ACE3/addons/yardage450/initKeybinds.sqf

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["ACE3 Equipment", QGVAR(DistanceKey), localize "STR_ACE_Yardage450_PowerButtonKey",
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !(GVAR(active)) exitWith {false};
if (currentWeapon ACE_player != "ACE_Yardage450" || cameraView != "GUNNER") exitWith {false};
// Statement
if !(GVAR(powerButtonPressed)) then {
GVAR(powerButtonPressed) = true;
call FUNC(acquireTarget);
};
true
},
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if (currentWeapon ACE_player != "ACE_Yardage450" || cameraView != "GUNNER") exitWith {false};
// Statement
GVAR(powerButtonPressed) = false;
call FUNC(turnOn);
true
},
[19, [false, false, false]], false] call CBA_fnc_addKeybind; //R Key