFF_LIST 108
#define IDC_DIFF_DESC 102
// Single mission display controls
#define IDC_SINGLE_MISSION 101
#define IDC_SINGLE_OVERVIEW 102
#define IDC_SINGLE_MISSION_PAD 103
#define IDC_SINGLE_DIFF 104
#define IDC_SINGLE_LOAD 105
#define IDC_SINGLE_TITLE 106
#define IDC_SINGLE_DELETE 107
#define IDC_SINGLE_COPY 108
#define IDC_SINGLE_EDIT 109
#define IDC_SINGLE_NAME 110
#define IDC_SINGLE_AUTHOR 111
#define IDC_SINGLE_PICTURE 112
#define IDC_SINGLE_DESCRIPTION 113
#define IDC_SINGLE_LOADING_PICTURE 114
#define IDC_SINGLE_SHOW_MISSION_WORKSHOP 115
#define IDC_SINGLE_SHOW_GAME_WORKSHOP 116
#define IDC_SINGLE_SHOW_GAME_OR_MISSION_WORKSHOP 117
#define IDC_SINGLE_MISSION_SORT_COMBO 118
#define IDC_SINGLE_MISSION_SORT_ORDER 119
#define IDC_SINGLE_MISSION_BUY_DLC 120
#define IDC_SINGLE_MISSION_DLCSTRIPE 121
#define IDC_SINGLE_MISSION_DLCICON 122
// Xbox style mission wizard
#define IDC_XWIZ_TEMPLATE 101
#define IDC_XWIZ_TEMPLATE_OVERVIEW 102
#define IDC_XWIZ_NAME 101
#define IDC_XWIZ_ISLAND 102
#define IDC_XWIZ_WEATHER 103
#define IDC_XWIZ_TIME 104
#define IDC_XWIZ_SUM_NAME 105
#define IDC_XWIZ_SUM_TIME 106
#define IDC_XWIZ_SUM_TEMPLATE 107
#define IDC_XWIZ_SUM_ISLAND 108
#define IDC_XWIZ_SUM_WEATHER 109
#define IDC_XWIZ_SUM_WEATHER_FORECAST 110
#define IDC_XWIZ_UNIT 111
#define IDC_XWIZ_MAP 112
#define IDC_XWIZ_SUM_DATE 113
#define IDC_XWIZ_PARAM 114
#define IDC_XWIZ_SAVE 115
#define IDC_XWIZ_UNITS 101
#define IDC_XWIZ_UNITS_OVERVIEW 102
#define IDC_XWIZ_PARAMS 101
#define IDC_XWIZ_PARAMS_TITLES 102
#define IDC_XWIZ_PARAMS_VALUES 103
#define IDC_EDIT 104
#define IDD_XWIZARD_PARAMETER_TITLE 105
#define IDC_XWIZ_UNIT_SELECT 101
#define IDC_XWIZ_UNIT_SELECT_TITLE 102
#define IDC_XWIZ_UNIT_CLASS 101
#define IDC_XWIZ_UNIT_TYPE 102
#define IDC_XWIZ_UNIT_COUNT 103
#define IDC_XWIZ_UNIT_SIDE 104
#define IDC_XWIZ_UNIT_SELECT_CUSTOM_TITLE 105
#define IDC_XWIZ_WP_TYPE 101
#define IDC_XWIZ_WP_BEHAVIOUR 102
#define IDC_XWIZ_WP_FORMATION 103
#define IDC_XWIZ_WP_COMBAT_MODE 104
#define IDC_XWIZ_ISLAND_LIST 101
#define IDC_XWIZ_ISLAND_MAP 102
#define IDC_XWIZ_ISLAND_SHOTS 103
#define IDC_XWIZ_WEATHER_TITLE 101
#define IDC_XWIZ_WEATHER_VALUE 102
#define IDC_XWIZ_WEATHER_FORECAST_TITLE 103
#define IDC_XWIZ_WEATHER_FORECAST_VALUE 104
#define IDC_XWIZ_FOG_TITLE 105
#define IDC_XWIZ_FOG_VALUE 106
#define IDC_XWIZ_FOG_FORECAST_TITLE 107
#define IDC_XWIZ_FOG_FORECAST_VALUE 108
#define IDC_XWIZ_VIEW_DISTANCE_TITLE 109
#define IDC_XWIZ_VIEW_DISTANCE_VALUE 110
#define IDC_XWIZ_TIME_HOUR 101
#define IDC_XWIZ_TIME_MINUTE 102
#define IDC_XWIZ_TIME_DAY 103
#define IDC_XWIZ_TIME_MONTH 104
#define IDC_XWIZ_TIME_YEAR 105
#define IDC_XWIZ_MAP_POINTS 101
#define IDC_XWIZ_MAP_DELETE 102
#define IDC_XWIZ_MAP_EDIT 103
#define IDC_XWIZ_MAP_INSERT_WP 104
#define IDC_XWIZ_MAP_NOTEPAD 105
#define IDC_XWIZ_MAP_MOVE 106
// Select campaign display
#define IDC_CAMPAIGNS_LIST 101
#define IDC_CAMPAIGNS_CAMPAIGN 102
#define IDC_CAMPAIGNS_DESCRIPTION 103
// Campaign display
#define IDC_CAMPAIGN_HISTORY 101
#define IDC_CAMPAIGN_REPLAY 102
#define IDC_CAMPAIGN_DIFF 103
#define IDC_CAMPAIGN_NAME 104
#define IDC_CAMPAIGN_AUTHOR 105
#define IDC_CAMPAIGN_PICTURE 106
#define IDC_CAMPAIGN_DESCRIPTION 107
#define IDC_CAMPAIGN_TEXT_ESTDEPLOY 108
#define IDC_CAMPAIGN_RELEASEDATE 109
#define IDC_CAMPAIGN_BUY_DLC 110
#define IDC_CAMPAIGN_DLCSTRIPE 111
#define IDC_CAMPAIGN_DLCICON 112
// MP campaign display
#define IDC_CAMPAIGN_MP_LIST 101
#define IDC_CAMPAIGN_MP_TITLE 102
#define IDC_CAMPAIGN_MP_NAME 103
#define IDC_CAMPAIGN_MP_AUTHOR 104
#define IDC_CAMPAIGN_MP_PICTURE 105
#define IDC_CAMPAIGN_MP_DESCRIPTION 106
#define IDC_CAMPAIGN_MP_PLAY 107
#define IDC_CAMPAIGN_MP_HOST 108
#define IDC_CAMPAIGN_MP_JOIN 109
#define IDC_CAMPAIGN_MP_BUY_DLC 110
// Revert display
#define IDC_REVERT_BOOK 101
#define IDC_REVERT_TITLE 102
#define IDC_REVERT_QUESTION 103
// Game display controls
#define IDC_GAME_SELECT 301
#define IDC_SIDE_NAME 101
// Options display controls
#define IDC_OPTIONS_VIDEO 301
#define IDC_OPTIONS_AUDIO 302
#define IDC_OPTIONS_CONFIGURE 303
#define IDC_OPTIONS_DIFFICULTY 304
#define IDC_OPTIONS_NOTEBOOK 305
#define IDC_OPTIONS_CREDITS 306
#define IDC_OPTIONS_GAMEOPTIONS 307
#define IDC_OPTIONS_OBJECT_VISIBILITY_VALUE 308
#define IDC_OPTIONS_OBJECT_VISIBILITY_SLIDER 309
#define IDC_OPTIONS_VISIBILITY_TEXT 310
#define IDC_OPTIONS_SHADOW_VISIBILITY_VALUE 311
#define IDC_OPTIONS_SHADOW_VISIBILITY_SLIDER 312
#define IDC_OPTIONS_SHADOW_VISIBILIT_TEXT 313
#define IDC_OPTIONS_TRAFFIC_VISIBILITY_VALUE 314
#define IDC_OPTIONS_TRAFFIC_VISIBILITY_SLIDER 315
#define IDC_OPTIONS_PIP_VALUE 334
#define IDC_OPTIONS_SW_VALUE 335
#define IDC_OPTIONS_FXAA_VALUE 336
#define IDC_OPTIONS_WATER_SS_REFLECTIONS_VALUE 337
#define IDC_OPTIONS_QUALITY_VALUE 101
#define IDC_OPTIONS_QUALITY_SLIDER 102
#define IDC_OPTIONS_VISIBILITY_VALUE 103
#define IDC_OPTIONS_VISIBILITY_SLIDER 104
#define IDC_OPTIONS_DRAWDISTANCE_VALUE 1336
#define IDC_OPTIONS_DRAWDISTANCE_SLIDER 1337
#define IDC_OPTIONS_RATE_VALUE 105
#define IDC_OPTIONS_RATE_SLIDER 106
#define IDC_OPTIONS_TEXTURES_VALUE 107
#define IDC_OPTIONS_TEXTURES_SLIDER 108
#define IDC_OPTIONS_GAMMA_VALUE 109
#define IDC_OPTIONS_GAMMA_SLIDER 110
#define IDC_OPTIONS_BRIGHT_VALUE 111
#define IDC_OPTIONS_BRIGHT_SLIDER 112
#define IDC_OPTIONS_RESOLUTION 113
#define IDC_OPTIONS_DISPLAY_MODE 1131
#define IDC_OPTIONS_REFRESH 114
#define IDC_OPTIONS_OBJSHADOWS 115
//#define IDC_OPTIONS_VEHSHADOWS 116
//#define IDC_OPTIONS_CLOUDLETS 117
//#define IDC_OPTIONS_HWTL 118
#define IDC_OPTIONS_BLOOD 119
//#define IDC_OPTIONS_MULTITEXTURING 120
#define IDC_OPTIONS_WBUFFER 121
#define IDC_OPTIONS_BLOOD_TEXT 122
#define IDC_OPTIONS_TERRAIN 123
#define IDC_OPTIONS_LIFESTATE 199
#define IDC_OPTIONS_TUTORIAL_HINTS 140
#define IDC_OBJECTS_DETAIL 124
#define IDC_TEXTURE_DETAIL 125
#define IDC_QUALITY_PREFERENCE 126
#define IDC_SHADING_DETAIL 127
#define IDC_SHADOW_DETAIL 128
#define IDC_OPTIONS_VIDEO_DEFAULT 129
#define IDC_OPTIONS_VIDEO_AUTODETECT 1291
#define IDC_ANISO_DETAIL 130
#define IDC_HDR_DETAIL 131
#define IDC_POSTPROCESS_EFFECTS 132
#define IDC_FSAA_DETAIL 133
#define IDC_ASPECT_RATIO 134
#define IDC_ATOC_DETAIL 1300
#define IDC_PPAA_DETAIL 1301
#define IDC_OPTIONS_PP_SSAO 1310
#define IDC_OPTIONS_PP_BLOOM_SLIDER 1311
#define IDC_OPTIONS_PP_BLOOM_VALUE 1312
#define IDC_OPTIONS_PP_ROTBLUR_SLIDER 1313
#define IDC_OPTIONS_PP_ROTBLUR_VALUE 1314
#define IDC_OPTIONS_PP_RADIALBLUR_SLIDER 1315
#define IDC_OPTIONS_PP_RADIALBLUR_VALUE 1316
#define IDC_OPTIONS_PP_DOF_SLIDER 1317
#define IDC_OPTIONS_PP_DOF_VALUE 1318
#define IDC_OPTIONS_PP_CAUSTICS 1319
#define IDC_OPTIONS_PP_SHARPEN_SLIDER 1320
#define IDC_OPTIONS_PP_SHARPEN_VALUE 1321
#define IDC_OPTIONS_PP_COLOR_CORRECTIONS 1322
#define IDC_OPTIONS_PP_BRIGHTNESS_SLIDER 1323
#define IDC_OPTIONS_PP_BRIGHTNESS_VALUE 1324
#define IDC_OPTIONS_PP_CONTRAST_SLIDER 1325
#define IDC_OPTIONS_PP_CONTRAST_VALUE 1326
#define IDC_OPTIONS_PP_SATURATION_SLIDER 1327
#define IDC_OPTIONS_PP_SATURATION_VALUE 1328
#define IDC_OPTIONS_VIDEO_FPS_TEXT 1400
#define IDC_OPTIONS_VIDEO_PERF_WARNING 1401
#define IDC_OPTIONS_LANGUAGE 135
#define IDC_OPTIONS_IGUISIZE 136
#define IDC_OPTIONS_IGUISIZE_LABEL 1014
#define IDC_OPTIONS_IGUISIZE_TEXT 137
#define IDC_OPTIONS_HEADBOB 138
#define IDC_VRAM_VALUE 139
#define IDC_VSYNC_VALUE 140
#define IDC_OPTIONS_IMPERIALUNITS 141
#define IDC_OPTIONS_VEHICLEFREELOOK 142
#define IDC_OPTIONS_STREAM_FRIENDLY 143
#define IDC_OPTIONS_ADAPTIVE_CROSSHAIR 144
#define IDC_OPTIONS_INSTRUCTOR_FIGURE 145
#define IDC_OPTIONS_ENABLE_RTD 146
#define IDC_OPTIONS_ALLOW_FULL_RTD_HUD 147
