ACE3/addons/interact_menu/functions/fnc_collectActiveActionTree.sqf

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/*
* Author: CAA-Picard
* Collect a entire tree of active actions
*
* Argument:
* 0: Object <OBJECT>
* 1: Original action tree <ARRAY>
* 2: Parent path <ARRAY>
*
* Return value:
* Active children <ARRAY>
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_3_PVT(_this,_object,_origAction,_parentPath);
EXPLODE_2_PVT(_origAction,_origActionData,_origActionChildren);
private ["_target","_player","_fullPath","_activeChildren","_action","_actionData","_x"];
_target = _object;
_player = ACE_player;
// Return nothing if the action itself is not active
if !([_target, ACE_player, _origActionData select 6] call (_origActionData select 4)) exitWith {
[]
};
_activeChildren = [];
// If there's a statement to dynamically insert children then execute it
if !({} isEqualTo (_origActionData select 5)) then {
_activeChildren = [_target, ACE_player, _origActionData select 6] call (_origActionData select 5);
};
_fullPath = +_parentPath;
_fullPath pushBack (_origActionData select 0);
// Collect children class actions
{
_action = [_object, _x, _fullPath] call FUNC(collectActiveActionTree);
if ((count _action) > 0) then {
_activeChildren pushBack _action;
};
} forEach _origActionChildren;
// Collect children object actions
{
EXPLODE_2_PVT(_x,_actionData,_pPath);
// Check if the action is children of the original action
if (count _pPath == count _fullPath &&
{_pPath isEqualTo _fullPath}) then {
_action = [_object, _action, _fullPath] call FUNC(collectActiveActionTree);
if ((count _action) > 0) then {
_activeChildren pushBack _action;
};
};
} forEach GVAR(objectActions);
// If the original action has no statement, and no children, don't display it
if ((count _activeChildren) == 0 && ((_origActionData select 3) isEqualTo {})) exitWith {
// @todo: Account for showDisabled?
[]
};
2015-03-19 17:45:05 +00:00
[_origActionData, _activeChildren, _object]