ACE3/addons/repair/functions/fnc_canReplaceWheel.sqf

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/*
* Author: commy2
* Check if the unit can replace given wheel of the vehicle.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpoint <STRING>
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*
* Return Value:
* None
*
* Example:
* [unit, vehicle, "hitpoint"] call ace_repair_fnc_canReplaceWheel
*
* Public: No
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*/
#include "script_component.hpp"
params ["_unit", "_target", "_hitPoint"];
TRACE_3("params",_unit,_target,_hitPoint);
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if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false};
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//check for GVAR(engineerSetting_Wheel) is handeled by requiredEngineer config
//check for a near wheel object is handled by claimObjects[] config
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(_target getHitPointDamage _hitPoint >= 1)