#define IDC_OPTIONS_ALLOW_ROUGH_LANDING_RTD 148
#define IDC_OPTIONS_WIND_INFLUENCE_DYN_RTD 149
#define IDC_OPTIONS_AUTO_TRIM_RTD 150
#define IDC_OPTIONS_STRESS_DAMAGE_RTD 151
#define IDC_PARTICLES_EFFECTS 143
#define IDC_OPTIONS_DYNAMIC_LIGHTS 144
#define IDC_OPTIONS_SLIDER_FILLRATE 1234
#define IDC_OPTIONS_VALUE_FILLRATE 1236
#define IDC_OPTIONS_MUSIC_VALUE 101
#define IDC_OPTIONS_MUSIC_SLIDER 102
#define IDC_OPTIONS_EFFECTS_VALUE 103
#define IDC_OPTIONS_EFFECTS_SLIDER 104
#define IDC_OPTIONS_VOICES_VALUE 105
#define IDC_OPTIONS_VOICES_SLIDER 106
#define IDC_OPTIONS_SAMPLING 107
#define IDC_OPTIONS_HWACC 108
#define IDC_OPTIONS_EAX 109
#define IDC_OPTIONS_SINGLE_VOICE 110
#define IDC_OPTIONS_AUDIO_DEFAULT 111
#define IDC_OPTIONS_PLAYER_VOICE 112
#define IDC_OPTIONS_VON_VALUE 113
#define IDC_OPTIONS_VON_SLIDER 114
2021-07-23 13:09:09 +00:00
//samples setting was replaced by audio output device
#define IDC_OPTIONS_SAMPLES_VALUE 115
#define IDC_OPTIONS_SAMPLES_SLIDER 116
2021-07-23 13:09:09 +00:00
#define IDC_OPTIONS_AUDIO_OUTPUT_REFRESH 115
#define IDC_OPTIONS_AUDIO_OUTPUT_COMBO 116
#define IDC_OPTIONS_MIC_SENS_SLIDER 117
#define IDC_OPTIONS_MIC_ADJUST 118
2021-07-23 13:09:09 +00:00
#define IDC_OPTIONS_MAPDUCKING_VALUE 119
#define IDC_OPTIONS_MAPDUCKING_SLIDER 120
// microphone adjustment
#define IDC_OPTIONS_MIC_PROGRESS_BAR 1001
#define IDC_OPTIONS_MIC_PROGRESS 1002
#define IDC_OPTIONS_SUBTITLES 102
#define IDC_OPTIONS_RADIO 103
#define IDC_DIFF_AI_LEVEL_TEXT 1510
#define IDC_DIFF_AI_LEVEL 1511
#define IDC_DIFF_AI_SKILL_LABEL 1512
#define IDC_DIFF_AI_SKILL_SLIDER 1513
#define IDC_DIFF_AI_SKILL_VALUE 1514
#define IDC_DIFF_AI_PRECISION_LABEL 1515
#define IDC_DIFF_AI_PRECISION_SLIDER 1516
#define IDC_DIFF_AI_PRECISION_VALUE 1517
#define IDC_DIFF_PICTURE 1518
#define IDC_DIFF_DESCRIPTION 1519
#define IDC_DIFF_OPTIONS_GROUP 1520
#define IDC_DIFF_REDUCED_DAMAGE 1521
#define IDC_DIFF_GROUP_INDICATORS 1522
#define IDC_DIFF_FRIENDLY_TAG 1523
#define IDC_DIFF_ENEMY_TAG 1524
#define IDC_DIFF_MINES 1525
#define IDC_DIFF_COMMANDS 1526
#define IDC_DIFF_WAYPOINTS 1527
#define IDC_DIFF_WEAPON_INFO 1528
#define IDC_DIFF_STANCE_INDICATOR 1529
#define IDC_DIFF_STAMINA_BAR 1530
#define IDC_DIFF_CROSSHAIR 1531
#define IDC_DIFF_VISION_AID 1532
#define IDC_DIFF_THIRD_PERSON 1533
#define IDC_DIFF_CAMERA_SHAKE 1534
#define IDC_DIFF_SCORE_TABLE 1535
#define IDC_DIFF_KILLED_BY 1536
#define IDC_DIFF_VON_ID 1537
#define IDC_DIFF_EXTENDED_MAP_FRIENDLY 1538
#define IDC_DIFF_AUTO_REPORT 1539
#define IDC_DIFF_MULTIPLE_SAVES 1540
// #define IDC_DIFF_SQUAD_RADAR 1541
#define IDC_DIFF_TACTICAL_PING 1542
#define IDC_DIFF_EXTENDED_MAP_ENEMY 1543
#define IDC_DIFF_EXTENDED_MAP_MINES 1544
#define IDC_DIFF_MINIMAP_ALLOWED 1545
#define IDC_DIFF_EXTENDED_MAP_PING 1546
// Configure display controls
#define IDC_CONFIG_DEFAULT 101
#define IDC_CONFIG_KEYS 102
#define IDC_CONFIG_XAXIS 103
#define IDC_CONFIG_YAXIS 104
#define IDC_CONFIG_YREVERSED 105
#define IDC_CONFIG_JOYSTICK 106
#define IDC_CONFIG_BUTTONS 107
#define IDC_CONFIG_CONTROLS_PAGE 108
#define IDC_CONFIG_FLOATING_ZONE 109
#define IDC_CONFIG_MOUSE_FILTERING 110
#define IDC_CONFIG_GEARBOX_MODE 112
#define IDC_CONFIG_MOUSE_ACCELERATION 113
#define IDC_CONFIG_KEY_PRESETS 114
// dialog for selecting default controls preset
#define IDC_CONFIG_DEFAULTCONTROLS_LIST 101
// Multiplayer type display controls
#define IDC_MP_TYPE_RANKED_MATCH 101
#define IDC_MP_TYPE_PLAYER_MATCH 102
#define IDC_MP_TYPE_SYSTEM_LINK 103
#define IDC_MP_TYPE_FRIENDS 104
#define IDC_MP_TYPE_DOWNLOAD 105
#define IDC_MP_TYPE_INFO 106
#define IDC_MP_TYPE_STATS 107
#define IDC_MP_TYPE_SIGN_OUT 108
#define IDC_MP_TYPE_DEDICATED_SERVER 109
#define IDC_MP_TYPE_SERVER 110
#define IDC_MP_TYPE_APPEAR_OFFLINE 111
// Xbox Live display controls
#define IDC_LIVE_QUICK_MATCH 101
#define IDC_LIVE_CUSTOM_MATCH 102
#define IDC_LIVE_CREATE_MATCH 103
// Friends dialog
#define IDC_FRIENDS_LIST 101
#define IDC_FRIENDS_STATUS 102
// Friends options dialog
#define IDC_FRIENDS_PLAYER 101
#define IDC_FRIENDS_GAME_INVITE 102
#define IDC_FRIENDS_GAME_CANCEL 103
#define IDC_FRIENDS_GAME_ACCEPT 104
#define IDC_FRIENDS_GAME_DECLINE 105
#define IDC_FRIENDS_GAME_JOIN 106
#define IDC_FRIENDS_ACCEPT 107
#define IDC_FRIENDS_DECLINE 108
#define IDC_FRIENDS_STOP 109
#define IDC_FRIENDS_CANCEL 110
#define IDC_FRIENDS_REMOVE 111
#define IDC_FRIENDS_VOICE 112
#define IDC_FRIENDS_FEEDBACK 113
#define IDC_FRIENDS_GAME_INVITE_VOICE 114
#define IDC_FRIENDS_PLAY_MESSAGE 115
#define IDC_FRIENDS_MISSIONS 152
#define IDC_MULTI_BATTLEYE_FILTER 154
#define IDC_MULTI_EXPANSIONS_FILTER 155
// Send voice mail dialog
#define IDC_SVM_TITLE 101
#define IDC_SVM_PLAYER 102
#define IDC_SVM_RECORD 103
#define IDC_SVM_PLAY 104
#define IDC_SVM_SEND 105
#define IDC_SVM_PROGRESS 106
#define IDC_SVM_TIME 107
// Receive voice mail dialog
#define IDC_RVM_TITLE 101
#define IDC_RVM_PLAYER 102
#define IDC_RVM_PLAY 103
#define IDC_RVM_FEEDBACK 104
#define IDC_RVM_PROGRESS 105
#define IDC_RVM_TIME 106
// Xbox players dialog
#define IDC_XPLAYERS_LIST 101
#define IDC_XPLAYERS_STATUS 102
#define IDC_XPLAYERS_DISABLE_VOICE 103
#define IDC_XPLAYERS_ENABLE_VOICE 104
#define IDC_XPLAYERS_KICKOFF 105
// Xbox players options dialog
#define IDC_XPLAYERS_PLAYER 101
#define IDC_XPLAYERS_ASK 102
#define IDC_XPLAYERS_MUTE 103
#define IDC_XPLAYERS_FEEDBACK 104
#define IDC_XPLAYERS_CANCEL 105
#define IDC_XPLAYERS_ASK_VOICE 107
// Feedback dialog
#define IDC_FEEDBACK_PLAYER 101
#define IDC_FEEDBACK_DATE 102
#define IDC_FEEDBACK_GREAT_SESSION 103
#define IDC_FEEDBACK_GOOD_ATTITUDE 104
#define IDC_FEEDBACK_BAD_NAME 105
#define IDC_FEEDBACK_CURSING 106
#define IDC_FEEDBACK_SCREAM 107
#define IDC_FEEDBACK_CHEAT 108
#define IDC_FEEDBACK_THREAT 109
#define IDC_FEEDBACK_MSG_HARASSING 110
#define IDC_FEEDBACK_MSG_OFFENSIVE 111
#define IDC_FEEDBACK_MSG_SPAM 112
// Download content display controls
#define IDC_DOWNLOAD_CONTENT_LIST 101
#define IDC_DOWNLOAD_CONTENT_TITLE 101
#define IDC_DOWNLOAD_CONTENT_TERMS 102
#define IDC_DOWNLOAD_CONTENT_PICTURE 103
#define IDC_DOWNLOAD_CONTENT_SHOW_PRICE 104
#define IDC_DOWNLOAD_CONTENT_PRICE_TITLE 101
#define IDC_DOWNLOAD_CONTENT_PRICE 102
#define IDC_DOWNLOAD_CONTENT_PRICE_QUESTION 103
#define IDC_INSTALL_CONTENT_PROGRESS 101
#define IDC_INSTALL_CONTENT_NAME 102
#define IDC_INSTALL_CONTENT_TIME 103
// Multiplayer passcode display controls
#define IDC_MP_PASSCODE_FIRST 101
// Multiplayer display controls
#define IDC_MULTI_TITLE 101
#define IDC_MULTI_SESSIONS 102
//#define IDC_MULTI_REMOTE 103 //Renamed to IDC_MULTI_TAB_DIRECT_CONNECT
//#define IDC_MULTI_NEW 104 //Renamed to IDC_MULTI_TAB_HOST_SERVER
#define IDC_MULTI_JOIN 105
#define IDC_MULTI_NOTEBOOK 106
#define IDC_MULTI_PASSWORD 107
#define IDC_MULTI_PORT 108
#define IDC_MULTI_SERVER_ICON 111
#define IDC_MULTI_SERVER_COLUMN 112
#define IDC_MULTI_MISSION_ICON 113
#define IDC_MULTI_MISSION_COLUMN 114
#define IDC_MULTI_STATE_ICON 115
#define IDC_MULTI_STATE_COLUMN 116
#define IDC_MULTI_PLAYERS_ICON 117
#define IDC_MULTI_PLAYERS_COLUMN 118
#define IDC_MULTI_PING_ICON 119
#define IDC_MULTI_PING_COLUMN 120
#define IDC_MULTI_PROGRESS 121
#define IDC_MULTI_INTERNET 122
#define IDC_MULTI_REFRESH 123
#define IDC_MULTI_FILTER 124
#define IDC_MULTI_SERVER_FILTER 125
#define IDC_MULTI_MISSION_FILTER 126
#define IDC_MULTI_PLAYERS_FILTER 127
#define IDC_MULTI_PING_FILTER 128
#define IDC_MP_HOST 129
#define IDC_MP_TYPE 130
#define IDC_MP_MISSION 131
#define IDC_MP_ISLAND 132
#define IDC_MP_STATE 133
#define IDC_MP_TIMELEFT 134
#define IDC_MP_SLOTS_PUBLIC 135
#define IDC_MP_SLOTS_PRIVATE 136
#define IDC_MP_NO_SESSION 137
#define IDC_MP_DIFFICULTY 138
