ACE3/docs/wiki/framework/xm157-framework.md

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---
layout: wiki
title: XM157 Framework
description: Explains how to add the XM157 scope framework
group: framework
order: 5
parent: wiki
mod: ace
version:
major: 5
minor: 1
patch: 0
---
## 1. Config Values
```cpp
class CfgWeapons {
class ItemCore;
class InventoryOpticsItem_Base_F;
class your_XM157: ItemCore {
class CBA_ScriptedOptic {
bodyTexture = "\z\ace\addons\xm157\data\ace_vector_body_co.paa";
bodyTextureSize = 1;
hideMagnification = 1;
disableTilt = 0;
};
weaponInfoType = "ace_xm157_info";
class ItemInfo: InventoryOpticsItem_Base_F {
modelOptics = "\x\cba\addons\optics\cba_optic_big_100.p3d";
class OpticsModes {
class optic {
opticsID=1;
useModelOptics=1;
opticsPPEffects[]={ "OpticsCHAbera1", "OpticsBlur1" };
opticsZoomMin = "8 call (uiNamespace getVariable 'cba_optics_fnc_setOpticMagnificationHelper')";
opticsZoomMax = "1 call (uiNamespace getVariable 'cba_optics_fnc_setOpticMagnificationHelper')";
opticsZoomInit = "1 call (uiNamespace getVariable 'cba_optics_fnc_setOpticMagnificationHelper')";
discreteDistance[] = {100};
discreteDistanceInitIndex = 0;
distanceZoomMin=100;
distanceZoomMax=100;
memoryPointCamera="opticView";
visionMode[] = {"Normal"};
opticsFlare=1;
opticsDisablePeripherialVision=1;
cameraDir="";
};
};
};
};
};
```