ACE3/TO_MERGE/agm/FireControlSystem/functions/fn_getImpactPoint.sqf

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/*
* Author: KoffeinFlummi
*
* Gets the impact point if the given bomb were to be dropped at the
* the current time from the given vehicle.
*
* !!! Experimental !!!
*
* Arguments:
* 0: Vehicle
* 1: Classname of bomb
*
* Return Value:
* Coordinates of hit in ATL
*/
_vehicle = _this select 0;
_projectile = _this select 1;
_velocity = velocity (_vehicle);
_position = getPosASL _vehicle;
_airFriction = getNumber (configFile >> "CfgAmmo" >> _projectile >> "airFriction");
_simulationStep = getNumber (configFile >> "CfgAmmo" >> _projectile >> "simulationStep");
_timeToLive = getNumber (configFile >> "CfgAmmo" >> _projectile >> "timeToLive");
_time = 0;
while {_time < _timeToLive and (ASLToATL _position) select 2 > 0} do {
_position = _position vectorAdd (_velocity vectorMultiply _simulationStep);
_velMag = vectorMagnitude _velocity;
_velocity = _velocity vectorAdd (_velocity vectorMultiply (_simulationStep * _velMag * _airFriction));
_velocity set [2, (_velocity select 2) - 9.81 * _simulationStep];
_time = _time + _simulationStep;
};
_position