#define IDC_MP_LANGUAGE 139
#define IDC_MULTI_GAMETYPE_ICON 140
#define IDC_MULTI_GAMETYPE_COLUMN 141
#define IDC_MP_PING 142
#define IDC_MP_PASSWORD 143
#define IDC_MP_PLATFORM 144
#define IDC_MP_COUNTRY 145
#define IDC_MP_VERSION 146
#define IDC_MP_VERSION_REQUIRED 147
#define IDC_MP_MODS 148
#define IDC_MP_PLAYERS_ROW 149
#define IDC_MULTI_PASSWORDED_FILTER 150
#define IDC_MULTI_FULL_FILTER 151
#define IDC_MULTI_TYPE_FILTER 152
#define IDC_MP_NEXT_SESSION 153
#define IDC_MULTI_BATTLEYE_FILTER 154
#define IDC_MULTI_EXPANSIONS_FILTER 155
#define IDC_MULTI_FAVORITE_COLUMN 156
#define IDC_MULTI_FAVORITE_ICON 157
#define IDC_MULTI_SERVER_COUNT 158
#define IDC_MULTI_TAB_INTERNET 159
#define IDC_MULTI_TAB_RECENT 160
#define IDC_MULTI_TAB_LAN 161
#define IDC_MULTI_TAB_FRIENDS 162
#define IDC_MULTI_TAB_OFFICIAL 163 //Changed 164 to 163
#define IDC_MULTI_TAB_QUICK_PLAY 164 //IDC_MULTI_QUICK_PLAY renamed to IDC_MULTI_TAB_OFFICIAL, changed to 164
#define IDC_MULTI_TAB_SERVERS 165 //IDC_MULTI_SERVERS renamed to IDC_MULTI_TAB_SERVERS, changed to 165
#define IDC_MULTI_TAB_DIRECT_CONNECT 166 //IDC_MULTI_REMOTE 103 renamed and changed to IDC_MULTI_TAB_DIRECT_CONNECT
#define IDC_MULTI_TAB_HOST_SERVER 167 //IDC_MULTI_NEW 104 renamed and changed to IDC_MULTI_TAB_HOST_SERVER
#define IDC_MULTI_LAUNCHER 168 //Launcher button
#define IDC_MP_FILEPATCHING 169
//MP Quick Play dialogue
#define IDC_MP_QUICK_GAME_TYPE 110
#define IDC_MP_QUICK_MAX_PING 111
#define IDC_MP_QUICK_BEST_SERVER 112
#define IDC_MP_QUICK_FIND_SERVER 113
#define IDC_MP_QUICK_SHOW_SERVERS 114
#define IDC_MP_QUICK_SHOW_SERVERS 114
#define IDC_MP_QUICK_MODE_TITLE 115
#define IDC_MP_QUICK_MODE_PICTURE 116
#define IDC_MP_QUICK_MODE_DESCRIPTION 117
#define IDC_MP_QUICK_MODE_BACKGROUND 118
//Server Search dialogue
#define IDC_MP_SERVER_SEARCH_STATUS 101
#define IDC_MP_SERVER_SEARCH_PROGRESS 102
//Server Found dialogue
#define IDC_MP_SERVER_FOUND_COUNTDOWN 101
#define IDC_MP_SERVER_FOUND_MISSION 102
#define IDC_MP_SERVER_FOUND_GAME_TYPE 103
#define IDC_MP_SERVER_FOUND_PLAYERS 104
#define IDC_MP_SERVER_FOUND_BUTTON_NEXT 105
#define IDC_MP_SERVER_FOUND_BUTTON_JOIN 106
#define IDC_OPTIMATCH_FILTER_SPEED 101
#define IDC_OPTIMATCH_FILTER_TYPE 102
#define IDC_OPTIMATCH_FILTER_MIN_PLAYERS 103
#define IDC_OPTIMATCH_FILTER_MAX_PLAYERS 104
#define IDC_OPTIMATCH_FILTER_LANGUAGE 105
#define IDC_OPTIMATCH_FILTER_DIFFICULTY 106
#define IDC_PASSWORD 101
#define IDC_IP_ADDRESS 101
#define IDC_IP_PORT 102
#define IDC_PORT_PORT 101
#define IDC_FILTER_SERVER 101
#define IDC_FILTER_MISSION 102
#define IDC_FILTER_MAXPING 103
#define IDC_FILTER_MINPLAYERS 104
#define IDC_FILTER_MAXPLAYERS 105
#define IDC_FILTER_FULL 106
#define IDC_FILTER_PASSWORDED 107
#define IDC_FILTER_DEFAULT 108
#define IDC_FILTER_TYPE 109
#define IDC_FILTER_BATTLEYE 110
#define IDC_FILTER_EXPANSIONS 111
#define IDC_FILTER_MONETIZED 112
#define IDC_CLIENT_TEXT 101
#define IDC_CLIENT_PLAYERS 102
#define IDC_CLIENT_PROGRESS 103
#define IDC_SERVER_ISLAND 101
#define IDC_SERVER_MISSION 102
#define IDC_SERVER_EDITOR 103
#define IDC_SERVER_DIFF 104
#define IDC_SERVER_PLAYERS 105
#define IDC_SERVER_GAMETYPE 106
#define IDC_SERVER_SLOTS 107
#define IDC_SERVER_SLOTS_PRIVATE 108
#define IDC_SERVER_SLOTS_PUBLIC 109
#define IDC_SERVER_MIN_PLAYERS 110
#define IDC_SERVER_MAX_PLAYERS 111
#define IDC_SERVER_SLOTS_PRIVATE_TITLE 112
#define IDC_SERVER_SLOTS_PRIVATE_TEXT 112
#define IDC_SERVER_SLOTS_PUBLIC_TITLE 113
#define IDC_SERVER_SLOTS_PUBLIC_TEXT 113
#define IDC_SERVER_SLOTS_PUBLIC_VALUE 114
#define IDC_SERVER_SLOTS_PRIVATE_VALUE 115
#define IDC_SERVER_VOTED_MISSIONS 116
#define IDC_SERVER_PLAYERS_TITLE 117
#define IDC_SERVER_TIMEOUT 118
#define IDC_SERVER_VOTED_DIFFICULTY 119
#define IDC_SERVER_DELETE 120
#define IDC_SERVER_COPY 121
#define IDC_SERVER_EDIT 122
#define IDC_SERVER_LOAD 123
#define IDC_SERVER_PRIVATE_SLOTS_TITLE 124
#define IDC_SERVER_PRIVATE_SLOTS_VALUE 125
#define IDC_SERVER_PRIVATE_SLOTS 126
#define IDC_SERVER_MAXIMUM_SLOTS_TITLE 127
#define IDC_SERVER_MAXIMUM_SLOTS 128
#define IDC_SERVER_MAXIMUM_SLOTS_VALUE 129
#define IDC_SERVER_MI_OVERVIEW 130
#define IDC_SERVER_MI_GAMETYPE 131
#define IDC_SERVER_MI_MAX_PLAYERS 132
#define IDC_SERVER_MI_RESPAWN 133
#define IDC_SERVER_MI_MIN_PLAYERS 134
#define IDC_SERVER_SHOW_MISSION_WORKSHOP 135
#define IDC_SERVER_SHOW_GAME_WORKSHOP 136
#define IDC_SERVER_MI_NAME 137
#define IDC_SERVER_MI_AUTHOR 138
#define IDC_SERVER_MI_PICTURE 139
#define IDC_SERVER_MI_DESCRIPTION 140
#define IDC_SERVER_LOADING_PICTURE 141
#define IDC_SERVER_GAME_OR_MISSION_WORKSHOP 142
#define IDC_SERVER_ISLAND_TITLE 143
#define IDC_SERVER_MISSION_TITLE 144
#define IDC_SERVER_DIFF_INDICATOR 145
#define IDC_SERVER_PURCHASE_BUTTON 146
#define IDC_REQUIRED_BATTLEYE 201
// _VBS3
#define IDC_AAR_SERVER 121
#define IDC_AAR_SERVER_FILES 122
#define IDC_AAR_DOWNLOADPROGRESS 123
#define IDC_AAR_DOWNLOADSTART 124
#define IDC_AAR_DOWNLOADSTOP 125
// Host settings dialog
#define IDC_HOST_NAME 101
#define IDC_HOST_PASSWORD 102
#define IDC_HOST_MAX_PLAYERS 103
#define IDC_HOST_PRIVATE 104
#define IDC_HOST_PORT 105
#define IDC_HOST_PORT_WARNING 106
#define IDC_HOST_UPNP 107
#define IDC_DED_SERVER_SLOTS_PUBLIC 101
#define IDC_DED_SERVER_SLOTS_PUBLIC_TITLE 102
#define IDC_DED_SERVER_SLOTS_PUBLIC_VALUE 103
#define IDC_DED_SERVER_SLOTS_PRIVATE 104
#define IDC_DED_SERVER_SLOTS_PRIVATE_TITLE 105
#define IDC_DED_SERVER_SLOTS_PRIVATE_VALUE 106
#define IDC_WIZT_TEMPLATES 101
#define IDC_WIZT_OVERVIEW 102
#define IDC_WIZT_NAME 103
#define IDC_WIZM_EDIT 101
#define IDC_SRVSETUP_PLAYERS 101
#define IDC_SRVSETUP_UNITS 102
#define IDC_SRVSETUP_ISLAND 103
#define IDC_SRVSETUP_NAME 104
#define IDC_SRVSETUP_DESC 105
#define IDC_SRVSETUP_ASSIGN 106
#define IDC_SRVSETUP_UNASSIGN 107
#define IDC_SRVSETUP_RANDOM 108
#define IDC_SRVSETUP_PARAM1 109
#define IDC_SRVSETUP_PARAM1_TEXT 110
#define IDC_SRVSETUP_PARAM2 111
#define IDC_SRVSETUP_PARAM2_TEXT 112
#define IDC_SRVSIDE_NAME 101
#define IDC_SRVSIDE_ISLAND 102
#define IDC_SRVSIDE_POOL 103
#define IDC_SRVSIDE_WEST 104
#define IDC_SRVSIDE_EAST 105
#define IDC_SRVSIDE_RESIST 106
#define IDC_SRVSIDE_CIVIL 107
#define IDC_SRVSIDE_WEST_TEXT 108
#define IDC_SRVSIDE_EAST_TEXT 109
#define IDC_SRVSIDE_RESIST_TEXT 110
#define IDC_SRVSIDE_CIVIL_TEXT 111
#define IDC_SRVSIDE_DEFAULT 112
#define IDC_SRVSIDE_PARAM1 113
#define IDC_SRVSIDE_PARAM1_TEXT 114
#define IDC_SRVSIDE_PARAM2 115
#define IDC_SRVSIDE_PARAM2_TEXT 116
#define IDC_SRVSIDE_PLAYERS 117
#define IDC_MPROLE_TITLE 101
#define IDC_MPROLE_NAME 102
#define IDC_MPROLE_ISLAND 103
#define IDC_MPROLE_DESC 104
#define IDC_MPROLE_POOL 105
#define IDC_MPROLE_POOL_TEXT 106
#define IDC_MPROLE_ROLES 107
#define IDC_MPROLE_DEFAULT 108
#define IDC_MPROLE_ENABLE 109
#define IDC_MPROLE_SIDES 110
#define IDC_MPROLE_ENABLE_ALL 111
#define IDC_CLIENT_GAME 101
#define IDC_CLIENTMAP_START1 101
#define IDC_CLIENTMAP_START2 102
#define IDC_CLIENT_READY_PLAYERS 120
#define IDC_CLIENT_READY_PLAYERS_TITLE 121
#define IDC_CLIENT_READY_TIMEOUT 122
#define IDC_SERVER_READY_PLAYERS 120
#define IDC_SERVER_READY_PLAYERS_TITLE 121
#define IDC_MP_PLAYERS 101
#define IDC_MP_PL 102
#define IDC_MP_PL_NAME 103
#define IDC_MP_PL_MAIL 104
#define IDC_MP_PL_ICQ 105
#define IDC_MP_PL_REMARK 106
#define IDC_MP_SQ 107
#define IDC_MP_SQ_NAME 108
#define IDC_MP_SQ_ID 109
#define IDC_MP_SQ_MAIL 110
#define IDC_MP_SQ_WEB 111
#define IDC_MP_SQ_PICTURE 112
#define IDC_MP_SQ_TITLE 113
#define IDC_MP_KICKOFF 114
#define IDC_MP_BAN 115
#define IDC_MP_PL_MISSION 116
#define IDC_MP_PL_ISLAND 117
#define IDC_MP_PL_TIME 118
#define IDC_MP_PL_MINPING 119
