mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
|
class CfgWeapons {
|
||
|
class RocketPods;
|
||
|
class MissileLauncher;
|
||
|
class GVAR(1_launcher): RocketPods {
|
||
|
displayName = CSTRING(hot1);
|
||
|
magazines[] = {QGVAR(1_6Rnd), QGVAR(1_2Rnd), QGVAR(1_PylonMissile_1Rnd), QGVAR(1_PylonRack_1Rnd), QGVAR(1_PylonRack_3Rnd), QGVAR(1_PylonRack_4Rnd)};
|
||
|
initSpeed = 100;
|
||
|
autoFire = 0;
|
||
|
canLock = 0;
|
||
|
weaponLockSystem = 0;
|
||
|
lockingTargetSound[] = {"",0,1};
|
||
|
lockedTargetSound[] = {"",0,1};
|
||
|
soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1",1,1.1,700};
|
||
|
nameSound = "MissileLauncher";
|
||
|
sounds[] = {"StandardSound"};
|
||
|
class StandardSound {
|
||
|
begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
|
||
|
soundBegin[] = {"begin1",1};
|
||
|
soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
|
||
|
};
|
||
|
cursor = "EmptyCursor";
|
||
|
cursorAim = "missile";
|
||
|
showAimCursorInternal = 0;
|
||
|
};
|
||
|
class GVAR(2_launcher): GVAR(1_launcher) {
|
||
|
displayName = CSTRING(hot2);
|
||
|
magazines[] = {QGVAR(2_6Rnd), QGVAR(2_2Rnd), QGVAR(2_PylonMissile_1Rnd), QGVAR(2_PylonRack_1Rnd), QGVAR(2_PylonRack_3Rnd), QGVAR(2_PylonRack_4Rnd)};
|
||
|
};
|
||
|
class GVAR(2mp_launcher): GVAR(1_launcher) {
|
||
|
displayName = CSTRING(hot2mp);
|
||
|
magazines[] = {QGVAR(2MP_6Rnd), QGVAR(2MP_2Rnd), QGVAR(2MP_PylonMissile_1Rnd), QGVAR(2MP_PylonRack_1Rnd), QGVAR(2MP_PylonRack_3Rnd), QGVAR(2MP_PylonRack_4Rnd)};
|
||
|
};
|
||
|
class GVAR(3_launcher): GVAR(1_launcher) {
|
||
|
displayName = CSTRING(hot3);
|
||
|
magazines[] = {QGVAR(3_6Rnd), QGVAR(3_2Rnd), QGVAR(3_PylonMissile_1Rnd), QGVAR(3_PylonRack_1Rnd), QGVAR(3_PylonRack_3Rnd), QGVAR(3_PylonRack_4Rnd)};
|
||
|
};
|
||
|
class GVAR(generic_launcher): MissileLauncher {
|
||
|
displayName = CSTRING(hotMissile);
|
||
|
magazines[] = {QGVAR(1_6Rnd), QGVAR(1_2Rnd), QGVAR(2_6Rnd), QGVAR(2_2Rnd), QGVAR(2MP_6Rnd), QGVAR(2MP_2Rnd), QGVAR(3_6Rnd), QGVAR(3_2Rnd)};
|
||
|
initSpeed = 100;
|
||
|
autoFire = 0;
|
||
|
canLock = 0;
|
||
|
weaponLockSystem = 0;
|
||
|
lockingTargetSound[] = {"",0,1};
|
||
|
lockedTargetSound[] = {"",0,1};
|
||
|
soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1",1,1.1,700};
|
||
|
nameSound = "MissileLauncher";
|
||
|
sounds[] = {"StandardSound"};
|
||
|
class StandardSound {
|
||
|
begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
|
||
|
soundBegin[] = {"begin1",1};
|
||
|
soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
|
||
|
};
|
||
|
cursor = "EmptyCursor";
|
||
|
cursorAim = "missile";
|
||
|
showAimCursorInternal = 0;
|
||
|
|
||
|
autoReload = 1;
|
||
|
magazineReloadTime = 20;
|
||
|
};
|
||
|
};
|
||
|
|