ACE3/addons/frag/XEH_postInit.sqf

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#include "script_component.hpp"
if (isServer) then {
GVAR(lastFragTime) = -1;
[QGVAR(frag_eh), {_this call FUNC(frago);}] call CBA_fnc_addEventHandler;
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};
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["ace_settingsInitialized", {
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if (!GVAR(enabled)) exitWith {};
// Register fire event handler
["ace_firedPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedNonPlayer", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
["ace_firedNonPlayerVehicle", LINKFUNC(fired)] call CBA_fnc_addEventHandler;
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addMissionEventHandler ["EachFrame", {call FUNC(masterPFH)}];
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}] call CBA_fnc_addEventHandler;
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// Cache for ammo type configs
GVAR(cacheRoundsTypesToTrack) = [false] call CBA_fnc_createNamespace;
// Debug stuff:
#ifdef DRAW_FRAG_INFO
[] call FUNC(dev_startTracing);
#endif
#ifdef DEBUG_MODE_FULL
[true, true, 30] call FUNC(dev_debugAmmo);
#endif