ACE3/addons/medical_vitals/functions/fnc_updateHeartRate.sqf

80 lines
2.5 KiB
Plaintext
Raw Normal View History

#include "script_component.hpp"
/*
* Author: Glowbal
* Update the heart rate
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Time since last update <NUMBER>
* 2: Sync value? <BOOL>
*
* ReturnValue:
* Current Heart Rate <NUMBER>
*
* Example:
2018-05-08 08:17:47 +00:00
* [player, 1, false] call ace_medical_vitals_fnc_updateHeartRate
*
* Public: No
*/
params ["_unit", "_deltaT", "_syncValue"];
private _hrTargetAdjustment = 0;
2018-07-15 12:21:41 +00:00
private _adjustments = _unit getVariable [VAR_HEART_RATE_ADJ,[]];
if !(_adjustments isEqualTo []) then {
{
_x params ["_value", "_timeTillMaxEffect", "_maxTimeInSystem", "_timeInSystem"];
if (_value != 0 && {_maxTimeInSystem > 0}) then {
if (_timeInSystem >= _maxTimeInSystem) then {
_adjustments set [_forEachIndex, nil];
} else {
_timeInSystem = _timeInSystem + _deltaT;
private _effectRatio = ((_timeInSystem / (1 max _timeTillMaxEffect)) ^ 2) min 1;
_hrTargetAdjustment = _hrTargetAdjustment + _value * _effectRatio * (_maxTimeInSystem - _timeInSystem) / _maxTimeInSystem;
_x set [3, _timeInSystem];
};
} else {
_adjustments set [_forEachIndex, nil];
};
} forEach _adjustments;
_unit setVariable [VAR_HEART_RATE_ADJ, _adjustments - [nil], _syncValue];
};
2018-05-08 09:16:12 +00:00
private _heartRate = GET_HEART_RATE(_unit);
2018-05-22 17:06:28 +00:00
if !IN_CRDC_ARRST(_unit) then {
private _hrChange = 0;
2018-05-10 16:44:02 +00:00
private _bloodVolume = GET_BLOOD_VOLUME(_unit);
if (_bloodVolume > BLOOD_VOLUME_CLASS_4_HEMORRHAGE) then {
2018-05-08 08:28:16 +00:00
GET_BLOOD_PRESSURE(_unit) params ["_bloodPressureL", "_bloodPressureH"];
private _meanBP = (2/3) * _bloodPressureH + (1/3) * _bloodPressureL;
2018-05-08 07:47:03 +00:00
private _painLevel = GET_PAIN_PERCEIVED(_unit);
private _targetBP = 107;
if (_bloodVolume < BLOOD_VOLUME_CLASS_3_HEMORRHAGE) then {
_targetBP = _targetBP * (_bloodVolume / DEFAULT_BLOOD_VOLUME);
};
private _targetHR = DEFAULT_HEART_RATE;
if (_bloodVolume < BLOOD_VOLUME_CLASS_2_HEMORRHAGE) then {
_targetHR = _heartRate * (_targetBP / (45 max _meanBP));
};
if (_painLevel > 0.2) then {
_targetHR = _targetHR max (80 + 50 * _painLevel);
};
_targetHR = _targetHR + _hrTargetAdjustment;
_hrChange = round(_targetHR - _heartRate) / 2;
} else {
_hrChange = -round(_heartRate / 10);
};
_heartRate = (_heartRate + _deltaT * _hrChange) max 0;
};
2016-12-05 20:34:20 +00:00
_unit setVariable [VAR_HEART_RATE, _heartRate, _syncValue];
_heartRate