2015-02-21 20:11:03 +00:00
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/*
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* Author: NouberNou
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* Handle self action key up
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*
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* Argument:
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* None
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*
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* Return value:
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* true <BOOL>
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*
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* Public: No
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*/
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2015-02-18 21:58:06 +00:00
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#include "script_component.hpp"
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GVAR(keyDownSelfAction) = false;
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if(GVAR(actionSelected)) then {
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2015-02-19 13:49:36 +00:00
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this = GVAR(selectedTarget);
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2015-02-18 21:58:06 +00:00
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_player = ACE_Player;
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_target = GVAR(selectedTarget);
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2015-02-19 13:49:36 +00:00
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[GVAR(selectedTarget), player] call GVAR(selectedAction);
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2015-02-18 21:58:06 +00:00
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};
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GVAR(expanded) = false;
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GVAR(lastPath) = [];
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GVAR(menuDepthPath) = [];
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GVAR(vecLineMap) = [];
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true
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