2015-01-30 20:32:21 +00:00
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#define MACRO_ATTACHTOVEHICLE \
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class ACE_Actions { \
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class ACE_MainActions { \
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class GVAR(AttachVehicle) { \
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displayName = CSTRING(AttachDetach); \
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condition = QUOTE(_this call FUNC(canAttach)); \
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insertChildren = QUOTE(_this call FUNC(getChildrenAttachActions)); \
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exceptions[] = {}; \
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showDisabled = 0; \
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priority = 0; \
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icon = PATHTOF(UI\attach_ca.paa); \
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distance = 4.5; \
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}; \
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class GVAR(DetachVehicle) { \
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displayName = CSTRING(Detach); \
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condition = QUOTE(_this call FUNC(canDetach)); \
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statement = QUOTE(_this call FUNC(detach) ); \
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exceptions[] = {}; \
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showDisabled = 0; \
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priority = 0.1; \
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icon = PATHTOF(UI\detach_ca.paa); \
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distance = 4.5; \
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}; \
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}; \
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};
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2015-01-13 23:03:12 +00:00
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class CfgVehicles {
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class LandVehicle;
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class Car: LandVehicle {
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MACRO_ATTACHTOVEHICLE
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};
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class Tank: LandVehicle {
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MACRO_ATTACHTOVEHICLE
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};
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class Air;
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class Helicopter: Air {
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MACRO_ATTACHTOVEHICLE
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};
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class Plane: Air {
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MACRO_ATTACHTOVEHICLE
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};
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class Ship;
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class Ship_F: Ship {
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MACRO_ATTACHTOVEHICLE
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};
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_Equipment {
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class GVAR(Attach) {
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displayName = CSTRING(AttachDetach);
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condition = QUOTE(_this call FUNC(canAttach));
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insertChildren = QUOTE(_this call FUNC(getChildrenAttachActions));
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exceptions[] = {"isNotDragging"};
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showDisabled = 0;
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priority = 5;
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icon = PATHTOF(UI\attach_ca.paa);
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// hotkey = "T";
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};
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class GVAR(Detach) {
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displayName = CSTRING(Detach);
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condition = QUOTE(_this call FUNC(canDetach));
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statement = QUOTE(_this call FUNC(detach));
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exceptions[] = {"isNotDragging"};
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showDisabled = 0;
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priority = 5;
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icon = PATHTOF(UI\detach_ca.paa);
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hotkey = "T";
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};
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};
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};
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};
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class All;
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class ACE_IR_Strobe_Effect: All {
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scope = 1;
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displayName = "IR Strobe";
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model = "\A3\Weapons_F\empty.p3d";
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simulation = "nvmarker";
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class NVGMarker {
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diffuse[] = {0.006, 0.006, 0.006, 1};
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ambient[] = {0.005, 0.005, 0.005, 1};
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brightness = 0.2;
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name = "pozicni blik";
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drawLightSize = 0.2;
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drawLightCenterSize = 0.003;
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activeLight = 0;
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blinking=1;
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blinkingStartsOn=1;
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blinkingPattern[] = {2,2};
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blinkingPatternGuarantee = false;
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dayLight = 0;
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onlyInNvg = 1;
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useFlare = 0;
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};
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2015-02-01 20:56:19 +00:00
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side = 7;//-1=NO_SIDE yellow box,3=CIV grey box,4=NEUTRAL yellow box,6=FRIENDLY green box,7=LOGIC no radar signature
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accuracy = 1000;
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cost = 0;
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armor = 500;
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threat[] = {0,0,0};
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nameSound = "";
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type = 0;
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weapons[] = {};
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magazines[] = {};
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nvTarget = 1;
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destrType = "DestructNo";
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brightness = 20;
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};
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class NATO_Box_Base;
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class Box_NATO_Support_F: NATO_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
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};
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};
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class EAST_Box_Base;
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class Box_East_Support_F: EAST_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
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};
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};
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class IND_Box_Base;
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class Box_IND_Support_F: IND_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
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};
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};
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class FIA_Box_Base_F;
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class Box_FIA_Support_F: FIA_Box_Base_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
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};
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};
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12);
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};
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};
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};
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