ACE3/addons/common/functions/fnc_getAllGear.sqf

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/*
* Author: bux578
*
* Returns an array containing all items of a given unit
*
* Argument:
* 0: Unit (Object)
*
* Return value:
* Array with all the gear
*/
#include "script_component.hpp"
EXPLODE_1_PVT(_this,_unit);
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if (isNull _unit) exitWith {[]};
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[
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(headgear _unit),
(goggles _unit),
(uniform _unit),
(uniformItems _unit),
(vest _unit),
(vestItems _unit),
(backpack _unit),
(backpackItems _unit),
(primaryWeapon _unit),
(primaryWeaponItems _unit),
(primaryWeaponMagazine _unit),
(secondaryWeapon _unit),
(secondaryWeaponItems _unit),
(secondaryWeaponMagazine _unit),
(handgunWeapon _unit),
(handgunItems _unit),
(handgunMagazine _unit),
(assignedItems _unit),
(binocular _unit)
]