mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
67 lines
2.2 KiB
Markdown
67 lines
2.2 KiB
Markdown
|
---
|
||
|
layout: wiki
|
||
|
title: Hellfire
|
||
|
description: AGM-114K Hellfire Missiles
|
||
|
group: feature
|
||
|
category: equipment
|
||
|
parent: wiki
|
||
|
mod: ace
|
||
|
version:
|
||
|
major: 3
|
||
|
minor: 10
|
||
|
patch: 0
|
||
|
---
|
||
|
|
||
|
## 1. Overview
|
||
|
|
||
|
### 1.1 Guidance
|
||
|
Hellfire missile is a semi-active laser guided weapon.
|
||
|
It requires an observer (either the launch platform or an external source) to provide laser designation.
|
||
|
|
||
|
### 1.2 Attack profiles
|
||
|
Missile does not need line of sight to target when fired and can Lock-On-After-Launch (can also delay lasing target).
|
||
|
This and the attack profile used will effect missile's flight and max altitude.
|
||
|
- LOBL: Lock-On-Before-Launch, standard top attack.
|
||
|
- LOAL-DIR: Missile flies with a low altitude until acquiring a laser.
|
||
|
- LOAL-LOW: Missile immediately gains ~90m altitude.
|
||
|
- LOAL-HI: Missile immediately gains ~300m altitude.
|
||
|
|
||
|
## 2. Usage
|
||
|
- Switching to the hellfire weapon will show additional information about the weapon in weapon status display.
|
||
|
- Shows: lock mode, laser code and a laser receiver indicator. E.G. `LOAL-DIR CODE: 1111`
|
||
|
- Laser receiver indicator turns red when it detects a laser pulse set the the current code.
|
||
|
- Cycle attack profiles with vehicle's ACE3 Interaction Menu or with the missile guidance "Cycle Fire Mode" keybind (default: <kbd>Ctrl</kbd> + <kbd>Tab</kbd>)
|
||
|
|
||
|
## 3 Adding to vehicles
|
||
|
- Easiest way to add is via the 1.70 Pylons system.
|
||
|
- Hellfires can also be added to other vehicles via config or script.
|
||
|
|
||
|
### 3.1 Classnames
|
||
|
- Weapon: `ace_hellfire_launcher`
|
||
|
- Magazines: `6Rnd_ACE_Hellfire_AGM114K`
|
||
|
- Pylon Magazines: `PylonMissile_1Rnd_ACE_Hellfire_AGM114K`, `PylonRack_1Rnd_ACE_Hellfire_AGM114K`, `PylonRack_3Rnd_ACE_Hellfire_AGM114K`, `PylonRack_4Rnd_ACE_Hellfire_AGM114K`
|
||
|
|
||
|
### 3.2 Script Example
|
||
|
- Adding hellfires to the Cessna Civilian Plane:
|
||
|
|
||
|
```
|
||
|
if (local this) then {
|
||
|
this addWeaponTurret ["ace_hellfire_launcher", [-1]];
|
||
|
this addMagazineTurret ["6Rnd_ACE_Hellfire_AGM114K", [-1]];
|
||
|
};
|
||
|
```
|
||
|
|
||
|
## 4 Automaticly adding a laser designator
|
||
|
- Can automaticly add a laser designator if hellfire launcher is present
|
||
|
- Ideal for pylon dynamic loadouts
|
||
|
|
||
|
```cpp
|
||
|
class myChopper: HeliBase {
|
||
|
ace_hellfire_addLaserDesignator = 1;
|
||
|
};
|
||
|
```
|
||
|
|
||
|
## 5. Dependencies
|
||
|
|
||
|
{% include dependencies_list.md component="hellfire" %}
|