#define IDC_MP_PL_AVGPING 120
#define IDC_MP_PL_MAXPING 121
#define IDC_MP_PL_MINBAND 122
#define IDC_MP_PL_AVGBAND 123
#define IDC_MP_PL_MAXBAND 124
#define IDC_MP_PL_DESYNC 125
#define IDC_MP_PL_REST 126
#define IDC_MP_MUTE 127
#define IDC_CLIENT_WAIT_TITLE 130 // is used together with MP_PL
#define IDC_MPSETUP_NAME 101
#define IDC_MPSETUP_ISLAND 102
#define IDC_MPSETUP_DESC 103
#define IDC_MPSETUP_WEST 104
#define IDC_MPSETUP_EAST 105
#define IDC_MPSETUP_GUERRILA 106
#define IDC_MPSETUP_CIVILIAN 107
#define IDC_MPSETUP_ROLES_TITLE 108
#define IDC_MPSETUP_ROLES 109
#define IDC_MPSETUP_PARAM1_TITLE 110
#define IDC_MPSETUP_PARAM1 111
#define IDC_MPSETUP_PARAM2_TITLE 112
#define IDC_MPSETUP_PARAM2 113
#define IDC_MPSETUP_POOL 114
#define IDC_MPSETUP_MESSAGE 115
#define IDC_MPSETUP_KICK 116
#define IDC_MPSETUP_ENABLE_ALL 117
#define IDC_MPSETUP_LOCK 118
#define IDC_MPSETUP_SIDE 119
#define IDC_MPSETUP_POOL_TITLE 120
#define IDC_MPSETUP_TIMEOUT 121
#define IDC_MPSETUP_PLAYERS 122
#define IDC_MPSETUP_FRIENDS 123
#define IDC_MPSETUP_ADVANCED 124
#define IDC_MPSETUP_GAMERCARD 125
#define IDC_MPSETUP_PARTYGUI 126
#define IDC_MPSETUP_ASSIGNROLE 127
#define IDC_MPSETUP_PARAMS 128
#define IDC_MPSETUP_DSINTERFACE 129
#define IDC_MPSETUP_MISSION_WORKSHOP 130
#define IDC_MPSETUP_LOGIC 131
#define IDC_MPSETUP_VIRTUAL 132
#define IDC_MPSETUP_PLAYERS_BUTTON 133
#define IDC_MPSETUP_PLAYERS_SORT 134
#define IDC_MPSETUP_PING_BUTTON 135
#define IDC_MPSETUP_PING_SORT 136
#define IDC_MPSETUP_MUTE_ALL 137
#define IDC_MPSETUP_MSG_MESSAGE 101
#define IDC_MPSETUP_MSG_PROGRESS 102
#define IDC_MPSETUP_MSG_TIME 103
#define IDC_PROGRESS_MSG_MESSAGE 101
#define IDC_PROGRESS_MSG_PROGRESS 102
#define IDC_PROGRESS_MSG_TIME 103
#define IDC_SERVER_SETTINGS_PARAM1_TEXT 101
#define IDC_SERVER_SETTINGS_PARAM1 102
#define IDC_SERVER_SETTINGS_PARAM2_TEXT 103
#define IDC_SERVER_SETTINGS_PARAM2 104
#define IDC_SERVER_SETTINGS_AI 105
#define IDC_SERVER_SETTINGS_ASSIGN 106
#define IDC_SERVER_ADVANCED_ROLES 101
#define IDC_SERVER_ADVANCED_DISABLE_ALL 102
#define IDC_SERVER_ADVANCED_AUTOASSIGN 103
#define IDC_SERVER_SELECT_PLAYERS 101
// Main map display controls
#define IDC_MAP_WATCH 101
#define IDC_MAP_COMPASS 102
#define IDC_MAP_WALKIE_TALKIE 103
#define IDC_MAP_NOTEPAD 104
#define IDC_MAP_WARRANT 105
#define IDC_MAP_GPS 106
#define IDC_MAP_TEXTURES 107
#define IDC_MAP_BRIEFING_SHOW 108
#define IDC_MAP_BRIEFING_PAGE 109
#define IDC_MAP_PREV_MARKER 110
#define IDC_MAP_NEXT_MARKER 111
#define IDC_MAP_GEAR 112
// Diary display controls
#define IDC_DIARY 101
#define IDC_DIARY_INDEX 102
#define IDC_DIARY_PAGE 103
#define IDC_DIARY_ADD 104
// Select island display controls
#define IDC_SELECT_ISLAND 101
#define IDC_SELECT_ISLAND_NOTEBOOK 102
#define IDC_SELECT_ISLAND_WIZARD 103
#define IDC_SELECT_ISLAND_EDITOR 104
#define IDC_SELECT_ISLAND_EDITOR_OLD 105
//Redefined in Eden
//IDC_SELECT_ISLAND_EDITOR_OLD 105
//IDC_SELECT_ISLAND_3DEN 106
#define IDC_SELECT_ISLAND_BUTTON_PURCHASE 107
// Custom arcade display controls
#define IDC_CUST_GAME 101
#define IDC_CUST_PLAY 102
#define IDC_CUST_EDIT 103
#define IDC_CUST_DELETE 104
#define IDC_CUST_EDIT_2 105
#define IDC_MISSION_PARAMS_LABEL 101
#define IDC_MISSION_PARAMS_COMBO 102
#define IDC_ARCMAP_LOAD 101
#define IDC_ARCMAP_SAVE 102
#define IDC_ARCMAP_CLEAR 103
#define IDC_ARCMAP_MODE 104
#define IDC_ARCMAP_INTEL 105
#define IDC_ARCMAP_MERGE 106
#define IDC_ARCMAP_PREVIEW 107
#define IDC_ARCMAP_CONTINUE 108
#define IDC_ARCMAP_SECTION 109
#define IDC_ARCMAP_IDS 111
#define IDC_ARCMAP_TEXTURES 112
#define IDC_ARCMAP_MISSION_NAME 113
#define IDC_ARCMAP_MAP 114
#define IDC_ARCMAP_BACKGROUND 115
#define IDC_ARCMAP_LAYOUT 116
#define IDC_ARCMAP_PUBLISH_MISSION 117
#define IDC_ARCUNIT_TITLE 101
#define IDC_ARCUNIT_SIDE 102
#define IDC_ARCUNIT_VEHICLE 103
#define IDC_ARCUNIT_RANK 104
#define IDC_ARCUNIT_CTRL 105
#define IDC_ARCUNIT_CLASS 107
#define IDC_ARCUNIT_HEALTH 108
#define IDC_ARCUNIT_FUEL 109
#define IDC_ARCUNIT_AMMO 110
#define IDC_ARCUNIT_AZIMUT 111
#define IDC_ARCUNIT_SPECIAL 112
#define IDC_ARCUNIT_AGE 113
#define IDC_ARCUNIT_AZIMUT_PICTURE 114
#define IDC_ARCUNIT_PLACE 115
#define IDC_ARCUNIT_PRESENCE 116
#define IDC_ARCUNIT_PRESENCE_COND 117
#define IDC_ARCUNIT_TEXT 118
#define IDC_ARCUNIT_LOCK 119
#define IDC_ARCUNIT_INIT 120
#define IDC_ARCUNIT_SKILL 121
#define IDC_ARCUNIT_DESC 122
#define IDC_ARCUNIT_FACTION 123
#define IDC_ARCUNIT_ELEVATION 124
#define IDC_ARCUNIT_EQUIP 125
#define IDC_ARCUNIT_RADIUS 126
#define IDC_ARCUNIT_ARGUMENTS 127
#define IDC_ARCUNIT_CATEGORY 128
#define IDC_ARCUNIT_SETTINGS 2301
#define IDC_ARCGRP_SIDE 101
#define IDC_ARCGRP_TYPE 102
#define IDC_ARCGRP_NAME 103
#define IDC_ARCGRP_AZIMUT 104
#define IDC_ARCGRP_AZIMUT_PICTURE 105
#define IDC_ARCGRP_FACTION 106
#define IDC_ARCGRP_UNITS_LIST 107
#define IDC_ARCWP_TITLE 101
#define IDC_ARCWP_TYPE 102
#define IDC_ARCWP_SEQ 103
#define IDC_ARCWP_DESC 104
#define IDC_ARCWP_SEMAPHORE 105
#define IDC_ARCWP_FORM 106
#define IDC_ARCWP_SPEED 107
#define IDC_ARCWP_COMBAT 108
#define IDC_ARCWP_PLACE 109
#define IDC_ARCWP_EFFECTS 110
#define IDC_ARCWP_TIMEOUT_MIN 111
#define IDC_ARCWP_TIMEOUT_MAX 112
#define IDC_ARCWP_TIMEOUT_MID 113
#define IDC_ARCWP_HOUSEPOS 114
#define IDC_ARCWP_HOUSEPOSTEXT 115
#define IDC_ARCWP_EXPACTIV 116
#define IDC_ARCWP_SHOW 117
#define IDC_ARCWP_EXPCOND 118
#define IDC_ARCWP_SCRIPT 119
#define IDC_ARCWP_PREC 120
#define IDC_ARCWP_HEIGHT 121
#define IDC_ARCWP_HEIGHTTEXT 122
#define IDC_ARCWP_SCRIPTTEXT 123
#define IDC_ARCWP_CATEGORY 124
#define IDC_ARCWP_ARGUMENTS 125
#define IDC_ARCWP_ARGUMENTSTEXT 126
#define IDC_ARCWP_NAME 127
#define IDC_ARCEFF_SOUND 103
#define IDC_ARCEFF_VOICE 104
#define IDC_ARCEFF_SOUND_ENV 105
#define IDC_ARCEFF_SOUND_DET 106
#define IDC_ARCEFF_MUSIC 107
#define IDC_ARCEFF_TITTYPE 108
#define IDC_ARCEFF_TITEFF 109
#define IDC_ARCEFF_TITTEXT 110
#define IDC_ARCEFF_TITRES 111
#define IDC_ARCEFF_TITOBJ 112
//#define IDC_ARCEFF_PLAYERONLY 113
#define IDC_ARCEFF_CONDITION 113
#define IDC_ARCEFF_TEXT_TITTEXT 114
#define IDC_ARCSENS_TITLE 101
#define IDC_ARCSENS_A 102
#define IDC_ARCSENS_B 103
#define IDC_ARCSENS_ANGLE 104
#define IDC_ARCSENS_ACTIV 105
#define IDC_ARCSENS_PRESENCE 106
#define IDC_ARCSENS_REPEATING 107
#define IDC_ARCSENS_INTERRUPT 108
#define IDC_ARCSENS_TIMEOUT_MIN 109
#define IDC_ARCSENS_TIMEOUT_MAX 110
#define IDC_ARCSENS_TIMEOUT_MID 111
#define IDC_ARCSENS_TYPE 112
#define IDC_ARCSENS_OBJECT 113
#define IDC_ARCSENS_TEXT 114
#define IDC_ARCSENS_AGE 115
#define IDC_ARCSENS_EFFECTS 116
#define IDC_ARCSENS_EXPCOND 117
#define IDC_ARCSENS_EXPACTIV 118
#define IDC_ARCSENS_EXPDESACTIV 119
#define IDC_ARCSENS_RECT 120
#define IDC_ARCSENS_NAME 121
#define IDC_ARCMARK_TITLE 101
#define IDC_ARCMARK_NAME 102
#define IDC_ARCMARK_MARKER 103
#define IDC_ARCMARK_TYPE 104
#define IDC_ARCMARK_COLOR 105
#define IDC_ARCMARK_A 106
#define IDC_ARCMARK_B 107
#define IDC_ARCMARK_ANGLE 108
#define IDC_ARCMARK_TYPE_TEXT 109
#define IDC_ARCMARK_FILL 110
#define IDC_ARCMARK_TEXT 111
#define IDC_INTEL_RESISTANCE 101
#define IDC_INTEL_MONTH 102
#define IDC_INTEL_DAY 103
#define IDC_INTEL_HOUR 104
#define IDC_INTEL_MINUTE 105
#define IDC_INTEL_BRIEFING_NAME 106
#define IDC_INTEL_BRIEFING_DESC 107
#define IDC_INTEL_WEATHER 108
#define IDC_INTEL_FOG 109
#define IDC_INTEL_WEATHER_FORECAST 110
#define IDC_INTEL_FOG_FORECAST 111
#define IDC_INTEL_YEAR 112
//added by MUF - new intel dialog--------------------------
#define IDC_INTEL_WEATHER_TB 113
#define IDC_INTEL_WEATHER_FORECAST_TB 114
#define IDC_INTEL_FOG_CB 115
#define IDC_INTEL_FOG_TB 116
#define IDC_INTEL_FOG_FORECAST_TB 117
