2017-06-17 23:28:16 +00:00
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// Manual transitions applied to this statemachine
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// - medical_fnc_handleRespawn:18
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2016-06-30 21:43:25 +00:00
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class ACE_Medical_StateMachine {
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2016-11-29 11:35:26 +00:00
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list = "allUnits select {local _x}";
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skipNull = 1;
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2016-06-30 21:43:25 +00:00
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class Default {
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2016-07-07 09:46:55 +00:00
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onState = QUOTE(DFUNC(handleStateDefault));
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2016-06-30 21:43:25 +00:00
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class Injury {
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targetState = "Injured";
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2016-12-05 20:34:20 +00:00
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events[] = {QGVAR(Injury)};
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2016-06-30 21:43:25 +00:00
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};
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class CriticalInjuryOrVitals {
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targetState = "Unconscious";
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2017-06-05 16:42:46 +00:00
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events[] = {QGVAR(CriticalInjury), QGVAR(CriticalVitals), QGVAR(knockOut)};
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};
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class FatalVitals {
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targetState = "CardiacArrest";
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events[] = {QGVAR(FatalVitals)};
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2016-06-30 21:43:25 +00:00
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};
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2016-11-07 21:21:07 +00:00
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class FatalInjury {
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targetState = "FatalInjury";
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2016-12-05 20:34:20 +00:00
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events[] = {QGVAR(FatalInjury)};
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2016-06-30 21:43:25 +00:00
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};
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};
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class Injured {
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2016-07-07 09:46:55 +00:00
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onState = QUOTE(DFUNC(handleStateInjured));
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2016-06-30 21:43:25 +00:00
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class FullHeal {
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targetState = "Default";
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2016-11-07 21:21:07 +00:00
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events[] = {QGVAR(FullHeal)};
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2016-06-30 21:43:25 +00:00
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};
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class CriticalInjuryOrVitals {
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targetState = "Unconscious";
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2017-06-05 16:42:46 +00:00
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events[] = {QGVAR(CriticalInjury), QGVAR(CriticalVitals), QGVAR(knockOut)};
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2016-06-30 21:43:25 +00:00
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};
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2016-11-07 21:21:07 +00:00
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class FatalVitals {
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targetState = "CardiacArrest";
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events[] = {QGVAR(FatalVitals)};
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};
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class FatalInjury {
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targetState = "FatalInjury";
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2016-12-05 20:34:20 +00:00
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events[] = {QGVAR(FatalInjury)};
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2016-06-30 21:43:25 +00:00
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};
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};
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class Unconscious {
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2016-07-07 09:46:55 +00:00
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onState = QUOTE(DFUNC(handleStateUnconscious));
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2017-06-05 16:42:46 +00:00
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onStateEntered = QUOTE([ARR_2(_this,(true))] call FUNC(setUnconsciousStatemachine));
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2017-05-22 20:16:18 +00:00
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class DeathAI {
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targetState = "Dead";
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condition = QUOTE(!isPlayer _this && {GVAR(unconsciousConditionAI)});
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};
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2016-12-05 20:34:20 +00:00
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class WakeUp {
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2016-06-30 21:43:25 +00:00
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targetState = "Injured";
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2016-11-07 21:21:07 +00:00
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condition = QUOTE(_this call FUNC(hasStableVitals));
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2016-12-05 20:34:20 +00:00
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events[] = {QGVAR(WakeUp)};
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2017-06-05 16:42:46 +00:00
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onTransition = QUOTE([ARR_2(_this,(false))] call FUNC(setUnconsciousStatemachine));
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2016-06-30 21:43:25 +00:00
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};
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class FatalTransitions {
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2016-11-07 21:21:07 +00:00
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targetState = "CardiacArrest";
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2016-12-05 20:34:20 +00:00
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events[] = {QGVAR(FatalVitals)};
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2016-06-30 21:43:25 +00:00
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};
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2016-11-07 21:21:07 +00:00
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class FatalInjury {
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targetState = "FatalInjury";
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2016-12-05 20:34:20 +00:00
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events[] = {QGVAR(FatalInjury)};
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2016-06-30 21:43:25 +00:00
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};
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2016-11-07 21:21:07 +00:00
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};
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class FatalInjury {
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// Transition state for handling instant death
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2016-11-07 22:46:10 +00:00
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// This state raises the next transition in the same frame
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2016-11-07 21:21:07 +00:00
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onStateEntered = QUOTE(DFUNC(enteredStateFatalInjury));
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2017-05-22 20:16:18 +00:00
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class DeathAI {
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events[] = {QGVAR(FatalInjuryInstantTransition)};
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targetState = "Dead";
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condition = QUOTE(!isPlayer _this && {GVAR(fatalInjuryConditionAI)});
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};
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2016-11-09 18:01:55 +00:00
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class SecondChance {
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2016-11-07 22:46:10 +00:00
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events[] = {QGVAR(FatalInjuryInstantTransition)};
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2016-11-07 21:21:07 +00:00
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targetState = "CardiacArrest";
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2017-05-22 18:53:00 +00:00
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condition = QUOTE(GVAR(fatalInjuryCondition) > 0);
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2016-11-09 18:01:55 +00:00
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onTransition = QUOTE(DFUNC(transitionSecondChance));
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2016-06-30 21:43:25 +00:00
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};
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2016-11-09 18:01:55 +00:00
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class Death {
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2016-11-07 22:46:10 +00:00
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events[] = {QGVAR(FatalInjuryInstantTransition)};
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2016-06-30 21:43:25 +00:00
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targetState = "Dead";
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2016-11-07 21:21:07 +00:00
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condition = "true";
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2016-06-30 21:43:25 +00:00
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};
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2016-11-07 21:21:07 +00:00
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};
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class CardiacArrest {
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onStateEntered = QUOTE(DFUNC(enteredStateCardiacArrest));
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2016-12-05 20:34:20 +00:00
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onStateLeaving = QUOTE(DFUNC(leftStateCardiacArrest));
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2017-06-18 10:43:39 +00:00
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class DeathAI {
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targetState = "Dead";
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condition = QUOTE(!isPlayer _this && {GVAR(fatalInjuryConditionAI)});
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};
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2016-12-05 20:34:20 +00:00
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class Timeout {
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2016-06-30 21:43:25 +00:00
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targetState = "Dead";
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2016-11-09 18:01:55 +00:00
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condition = QUOTE(DFUNC(conditionCardiacArrestTimer));
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2016-06-30 21:43:25 +00:00
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};
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2016-12-05 20:34:20 +00:00
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class Reanimation {
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2016-11-07 21:21:07 +00:00
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targetState = "Unconscious";
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events[] = {QGVAR(CPRSucceeded)};
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};
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2016-11-08 18:37:56 +00:00
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class Execution {
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targetState = "Dead";
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condition = QUOTE(DFUNC(conditionExecutionDeath));
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2016-12-05 20:34:20 +00:00
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events[] = {QGVAR(FatalInjury)};
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2016-11-08 18:37:56 +00:00
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};
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2016-11-07 21:21:07 +00:00
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};
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class Dead {
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onStateEntered = "_this setDamage 1"; // killing a unit also exits the state machine for this unit
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2016-06-30 21:43:25 +00:00
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};
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};
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