2015-02-21 20:11:03 +00:00
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/*
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* Author: NouberNou
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* Handle self action key up
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*
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* Argument:
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* None
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*
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* Return value:
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* true <BOOL>
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*
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* Public: No
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*/
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2015-02-18 21:58:06 +00:00
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#include "script_component.hpp"
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2015-02-28 20:48:46 +00:00
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if (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]) then {
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closeDialog 0;
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};
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2015-02-18 21:58:06 +00:00
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if(GVAR(actionSelected)) then {
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2015-02-19 13:49:36 +00:00
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this = GVAR(selectedTarget);
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2015-03-21 23:30:27 +00:00
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private ["_player","_target","_actionData"];
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2015-02-18 21:58:06 +00:00
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_player = ACE_Player;
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_target = GVAR(selectedTarget);
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2015-03-21 23:30:27 +00:00
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// Clear the conditions caches
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["clearConditionCaches", []] call EFUNC(common,localEvent);
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// Check the action conditions
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_actionData = GVAR(selectedAction) select 0;
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if ([_target, _player, _actionData select 6] call (_actionData select 4)) then {
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[_target, _player, _actionData select 6] call (_actionData select 3);
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};
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2015-02-18 21:58:06 +00:00
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};
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2015-03-11 03:49:46 +00:00
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if (GVAR(keyDownSelfAction)) then {
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GVAR(keyDownSelfAction) = false;
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2015-03-11 17:48:17 +00:00
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["interactMenuClosed", [1]] call EFUNC(common,localEvent);
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2015-03-11 03:49:46 +00:00
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};
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2015-02-18 21:58:06 +00:00
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GVAR(expanded) = false;
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GVAR(lastPath) = [];
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GVAR(menuDepthPath) = [];
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true
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