#define IDC_INTEL_RAIN_CB 118
#define IDC_INTEL_RAIN 119
#define IDC_INTEL_RAIN_TB 120
#define IDC_INTEL_RAIN_FORECAST 121
#define IDC_INTEL_RAIN_FORECAST_TB 122
#define IDC_INTEL_LIGHTN_CB 123
#define IDC_INTEL_LIGHTN 124
#define IDC_INTEL_LIGHTN_TB 125
#define IDC_INTEL_LIGHTN_FORECAST 126
#define IDC_INTEL_LIGHTN_FORECAST_TB 127
#define IDC_INTEL_WAVES_CB 128
#define IDC_INTEL_WAVES 129
#define IDC_INTEL_WAVES_TB 130
#define IDC_INTEL_WAVES_FORECAST 131
#define IDC_INTEL_WAVES_FORECAST_TB 132
#define IDC_INTEL_WIND_CB 133
#define IDC_INTEL_STRENGTH 134
#define IDC_INTEL_STRENGTH_TB 135
#define IDC_INTEL_STRENGTH_FORECAST 136
#define IDC_INTEL_STRENGTH_FORECAST_TB 137
#define IDC_INTEL_GUSTS 138
#define IDC_INTEL_GUSTS_TB 139
#define IDC_INTEL_GUSTS_FORECAST 140
#define IDC_INTEL_GUSTS_FORECAST_TB 141
#define IDC_INTEL_WINDDIR 142
#define IDC_INTEL_WINDDIR_TB 143
#define IDC_INTEL_WINDDIR_FORECAST 144
#define IDC_INTEL_WINDDIR_FORECAST_TB 145
#define IDC_INTEL_CHNGTIME 146
#define IDC_INTEL_CHNGTIME_HOUR_TB 147
#define IDC_INTEL_CHNGTIME_MIN_TB 148
#define IDC_INTEL_CHNGTIME_HLEFT 149
#define IDC_INTEL_CHNGTIME_HMIDDLE 150
#define IDC_INTEL_CHNGTIME_HRIGHT 151
//added by MUF - new intel dialog--------------------------
// Dialog for choosing Editor's layout
#define IDC_LAYOUT_LIST 101
#define IDC_LAYOUT_PICTURE 102
// Chat
#define IDC_CHANNEL 101
#define IDC_CHANNEL_VOICE 102
#define IDC_CHANNEL_MUTE_VON 103
#define IDC_CHANNEL_MUTE_CHAT 104
#define IDC_CHAT 101
#define IDC_VOICE_CHAT 101
// Save / load template
#define IDC_TEMPL_NAME 101
#define IDC_TEMPL_TITLE 102
#define IDC_TEMPL_MODE 103
#define IDC_TEMPL_ISLAND 104
// publish / update to Steam workshop
#define IDC_PUBLISH_STEAM_TITLE 101
#define IDC_PUBLISH_STEAM_TAGS 102
#define IDC_PUBLISH_STEAM_PICTURE 103
#define IDC_PUBLISH_STEAM_DESCRIPTION 104
#define IDC_PUBLISH_STEAM_MISSION_LIST 105
#define IDC_PUBLISH_STEAM_VISIBILITY 106
#define IDC_PUBLISH_STEAM_CHANGE_NOTES 107
#define IDC_PUBLISH_STEAM_PREVIEW_FILE 108
#define IDC_PUBLISH_CHECKBOX_LICENCE 109
#define IDC_PUBLISH_TEXT_MISSION_SIZE 110
#define IDC_PUBLISH_TEXT_QUOTA 111
#define IDC_PUBLISH_BUTTON_PUBLISH 112
#define IDC_PUBLISH_BUTTON_UPDATE 113
#define IDC_PUBLISH_BUTTON_DELETE 114
#define IDC_PUBLISH_BUTTON_EDIT_TAGS 115
#define IDC_PUBLISH_BUTTON_WORKSHOP 116
#define IDC_PUBLISH_BUTTON_WORKSHOP_LICENCE 117
#define IDC_PUBLISH_BUTTON_SELECT_PREVIEW 118
#define IDC_PUBLISH_BUTTON_DEFAULT_PREVIEW 119
#define IDC_PUBLISH_STORAGE_SLIDER 120
// group that is hidden when new mission is selected and shown when already uploaded mission is selected
#define IDC_PUBLISH_STEAM_HIDE_NEW_MISSION 121
// group that is shown when new mission is selected and hidden when already uploaded mission is selected
#define IDC_PUBLISH_STEAM_SHOW_NEW_MISSION 122
// publish / update to Steam workshop - tags dialog
#define IDC_PUBLISH_STEAM_TAGS_AVAILABLE 101
#define IDC_PUBLISH_STEAM_TAGS_SELECTED 102
#define IDC_PUBLISH_STEAM_TAGS_ADD 103
#define IDC_PUBLISH_STEAM_TAGS_REMOVE 104
#define IDC_PUBLISH_STEAM_TAGS_NEXT 105
#define IDC_PUBLISH_STEAM_TAGS_BACK 106
#define IDC_PUBLISH_STEAM_TAGS_TITLE 107
// select file dialog
#define IDC_FILE_SELECT_PATH 101
#define IDC_FILE_SELECT_DIR_TREE 102
#define IDC_FILE_SELECT_FILE_LIST 103
#define IDC_FILE_SELECT_PREVIEW 104
//Login display
#define IDC_LOGIN_USER_LIST 101
#define IDC_LOGIN_EDIT 102
#define IDC_LOGIN_NEW_USER 103
#define IDC_LOGIN_DELETE 104
#define IDC_LOGIN_NAME 105
#define IDC_LOGIN_FACE 106
#define IDC_LOGIN_SPEAKER 107
#define IDC_LOGIN_PITCH 108
#define IDC_LOGIN_HEAD 109
#define IDC_LOGIN_GLASSES 110
#define IDC_LOGIN_ID 111
#define IDC_LOGIN_SQUAD 112
#define IDC_LOGIN_SQUAD_TEXT 113
#define IDC_LOGIN_DISCARD 114
#define IDC_LOGIN_TAB_AVATAR 115
#define IDC_LOGIN_TAB_UNIT 116
#define IDC_LOGIN_UNIT_SELECT 117
#define IDC_LOGIN_UNIT_LOGO 118
#define IDC_LOGIN_UNIT_NAME 119
#define IDC_LOGIN_UNIT_MOTTO 120
#define IDC_LOGIN_UNIT_DESCRIPTION 121
#define IDC_LOGIN_ID_TEXT 122
#define IDC_LOGIN_REFRESH 123
// Interrupt display
#define IDC_INT_OPTIONS 101
#define IDC_INT_LOAD 102
#define IDC_INT_SAVE 103
#define IDC_INT_ABORT 104
#define IDC_INT_RETRY 105
#define IDC_INT_TITLE 106
#define IDC_INT_SETTINGS 107
#define IDC_INT_FRIENDS 108
#define IDC_INT_PLAYERS 109
#define IDC_INT_APPEAR_OFFLINE 110
#define IDC_INT_MISSION 111
#define IDC_INT_SIGN_IN_STATUS 112
#define IDC_INT_EDIT_MAP 113
#define IDC_INT_EDIT_3D 114
#define IDC_INT_EDIT_PREVIEW 115
#define IDC_INT_EDIT_REALTIME 116
#define IDC_INT_RESTART 117
#define IDC_INT_DIARY 118
#define IDC_INT_REVERT 119
#define IDC_INT_MISSIONNAME 120
#define IDC_INT_TRAFFIC_LIGHT 121
#define IDC_INT_FIELD_MANUAL 122
// Interrupt revert display
#define IDC_INT_REVERT_TYPE 101
// Select save display
#define IDC_SELECT_SAVE_SLOTS 101
// Mission end display
#define IDC_ME_SUBTITLE 101
#define IDC_ME_QUOTATION 102
#define IDC_ME_AUTHOR 103
#define IDC_ME_RETRY 104
#define IDC_ME_LOAD 105
#define IDC_ME_RESTART 106
#define IDC_ME_TEAM_SWITCH 107
// Get ready display
#define IDC_GETREADY_NAME 101
#define IDC_GETREADY_DESC 102
#define IDC_GETREADY_PRIMARY 105
#define IDC_GETREADY_SECONDARY 106
#define IDC_GETREADY_PLAYER 107
#define IDC_GETREADY_DATE 108
#define IDC_GETREADY_MODE 110
#define IDC_GETREADY_PRIMARY_TEXT 111
#define IDC_GETREADY_SECONDARY_TEXT 112
#define IDC_GETREADY_EDITMODE 113
#define IDC_GETREADY_TITLE 114
#define IDC_GEAR_UNIT 101
#define IDC_GEAR_SKILL 102
#define IDC_GEAR_VEHICLE 103
#define IDC_GEAR_POOL 105
#define IDC_GEAR_OVERVIEW 106
#define IDC_GEAR_SLOT_PRIMARY 107
#define IDC_GEAR_SLOT_SECONDARY 108
#define IDC_GEAR_SLOT_ITEM1 109
#define IDC_GEAR_SLOT_ITEM2 110
#define IDC_GEAR_SLOT_ITEM3 111
#define IDC_GEAR_SLOT_ITEM4 112
#define IDC_GEAR_SLOT_ITEM5 113
#define IDC_GEAR_SLOT_ITEM6 114
#define IDC_GEAR_SLOT_ITEM7 115
#define IDC_GEAR_SLOT_ITEM8 116
#define IDC_GEAR_SLOT_ITEM9 117
#define IDC_GEAR_SLOT_ITEM10 118
#define IDC_GEAR_SLOT_ITEM11 119
#define IDC_GEAR_SLOT_ITEM12 120
#define IDC_GEAR_SLOT_HANDGUN 121
#define IDC_GEAR_SLOT_HANGUN_ITEM1 122
#define IDC_GEAR_SLOT_HANGUN_ITEM2 123
#define IDC_GEAR_SLOT_HANGUN_ITEM3 124
#define IDC_GEAR_SLOT_HANGUN_ITEM4 125
#define IDC_GEAR_SLOT_HANGUN_ITEM5 126
#define IDC_GEAR_SLOT_HANGUN_ITEM6 127
#define IDC_GEAR_SLOT_HANGUN_ITEM7 128
#define IDC_GEAR_SLOT_HANGUN_ITEM8 129
#define IDC_GEAR_SLOT_SPECIAL1 130
#define IDC_GEAR_SLOT_SPECIAL2 131
#define IDC_GEAR_REARM 132
#define IDC_GEAR_CONTINUE 133
#define IDC_GEAR_SLOT_INVENTORY1 134
#define IDC_GEAR_SLOT_INVENTORY2 135
#define IDC_GEAR_SLOT_INVENTORY3 136
#define IDC_GEAR_SLOT_INVENTORY4 137
#define IDC_GEAR_SLOT_INVENTORY5 138
#define IDC_GEAR_SLOT_INVENTORY6 139
#define IDC_GEAR_SLOT_INVENTORY7 140
#define IDC_GEAR_SLOT_INVENTORY8 141
#define IDC_GEAR_SLOT_INVENTORY9 142
#define IDC_GEAR_SLOT_INVENTORY10 143
#define IDC_GEAR_SLOT_INVENTORY11 144
#define IDC_GEAR_SLOT_INVENTORY12 145
#define IDC_GEAR_ADD_ITEM 146
#define IDC_GEAR_REMOVE_ITEM 147
#define IDC_GEAR_FILTER 148
#define IDC_GEAR_FILTER_ICON1 149
#define IDC_GEAR_FILTER_ICON2 150
#define IDC_GEAR_FILTER_ICON3 151
#define IDC_GEAR_FILTER_ICON4 152
#define IDC_GEAR_FILTER_ICON5 153
#define IDC_GEAR_FILTER_ICON6 154
#define IDC_GEAR_POOL_GROUP 155
#define IDC_GEAR_SOURCE_NAME 156
#define IDC_GEAR_OPEN_BAG 157
#define IDC_GEAR_CLOSE_BAG 158
#define IDC_GEAR_ADD_DEFAULT 255
#define IDC_GEAR_CLEAR_ALL 256
#define IDC_BAG_ITEMS_GROUP 159
#define IDC_UNIT_ITEMS_GROUP 160
#define IDC_GEAR_BAG_EMPTY 5000
/*
#define IDC_GEAR_BAG_EMPTY_SLOT1 5000
#define IDC_GEAR_BAG_EMPTY_SLOT2 5001
#define IDC_GEAR_BAG_EMPTY_SLOT3 5002
.
.
.
