ACE3/addons/medical_gui/functions/fnc_modifyAction.sqf

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#include "script_component.hpp"
/*
* Author: esteldunedain
* Modify the visuals of a medical action point.
* On Basic medical: modify the icon color based on damage on that body part.
*
* Arguments:
* 0: The Patient Unit <OBJECT>
* 1: The Diagnosing Unit <OBJECT>
* 2: Body part index <NUMBER>
* 3: The action to modify <OBJECT>
*
* ReturnValue:
* None
*
* Public: No
*/
params ["_target", "_player", "_partIndex", "_actionData"];
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private _bloodLossOnBodyPart = 0;
// Add all bleeding from wounds on selection
{
_x params ["", "", "_bodyPartN", "_amountOf", "_bleeding"];
if (_bodyPartN == _partIndex) then {
_bloodLossOnBodyPart = _bloodLossOnBodyPart + (20 * _amountOf * _bleeding);
};
} forEach (_target getvariable [QEGVAR(medical,openWounds), []]);
private _hasTourniquet = HAS_TOURNIQUET_APPLIED_ON(_target,_partIndex);
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switch (true) do {
case (_bloodLossOnBodyPart >= 0.15): {
if (_hasTourniquet) then {
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_actionData set [2, QPATHTOF(ui\ui\icons\medical_crossRed_t.paa)];
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} else {
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_actionData set [2, QPATHTOF(ui\ui\icons\medical_crossRed.paa)];
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};
};
case (_bloodLossOnBodyPart > 0): {
if (_hasTourniquet) then {
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_actionData set [2, QPATHTOF(ui\ui\icons\medical_crossYellow_t.paa)];
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} else {
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_actionData set [2, QPATHTOF(ui\ui\icons\medical_crossYellow.paa)];
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};
};
default {
if (_hasTourniquet) then {
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_actionData set [2, QPATHTOF(ui\ui\icons\medical_cross_t.paa)];
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};
};
};