2015-01-11 16:42:31 +00:00
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/*
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2015-09-20 23:07:49 +00:00
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* Author: PabstMirror, commy2
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* Returns reasons why the unit is forceWalk-ing.
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*
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* Force Walk reasons <ARRAY>
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*
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* Example:
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* [ACE_Player] call ace_common_fnc_getForceWalkStatus
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*
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* Public: Yes
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*/
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2015-01-13 19:56:02 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-09-20 23:07:49 +00:00
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params ["_unit"];
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2015-01-11 16:42:31 +00:00
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2015-09-20 23:07:49 +00:00
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private ["_forceWalkReasons", "_unitForceWalkNumber", "_unitForceWalkStatus", "_unitForceWalkReasons"];
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2015-01-11 16:42:31 +00:00
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2015-01-12 04:02:33 +00:00
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_forceWalkReasons = missionNamespace getVariable ["ACE_forceWalkReasons", []];
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2015-01-11 16:42:31 +00:00
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2015-01-12 04:02:33 +00:00
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_unitForceWalkNumber = _unit getVariable ["ACE_forceWalkStatusNumber", 0];
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2015-01-11 16:42:31 +00:00
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2015-01-11 18:20:14 +00:00
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_unitForceWalkStatus = [_unitForceWalkNumber, count _forceWalkReasons] call FUNC(binarizeNumber);
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2015-01-11 16:42:31 +00:00
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_unitForceWalkReasons = [];
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2015-09-20 23:07:49 +00:00
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2015-01-11 16:42:31 +00:00
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{
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2015-05-14 18:06:06 +00:00
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if (_unitForceWalkStatus select _forEachIndex) then {
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_unitForceWalkReasons pushBack _x;
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};
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2015-01-11 16:42:31 +00:00
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} forEach _forceWalkReasons;
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_unitForceWalkReasons
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