#define IDC_GEAR_BAG_EMPTY_SLOT499 5498
#define IDC_GEAR_BAG_EMPTY_SLOT500 5499
*/
#define IDC_GEAR_BAG_FULL 5500
// Debriefing
/*
#define IDC_DEBRIEFING_LEFT 101
#define IDC_DEBRIEFING_RIGHT 102
*/
#define IDC_DEBRIEFING_STAT 103
#define IDC_DEBRIEFING_RESTART 104
#define IDC_DEBRIEFING_PAD2 105
#define IDC_DEBRIEFING_PLAYERS_TITLE_BG 106
#define IDC_DEBRIEFING_PLAYERS_TITLE 107
#define IDC_DEBRIEFING_PLAYERS_BG 108
#define IDC_DEBRIEFING_PLAYERS 109
#define IDC_DEBRIEFING_TIMEOUT 110
#define IDC_DEBRIEFING_RESULT 111
#define IDC_DEBRIEFING_TITLE 112
#define IDC_DEBRIEFING_DEBRIEFING 113
#define IDC_DEBRIEFING_OBJECTIVES 114
#define IDC_DEBRIEFING_INFO 115
#define IDC_DEBRIEFING_SHOW_PLAYERS 116
#define IDC_DEBRIEFING_SHOW_PAGE2 117
#define IDC_DEBRIEFING_LIVE_STATS 118
#define IDC_DEBRIEFING_PREV_PAGE 119
#define IDC_DEBRIEFING_NEXT_PAGE 120
#define IDC_DEBRIEFING_LOAD 121
#define IDC_DEBRIEFING_TEXT_GROUP 122
#define IDC_DEBRIEFING_OBJECTIVES_GROUP 123
#define IDC_DEBRIEFING_STATS_GROUP 124
#define IDC_DEBRIEFING_MISSION_WORKSHOP 125
#define IDC_DEBRIEFING_READY 126
#define IDC_DEBRIEFING_DISCONNECT 127
// Debug display
#define IDC_DEBUG_EXP 101
#define IDC_DEBUG_APPLY 102
#define IDC_DEBUG_LOG 103
#define IDC_DEBUG_SEARCH 161
#define IDC_DEBUG_SEARCH_BUTTON 162
#define IDC_DEBUG_HISTORY 163
#define IDC_DEBUG_EXP1 121
#define IDC_DEBUG_EXP2 122
#define IDC_DEBUG_EXP3 123
#define IDC_DEBUG_EXP4 124
#define IDC_DEBUG_RES1 141
#define IDC_DEBUG_RES2 142
#define IDC_DEBUG_RES3 143
#define IDC_DEBUG_RES4 144
#define IDC_DEBUG_CLEAR_LOG 151
#define IDC_DEBUG_FILTER_EDIT 152
// Debug PhysX Display
#define IDC_PHYSX_DEBUG_DIAGMODE 101
#define IDC_PHYSX_DEBUG_DIAGMODEDRAW 102
#define IDC_PHYSX_DEBUG_TERRAIN 103
#define IDC_PHYSX_DEBUG_STATIC 104
#define IDC_PHYSX_DEBUG_KINEMATIC 105
#define IDC_PHYSX_DEBUG_DYNAMIC 106
#define IDC_PHYSX_DEBUG_CHECK_BUTTONS_START 109
#define IDC_PHYSX_DEBUG_WORLD_AXES 110
#define IDC_PHYSX_DEBUG_BODY_AXES 111
#define IDC_PHYSX_DEBUG_BODY_MASS_AXES 112
#define IDC_PHYSX_DEBUG_BODY_LIN_VELOCITY 113
#define IDC_PHYSX_DEBUG_BODY_ANG_VELOCITY 114
#define IDC_PHYSX_DEBUG_BODY_JOINT_GROUPS 115
#define IDC_PHYSX_DEBUG_JOINT_LOCAL_AXES 116
#define IDC_PHYSX_DEBUG_JOINT_WORLD_AXES 117
#define IDC_PHYSX_DEBUG_JOINT_LIMITS 118
#define IDC_PHYSX_DEBUG_CONTACT_POINT 119
#define IDC_PHYSX_DEBUG_CONTACT_NORMAL 120
#define IDC_PHYSX_DEBUG_CONTACT_ERROR 121
#define IDC_PHYSX_DEBUG_CONTACT_FORCE 122
#define IDC_PHYSX_DEBUG_ACTOR_AXES 123
#define IDC_PHYSX_DEBUG_COLLISION_AABBS 124
#define IDC_PHYSX_DEBUG_COLLISION_SHAPES 125
#define IDC_PHYSX_DEBUG_COLLISION_AXES 126
#define IDC_PHYSX_DEBUG_COLLISION_COMPOUNDS 127
#define IDC_PHYSX_DEBUG_COLLISION_VNORMALS 128
#define IDC_PHYSX_DEBUG_COLLISION_FNORMALS 129
#define IDC_PHYSX_DEBUG_COLLISION_EDGES 130
#define IDC_PHYSX_DEBUG_COLLISION_SPHERES 131
#define IDC_PHYSX_DEBUG_COLLISION_STATIC 132
#define IDC_PHYSX_DEBUG_COLLISION_DYNAMIC 133
#define IDC_PHYSX_DEBUG_COLLISION_FREE 134
#define IDC_PHYSX_DEBUG_COLLISION_CCD 135
#define IDC_PHYSX_DEBUG_COLLISION_SKELETONS 136
#define IDC_PHYSX_DEBUG_CHECK_BUTTONS_END 148
#define IDC_PHYSX3_DEBUG_CHECK_BUTTONS_START 149
#define IDC_PHYSX3_DEBUG_WORLD_AXES 150
#define IDC_PHYSX3_DEBUG_BODY_AXES 151
#define IDC_PHYSX3_DEBUG_BODY_MASS_AXES 152
#define IDC_PHYSX3_DEBUG_BODY_LIN_VELOCITY 153
#define IDC_PHYSX3_DEBUG_BODY_ANG_VELOCITY 154
#define IDC_PHYSX3_DEBUG_BODY_JOINT_GROUPS 155
#define IDC_PHYSX3_DEBUG_CONTACT_POINT 156
#define IDC_PHYSX3_DEBUG_CONTACT_NORMAL 157
#define IDC_PHYSX3_DEBUG_CONTACT_ERROR 158
#define IDC_PHYSX3_DEBUG_CONTACT_FORCE 159
#define IDC_PHYSX3_DEBUG_ACTOR_AXES 160
#define IDC_PHYSX3_DEBUG_COLLISION_AABBS 161
#define IDC_PHYSX3_DEBUG_COLLISION_SHAPES 162
#define IDC_PHYSX3_DEBUG_COLLISION_AXES 163
#define IDC_PHYSX3_DEBUG_COLLISION_COMPOUNDS 164
#define IDC_PHYSX3_DEBUG_COLLISION_FNORMALS 165
#define IDC_PHYSX3_DEBUG_COLLISION_EDGES 166
#define IDC_PHYSX3_DEBUG_COLLISION_STATIC 167
#define IDC_PHYSX3_DEBUG_COLLISION_DYNAMIC 168
#define IDC_PHYSX3_DEBUG_COLLISION_PAIRS 169
#define IDC_PHYSX3_DEBUG_JOINT_LOCAL_AXES 170
#define IDC_PHYSX3_DEBUG_JOINT_LIMITS 171
#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_POSITION 172
#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_VELOCITY 173
#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_COLLISION_NORMAL 174
#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_BOUNDS 175
#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_GRID 176
#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_BROADPHASE_BOUNDS 177
#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_MAX_MOTION_DISTANCE 178
#define IDC_PHYSX3_DEBUG_CHECK_BUTTONS_END 188
#define IDC_PHYSX_DEBUG_ALL 190
#define IDC_PHYSX_DEBUG_NONE 191
#define IDC_PHYSX_DEBUG_DIAGMODEPERF 192
#define IDC_PHYSX_DEBUG_DIAGMODESTATS 193
#define IDC_PHYSX_DEBUG_USECONVEXSHAPES 194
#define IDC_PHYSX_DEBUG_USEROADWAYS 195
#define IDC_PHYSX_DEBUG_USEONECAPSULE 196
#define IDC_PHYSX_DEBUG_IMMEDIATEFETCH 197
#define IDC_PHYSX_DEBUG_BASIC 198
// DS interface display
#define IDC_DSI_PLAYERLIST 101
#define IDC_DSI_MISSONLIST 102
// HintC display
#define IDC_HINTC_BG 101
#define IDC_HINTC_HINT 102
#define IDC_HINTC_TITLE 103
#define IDC_HINTC_CONTINUE 104
#define IDC_HINTC_LINE1 105
#define IDC_HINTC_LINE2 106
// Insert marker display
#define IDC_INSERT_MARKER 101
#define IDC_INSERT_MARKER_PICTURE 102
#define IDC_INSERT_MARKER_CHANNELS 103
// InGameUI
// - unit info
#define IDC_IGUI_TIME 101
#define IDC_IGUI_DATE 102
#define IDC_IGUI_NAME 103
#define IDC_IGUI_UNIT 104
#define IDC_IGUI_VALUE_EXP 106
#define IDC_IGUI_COMBAT_MODE 107
#define IDC_IGUI_VALUE_HEALTH 109
#define IDC_IGUI_HITZONES 111
#define IDC_IGUI_VALUE_FUEL 113
#define IDC_IGUI_CARGO_MAN 114
#define IDC_IGUI_CARGO_FUEL 115
#define IDC_IGUI_CARGO_REPAIR 116
#define IDC_IGUI_CARGO_AMMO 117
#define IDC_IGUI_WEAPON 118
#define IDC_IGUI_AMMO 119
#define IDC_IGUI_VEHICLE 120
#define IDC_IGUI_SPEED 121
#define IDC_IGUI_ALT 122
#define IDC_IGUI_FORMATION 123
#define IDC_IGUI_BG 124
#define IDC_IGUI_COMMANDER 125
#define IDC_IGUI_DRIVER 126
#define IDC_IGUI_GUNNER 127
#define IDC_IGUI_SPEED_FREEFALL 380
#define IDC_IGUI_SPEED_VERTICAL_FREEFALL 381
#define IDC_IGUI_ALT_FREEFALL 382
#define IDC_IGUI_ANALOGUE_HORIZON 383
#define IDC_IGUI_ANALOGUE_SPEED_LADDER 384
#define IDC_IGUI_ANALOGUE_ALT_LADDER 385
#define IDC_IGUI_OPTICS_GROUP 390
#define IDC_IGUI_DRIVER_GROUP 391
#define IDC_IGUI_DRIVER_OPTICS_GROUP 392
#define IDC_IGUI_VEHICLE_PITCH 393
//AV_Terminal
#define IDC_IGUI_AVT_NAME 100
#define IDC_IGUI_AVT_TAKE_CONTROL 101
#define IDC_IGUI_AVT_STATUS 102
#define IDC_IGUI_AVT_TARGET 103
#define IDC_IGUI_AVT_POSITION 104
#define IDC_IGUI_AVT_PIP1 105
#define IDC_IGUI_AVT_PIP2 106
#define IDC_IGUI_AVT_COUNT 107
#define IDC_IGUI_AVT_EDITOR_MENU 108
#define IDC_IGUI_AVT_FUEL 109
#define IDC_IGUI_AVT_WEAPON 110
#define IDC_IGUI_AVT_AMMO 111
#define IDC_IGUI_AVT_WEAPON_SEC 112
#define IDC_IGUI_AVT_AMMO_SEC 113
#define IDC_IGUI_AVT_TAKE_CONTROL_DRIVER 114
#define IDC_IGUI_AVT_TAKE_CONTROL_GUNNER 115
#define IDC_IGUI_AVT_AUTONOMOUS 116
#define IDC_IGUI_AVT_COMBO 117
#define IDC_IGUI_AVT_ALLOW_LIGHTS 118
//AV Camera
#define IDC_IGUI_AVC_PIP_DRIVER 100
#define IDC_IGUI_AVC_PIP_GUNNER 101
#define IDC_IGUI_AVC_PIP_SINGLE_VIEW 102
#define IDC_IGUI_AVC_PIP_SOURCE 103
#define IDC_IGUI_AVC_PIP_HEADING 104
#define IDC_IGUI_AVC_PIP_MODE 105
//Sling Load Assistant
#define IDC_SLA_MAP 100
#define IDC_SLA_HDIST 101
#define IDC_SLA_VDIST 102
#define IDC_SLA_STATUS 103
#define IDC_SLA_LIFT_PROGRESS 104
#define IDC_SLA_HEIGHT_BAR 105
