ACE3/addons/weaponselect/functions/fnc_playChangeFiremodeSound.sqf

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// by commy2
2015-01-17 17:26:51 +00:00
#include "script_component.hpp"
private ["_unit", "_weapon", "_sound"];
_unit = _this select 0;
_weapon = _this select 1;
_sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound");
if (count _sound == 0) exitWith {};
// add file extension
if call {
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{
if (toLower (_sound select 0) find _x == count toArray (_sound select 0) - count toArray _x - 1) exitWith {false};
true
} forEach [".wav", ".ogg", ".wss"];
} then {
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_sound set [0, (_sound select 0) + ".wss"];
};
// add default volume, pitch and distance
if (count _sound < 2) then {_sound pushBack 1};
if (count _sound < 3) then {_sound pushBack 1};
if (count _sound < 4) then {_sound pushBack 0};
private "_position";
_position = _unit modelToWorld (_unit selectionPosition "RightHand");
_position set [2, (_position select 2) + ((getPosASLW _unit select 2) - (getPosATL _unit select 2) max 0)];
playSound3D [_sound select 0, objNull, false, _position, _sound select 1, _sound select 2, _sound select 3];