#define IDC_SLA_MAX_ALT 106
#define IDC_SLA_VIEWPORT 107
//Sensors Display
#define IDC_SENS_VIEWPORT 101
#define IDC_SENS_CIRCLES 102
#define IDC_SENS_VEHICLE 103
#define IDC_SENS_RANGE 104
#define IDC_SENS_RADARON 105
#define IDC_SENS_RADAROFF 106
#define IDC_SENS_TARGET 107
#define IDC_SENS_TARGETRANGE 108
#define IDC_SENS_TARGETSPEED 109
#define IDC_SENS_TARGETALT 110
#define IDC_SENS_HEADING 111
//Mine detector Display
#define IDC_MINEDETECT_VIEWPORT 101
#define IDC_MINEDETECT_CIRCLES 102
#define IDC_MINEDETECT_VEHICLE 103
#define IDC_MINEDETECT_RANGE 104
//Crew list
#define IDC_CREW_VEHICLE 101
#define IDC_CREW_LIST 102
//MP Score Table
#define IDC_MP_SCORE_TABLE_TITLE 101
#define IDC_MP_SCORE_TABLE_PLAYERS_LIST 102
#define IDC_MP_SCORE_TABLE_SIDES_LIST 103
#define IDC_MP_SCORE_TABLE_LINE_TEMPLATE 104
#define IDC_MP_SCORE_TABLE_LINE_BACK 105
#define IDC_MP_SCORE_TABLE_ORDER 106
#define IDC_MP_SCORE_TABLE_PLAYERSNAME 107
#define IDC_MP_SCORE_TABLE_KILLS_INF 108
#define IDC_MP_SCORE_TABLE_KILLS_SOFT 109
#define IDC_MP_SCORE_TABLE_KILLS_ARMOR 110
#define IDC_MP_SCORE_TABLE_KILLS_AIR 111
#define IDC_MP_SCORE_TABLE_KILLED 112
#define IDC_MP_SCORE_TABLE_KILLSTOTAL 113
//Vehicle MessageBox
#define IDC_VEHICLEMSGBOX_BACKGROUND 100
#define IDC_VEHICLEMSGBOX_LOGO 101
#define IDC_VEHICLEMSGBOX_TEXT 102
#define IDC_VEHICLEMSGBOX_PURCHASE 103
//Action Notification
#define IDC_DLC_ACTION_NOTIFICATION_GROUP 11406
#define IDC_DLC_ACTION_NOTIFICATION_LOGO 100
#define IDC_DLC_ACTION_NOTIFICATION_TEXT 101
#define IDC_DLC_ACTION_NOTIFICATION_TITLE 102
//first aid icons
#define IDC_IGUI_BLEEDING0 401
#define IDC_IGUI_BLEEDING1 402
#define IDC_IGUI_INJURED_HEAD0 403
#define IDC_IGUI_INJURED_HEAD1 404
#define IDC_IGUI_INJURED_HANDS0 405
#define IDC_IGUI_INJURED_HANDS1 406
#define IDC_IGUI_INJURED_HANDS2 407
#define IDC_IGUI_INJURED_LEGS0 408
#define IDC_IGUI_INJURED_LEGS1 409
#define IDC_IGUI_INJURED_LEGS2 410
#define IDC_IGUI_BODY 411
#define IDC_IGUI_VALUE_OXYGEN 412
#define IDC_IGUI_BURNING 413
#define IDC_IGUI_ALT_WANTED 128
#define IDC_IGUI_SPEED_WANTED 129
#define IDC_IGUI_POSITION 130
#define IDC_IGUI_OPTIC 131
// _VBS3
#define IDC_IGUI_MAGAZINE 132
#define IDC_IGUI_OVR_STATUS 133
//TI
#define IDC_IGUI_TI_BACK 134
#define IDC_IGUI_TI_MODE 135
#define IDC_IGUI_TI_BRIGHTNESS_TXT 136
#define IDC_IGUI_TI_BRIGHTNESS 137
#define IDC_IGUI_TI_CONTRAST_TXT 138
#define IDC_IGUI_TI_CONTRAST 139
#define IDC_IGUI_TI_AUTO_CONTRAST 140
//LASE
#define IDC_IGLR_RANGE 141
#define IDC_IGLR_BG 142
#define IDC_IGLR_RANGE_NUM 143
//AVRS
#define IDC_IGUI_NICK 144
#define IDC_IGUI_NICK_VAL 145
#define IDC_IGUI_BANK 146
#define IDC_IGUI_BANK_VAL 147
// !_VBS3
#define IDC_IGUI_HEADING 148
// !new arrowhead
#define IDC_IGUI_WEAPON_MODE 149
#define IDC_IGUI_WEAPON_GUNNER 150
#define IDC_IGUI_COUNTER_MEASURES_AMMO 151
#define IDC_IGUI_COUNTER_MEASURES_MODE 152
#define IDC_IGUI_RADARRANGE 153
#define IDC_IGUI_VALUE_RELOAD 154
#define IDC_IGUI_WEAPON_AMMO 155
// New Arma 3
#define IDC_IGUI_STANCE_INDICATOR 188
#define IDC_IGUI_GPS_PLAYER 189
#define IDC_IGUI_SPEED2 190
#define IDC_IGUI_ALT2 191
#define IDC_IGUI_PILOT_OPTIC_ZOOM 192
#define IDC_IGUI_STAMINA_BAR 193
// weapon/turret info controls
#define IDC_IGUI_WEAPON_DISTANCE 151
#define IDC_IGUI_WEAPON_VISION_MODE 152
#define IDC_IGUI_WEAPON_FLIR_MODE 153
#define IDC_IGUI_WEAPON_FOV_MODE 154
#define IDC_IGUI_WEAPON_COMPASS 155
#define IDC_IGUI_WEAPON_HEADING 156
#define IDC_IGUI_WEAPON_AUTOHOVER 157
#define IDC_IGUI_WEAPON_LASER_MARKER_ON 158
#define IDC_IGUI_WEAPON_BALL_ENABLED 159
#define IDC_IGUI_WEAPON_JAVELIN_DAY 160
#define IDC_IGUI_WEAPON_JAVELIN_FLTR 161
#define IDC_IGUI_WEAPON_JAVELIN_NFOV 162
#define IDC_IGUI_WEAPON_JAVELIN_WFOV 163
#define IDC_IGUI_WEAPON_BALL_RANGE 164
#define IDC_IGUI_WEAPON_BALISTIC_COMP 165
#define IDC_IGUI_WEAPON_JAVELIN_SEEK 166
#define IDC_IGUI_WEAPON_JAVELIN_MISSLE 167
#define IDC_IGUI_WEAPON_ELEVATION 168
#define IDC_IGUI_WEAPON_ELEVATION_TEXT 169
#define IDC_IGUI_WEAPON_STATIC_ITEMS 170
#define IDC_IGUI_WEAPON_GPS_PLAYER 171
#define IDC_IGUI_WEAPON_GPS_TARGET 172
#define IDC_IGUI_WEAPON_ARTI_DIST 173
#define IDC_IGUI_WEAPON_ARTI_TIME 174
#define IDC_IGUI_WEAPON_ARTI_ELEV 175
#define IDC_IGUI_WEAPON_ARTI_ELEV_NEED 176
#define IDC_IGUI_WEAPON_ARTI_OUT_RANGE 177
#define IDC_IGUI_WEAPON_ARTI_AUTO_ELEV 178
#define IDC_IGUI_WEAPON_VISION_MODE2 179
#define IDC_IGUI_WEAPON_OPTICS_ZOOM 180
#define IDC_IGUI_WEAPON_TARGET_UNIT 181
#define IDC_IGUI_WEAPON_OPTICS_PITCH 182
#define IDC_IGUI_WEAPON_DISTANCE2 183
// unit info (to preserve order) - new A3
#define IDC_IGUI_AMMOCOUNT 184
#define IDC_IGUI_MAGCOUNT 185
#define IDC_IGUI_DEPTH 186
#define IDC_IGUI_WEAPON_MODE_TEXTURE 187
#define IDC_IGUI_WEAPON_SPEED 188
#define IDC_IGUI_WEAPON_ALT 189
#define IDC_IGUI_WEAPON_TIME 190
#define IDC_IGUI_WEAPON_CAM_TRACK_AREA 194
#define IDC_IGUI_WEAPON_CAM_TRACK_TARGET 195
#define IDC_IGUI_WEAPON_JAVELIN_ATTACK_FROM_TOP 196
#define IDC_IGUI_WEAPON_JAVELIN_ATTACK_DIRECT 197
#define IDC_IGUI_WEAPON_LASED_DISTANCE 198
#define IDC_IGUI_WEAPON_LASED_SPEED 199
#define IDC_IGUI_WEAPON_LASED_VALID 200
#define IDC_IGUI_WEAPON_LASED_ERR_LEAD 201
#define IDC_IGUI_WEAPON_LASED_ERR_ELEV 202
#define IDC_IGUI_WEAPON_LASED_ERR_OBJECT 203
#define IDC_IGUI_WEAPON_LASER_ZEROING_DELAY 204
#define IDC_IGUI_THROTTLE 205
#define IDC_IGUI_VEHICLE_DIRECTION 206
#define IDC_IGUI_VEHICLE_DIRECTION2 207
// helicopter unit info
#define IDC_IGUI_GMETER 501
#define IDC_IGUI_RADARALTIMETER 505
#define IDC_IGUI_RADARALTIMETER_BAR 506
#define IDC_IGUI_RADARALTIMETER_VALUE 507
#define IDC_IGUI_TORQUE 510
#define IDC_IGUI_WINDINDICATOR 515
#define IDC_IGUI_WINDINDICATOR_TEXT 516
#define IDC_IGUI_WINDINDICATOR_IMAGE 517
#define IDC_IGUI_STABILITYINDICATOR 520
#define IDC_IGUI_STABILITYINDICATOR_AXIS 521
#define IDC_IGUI_STABILITYINDICATOR_OFFSET 522
#define IDC_IGUI_COLLECTIVE 525
#define IDC_IGUI_AIRSPEEDINDICATOR 530
#define IDC_IGUI_AIRSPEEDINDICATOR_AXIS 531
#define IDC_IGUI_AIRSPEEDINDICATOR_VALUE 532
#define IDC_IGUI_ALTIMETER 535
#define IDC_IGUI_ALTIMETER_AXIS 536
#define IDC_IGUI_ALTIMETER_VALUE 537
#define IDC_IGUI_ATTITUDEINDICATOR 540
#define IDC_IGUI_ATTITUDEINDICATOR_LITE 541
#define IDC_IGUI_TRIMINDICATOR 545
#define IDC_IGUI_AUTOHOVERNDICATOR 546
#define IDC_IGUI_HELIHUD_MISCELLANEOUS 550
// helicopter Analogue unit info
#define IDC_IGUI_ANALOGUE_SPEED 601
#define IDC_IGUI_ANALOGUE_SPEED_NEEDLE 602
#define IDC_IGUI_ANALOGUE_SPEED_MIN 603
#define IDC_IGUI_ANALOGUE_SPEED_MAX 604
#define IDC_IGUI_ANALOGUE_SPEED_TEXT 605
#define IDC_IGUI_ANALOGUE_SPEED_IMPERIAL 606
#define IDC_IGUI_ANALOGUE_SPEED_METRIC 607
#define IDC_IGUI_ANALOGUE_ALTITUDE 611
#define IDC_IGUI_ANALOGUE_ALTITUDE_NEEDLE 612
#define IDC_IGUI_ANALOGUE_ALTITUDE_MIN 613
#define IDC_IGUI_ANALOGUE_ALTITUDE_MAX 614
#define IDC_IGUI_ANALOGUE_ALTITUDE_TEXT 615
#define IDC_IGUI_ANALOGUE_ALTITUDE_IMPERIAL 616
#define IDC_IGUI_ANALOGUE_ALTITUDE_METRIC 617
#define IDC_IGUI_ANALOGUE_ATTITUDE 621
#define IDC_IGUI_ANALOGUE_ATTITUDE_HORIZON 622
#define IDC_IGUI_ANALOGUE_ATTITUDE_VALUE 623
#define IDC_IGUI_ANALOGUE_COMPASS 631
#define IDC_IGUI_ANALOGUE_COMPASS_DIR 632
#define IDC_IGUI_ANALOGUE_COMPASS_WIND 633
#define IDC_IGUI_ANALOGUE_COMPASS_WAYPOINT 634
#define IDC_IGUI_ANALOGUE_COMPASS_MIN 635
#define IDC_IGUI_ANALOGUE_COMPASS_MAX 636
#define IDC_IGUI_ANALOGUE_COMPASS_TEXT 637
#define IDC_IGUI_ANALOGUE_COMPASS_WIND_TEXT 638
#define IDC_IGUI_ANALOGUE_STABILITY 641
#define IDC_IGUI_ANALOGUE_STABILITY_SPEED 642
#define IDC_IGUI_ANALOGUE_STABILITY_TEXT 643
#define IDC_IGUI_ANALOGUE_STABILITY_VSPEED_NEEDLE 644
#define IDC_IGUI_ANALOGUE_STABILITY_COLLECTIVE 645
#define IDC_IGUI_ANALOGUE_STABILITY_VSPEED 646
#define IDC_IGUI_ANALOGUE_STABILITY_IMPERIAL 647
#define IDC_IGUI_ANALOGUE_STABILITY_METRIC 648
//damage
#define IDC_IGUI_DAMAGE_GROUP 660
#define IDC_IGUI_DAMAGE_ENGINESRPM 662
#define IDC_IGUI_DAMAGE_ENGINESDAMAGE 663
#define IDC_IGUI_DAMAGE_TORQUE 664
#define IDC_IGUI_DAMAGE_ELECTRICITY 665
#define IDC_IGUI_DAMAGE_FUEL 666
#define IDC_IGUI_DAMAGE_HYDRAULICS 667
#define IDC_IGUI_DAMAGE_MAINROTOR 668
#define IDC_IGUI_DAMAGE_TAILROTOR 669
#define IDC_IGUI_DAMAGE_AUTOHOVER 670
#define IDC_IGUI_DAMAGE_INSTALLATIONS 671
#define IDC_IGUI_DAMAGE_HULL 672
#define IDC_IGUI_DAMAGE_WHEELBRAKE 673
#define IDC_IGUI_DAMAGE_ROTORBRAKE 674
#define IDC_IGUI_DAMAGE_WINCH 675
#define IDC_IGUI_DAMAGE_GEAR 676
// - hint
#define IDC_IGHINT_BG 101
#define IDC_IGHINT_HINT 102
// - task hint
#define IDC_IGTASKHINT_BG 103
#define IDC_IGTASKHINT_HINT 104
// - load mission progress bar
#define IDC_LOAD_MISSION_NAME 101
#define IDC_LOAD_MISSION_DATE 102
#define IDC_PROGRESS_TIME 103
#define IDC_PROGRESS_PROGRESS 104
#define IDC_LOAD_MISSION_PICTURE 105
#define IDC_LOAD_MISSION_TEXT 106
// - dedicated server dialog
#define IDC_DS_REPORT 101
#define IDC_DS_PLAYERS 102
#define IDC_DS_FRIENDS 103
// - friend's missions dialog
#define IDC_FRIEND_MISSIONS_LIST 101
// - live statistics dialogs
#define IDC_LIVE_STATS_BOARDS 101
#define IDC_LIVE_STATS_LIST 101
#define IDC_LIVE_STATS_COUNT 102
#define IDC_LIVE_STATS_TITLE 103
#define IDC_LIVE_STATS_PLAYER 104
#define IDC_LIVE_STATS_BEGIN 105
#define IDC_LIVE_STATS_END 106
#define IDC_LIVE_STATS_PREV 107
#define IDC_LIVE_STATS_NEXT 108
#define IDC_LIVE_STATS_FRIENDS 109
#define IDC_LIVE_STATS_GAMER_CARD 110
#define IDC_RECEIVING_TEXT 101
#define IDC_RECEIVING_TIME 102
#define IDC_MSG_BOX_MESSAGE 101
#define IDC_EDITOR_OBJECTS 201
#define IDC_EDITOR_ATTRIBUTES 202
#define IDC_EDITOR_BACKGROUND 203
#define IDC_EDITOR_MENU 204
#define IDC_EDITOR_SAVE 205
#define IDC_EDITOR_LOAD 206
#define IDC_EDITOR_RESTART 207
#define IDC_EDITOR_PREVIEW 208
#define IDC_EDITOR_MAP 209
#define IDC_EDITOR_CLEAR 210
#define IDC_EDITOR_TYPE_LIST 211
// editor menu system
#define IDC_EDITOR_FILE 212
#define IDC_EDITOR_VIEW 213
#define IDC_EDITOR_USER 214
#define IDC_EDITOR_MENU_FILE 216
#define IDC_EDITOR_MENU_VIEW 217
#define IDC_EDITOR_MENU_USER 218
#define IDC_EDITOR_CONTROLS_HELP 220
#define IDC_EDITOR_LOAD_AAR 221
#define IDC_EDITOR_ADDOBJ_TYPES 222
#define IDC_EDITOR_ADDOBJ_CATEGORIES 223
#define IDC_EDITOR_ADDOBJ_LISTING 224
#define IDC_MINI_MAP 225
// editor tree filtering
#define IDC_EDITOR_OBJECTS_FILTER 236
#define IDC_EDITOR_TREE_EXPAND_ALL 237
#define IDC_EDITOR_TREE_EXPAND_ALL_BACK 238
#define IDC_EDITOR_TREE_COLLAPSE_ALL 239
#define IDC_EDITOR_TREE_COLLAPSE_ALL_BACK 240
#define IDC_EDIT_OBJECT_CONTROLS 101
#define IDC_EDIT_OBJECT_TOGGLE_BUTTON 102
#define IDC_NEW_OBJECT_TYPE 101
#define IDC_NEW_OBJECT_PARENT 102
#define IDC_MISSION_LOAD_ISLAND 101
#define IDC_MISSION_LOAD_MISSION 102
#define IDC_MISSION_SAVE_MISSION 101
#define IDC_MISSION_SAVE_TITLE 102
#define IDC_MISSION_SAVE_DESCRIPTION 103
#define IDC_MISSION_SAVE_PLACEMENT 104
#define IDC_OVERLAY_CREATE_NAME 101
#define IDC_OVERLAY_LOAD_NAME 101
#define IDC_OVERLAY_LOAD_MISSION 102
#define IDC_EDIT_DIARY_RECORD 101
#define IDC_EDIT_DIARY_TITLE 102
#define IDC_LOAD_AAR_NAME 101
#define IDC_EDITOR_EB_PLAN 101
#define IDC_EDITOR_EB_NOTES 102
#define IDC_EDITOR_EB_SIDE 103
#define IDC_EDITOR_EB_OBJECTIVES 104
#define IDC_EDITOR_EB_NEW_OBJECTIVE 105
#define IDC_EDITOR_EB_ADD_OBJECTIVE 106
#define IDC_EDITOR_EB_DEL_OBJECTIVE 107
// - team switch display
#define IDC_TEAM_SWITCH_ROLES 101
// - configure action display
#define IDC_CONFIGURE_ACTION_TITLE 101
#define IDC_CONFIGURE_ACTION_KEYS 102
#define IDC_CONFIGURE_ACTION_SPECIAL 103
#define IDC_CONFIGURE_ACTION_DELETE 104
#define IDC_CONFIGURE_ACTION_DEFAULT 105
#define IDC_CONFIGURE_ACTION_CLEAR 106
#define IDC_CONFIGURE_ACTION_CANCEL 107
#define IDC_CONFIGURE_ACTION_PREV 108
#define IDC_CONFIGURE_ACTION_NEXT 109
// - controls display
#define IDC_CONTROLS_TYPE 101
#define IDC_CONTROLS_CONFIGURE 102
// - miniMap display
#define IDC_MINIMAP 101
#define IDC_MINIMAP_VIEWPORT 102
#define IDC_MINIMAP_GRID 197
#define IDC_MINIMAP_HEADING 198
#define IDC_MINIMAP_TIME 199
// - scripting help display
#define IDC_SCRITING_HELP 101
#define IDC_SCRITING_HELP_BACK 102
#define IDC_SCRITING_HELP_FORWARD 103
#define IDC_SCRITING_HELP_EXAMPLE 104
// - performance display
#define IDC_PERF_INDEX 101
#define IDC_PERF_ENABLE 102
#define IDC_PERF_GRAPH 103
#define IDC_PERF_GRAPH_TITLE 104
#define IDC_PERF_MAXTIME 105
// - capture display
#define IDC_CAPTURE_INDEX 101
#define IDC_CAPTURE_TIMELINES 102
#define IDC_CAPTURE_ZOOMIN 103
#define IDC_CAPTURE_ZOOMOUT 104
#define IDC_CAPTURE_EXPORT 105
#define IDC_CAPTURE_INFO 106
#define IDC_CAPTURE_EXPORT_ALL 107
#define IDC_CAPTURE_IMPORT_ALL 108
#define IDC_CAPTURE_PREVIOUS_DATA 109
#define IDC_CAPTURE_AVERAGES 110
#define IDC_CAPTURE_SAVE_ARCHIVE 111
#define IDC_CAPTURE_SEARCH 112
// - joysticks configuration display
#define IDC_CONTROLLER_CUSTOMIZE 101
#define IDC_CONTROLLER_ENABLE 102
#define IDC_CONTROLLER_XINPUT_LIST 103
#define IDC_CONTROLLER_LIST 104
#define IDC_CONTROLLER_REFRESH 105
// - customize controllers
#define IDC_CUSTOMIZE_CTRL_SENSITIVITIES 101
#define IDC_CUSTOMIZE_CTRL_UNMAP 102
#define IDC_CUSTOMIZE_CTRL_DEFAULT 103
#define IDC_CUSTOMIZE_CTRL_TITLE 104
#define IDC_CUSTOMIZE_CTRL_DEFAULT_BINDING 105
#define IDC_CUSTOMIZE_CTRL_ADVANCED 106
#define IDC_SENSITIVITY_SLIDER 120
#define IDC_DEADZONE_SLIDER 220
#define IDC_CUSTOMIZE_CTRL_ACTIVE_AXIS_ICON 320
#define IDC_CUSTOMIZE_CTRL_STEEPNESS 420
#define IDC_CUSTOMIZE_CTRL_VALUE 520
// - joystick schemes
#define IDC_JOY_SCHEMES_TITLE 101
#define IDC_JOY_SCHEMES_LIST 102
#define IDC_JOY_SCHEMES_MAP 103
// - helper IDC for DisplayCampaignLoadLight
#define IDC_MP_CAMPAIGN_RESTART 150
#define IDC_MP_CAMPAIGN_REPLAY 151
#define IDC_MP_CAMPAIGN_LOAD 152
// - addon actions display
#define IDC_ADDON_ACTIONS 101
#define IDC_ADDON_ACTIONS_NEW_MOD 102
// - mod launcher
#define IDC_MOD_LAUNCHER_MODS 101
#define IDC_MOD_LAUNCHER_PICTURE 102
#define IDC_MOD_LAUNCHER_UP 103
#define IDC_MOD_LAUNCHER_DOWN 104
#define IDC_MOD_LAUNCHER_DISABLE 105
#define IDC_MOD_LAUNCHER_ACTION 106
#define IDC_MOD_LAUNCHER_PURCHASE 107
#define IDC_MOD_LAUNCHER_DESCRIPTION 108
// - create new mod
#define IDC_MOD_NAME 101
#define IDC_MOD_DIR 102
//A3 credits
#define ONBUTTONCLICK_START_CREDITS "0 = _this spawn (uinamespace getvariable 'bis_fnc_credits');"
// Hitzone types
#define HZ_AIRPLANE_HULL 0
#define HZ_AIRPLANE_ENG 22
#define HZ_AIRPLANE_FUEL 23
#define HZ_AIRPLANE_GEAR 24
#define HZ_AIRPLANE_WINGS 25
#define HZ_AIRPLANE_INST 26
#define HZ_HELICOPTER_HULL 1
#define HZ_HELICOPTER_ENG 2
#define HZ_HELICOPTER_INST 3
#define HZ_HELICOPTER_ATRQ 4
#define HZ_HELICOPTER_MROT 5
#define HZ_HELICOPTER_WINCH 6
#define HZ_CAR_HULL 7
#define HZ_CAR_ENG 8
#define HZ_CAR_FUEL 9
#define HZ_CAR_WHL 10
#define HZ_MOTORCYCLE_HULL 11
#define HZ_MOTORCYCLE_ENG 12
#define HZ_MOTORCYCLE_FUEL 13
#define HZ_MOTORCYCLE_WHL 14
#define HZ_TANK_HULL 15
#define HZ_TANK_ENG 16
#define HZ_TANK_GUN 17
#define HZ_TANK_LTR 18
#define HZ_TANK_RTR 19
#define HZ_TANK_TRRT 20
#define HZ_VEH_GUN HZ_TANK_GUN
#define HZ_VEH_TRRT HZ_TANK_TRRT
#define HZ_SHIP_ENG 21
#define HZ_VEH_TOTAL 27
#define HZ_TANK_CMDGUN 28
#define HZ_TANK_CMDTRRT 29
#define HZ_VEH_CMDGUN HZ_TANK_CMDGUN
#define HZ_VEH_CMDTRRT HZ_TANK_CMDTRRT
#define HZ_VEH_TRRT_TOTAL 30
#define HZ_VEH_CMDTRRT_TOTAL 31
#define HZ_TANK_BOTH_TRACKS 32
#endif