ACE3/addons/dragging/functions/fnc_carryObject.sqf

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/*
* Author: commy2
*
* Carry an object.
*
* Argument:
* 0: Unit that should do the carrying (Object)
* 1: Object to carry (Object)
*
* Return value:
* NONE.
*/
#include "script_component.hpp"
private ["_unit", "_target"];
_unit = _this select 0;
_target = _this select 1;
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// get attachTo offset and direction.
private ["_position", "_direction"];
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_position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]];
_direction = _target getVariable [QGVAR(carryDirection), 0];
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// handle objects vs persons
if (_target isKindOf "CAManBase") then {
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[_unit, "AcinPercMstpSnonWnonDnon", 2, true] call EFUNC(common,doAnimation);
[_target, "AinjPfalMstpSnonWnonDf_carried_dead", 2, true] call EFUNC(common,doAnimation);
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// attach person
_target attachTo [_unit, _position, "LeftShoulder"];
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} else {
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// add height offset of model
private "_offset";
_offset = (_target modelToWorldVisual [0, 0, 0] select 2) - (_unit modelToWorldVisual [0, 0, 0] select 2);
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_position = _position vectorAdd [0, 0, _offset];
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// attach object
_target attachTo [_unit, _position];
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};
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["setDir", _target, [_target, _direction]] call EFUNC(common,targetEvent);
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_unit setVariable [QGVAR(isCarrying), true, true];
_unit setVariable [QGVAR(carriedObject), _target, true];
// add scrollwheel action to release object
private "_actionID";
_actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
if (_actionID != -1) then {
_unit removeAction _actionID;
};
_actionID = _unit addAction [
format ["<t color='#FF0000'>%1</t>", localize STRING(Drop)],
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QUOTE([ARR_2(_this select 0, (_this select 0) getVariable [ARR_2(QUOTE(QGVAR(carriedObject)),objNull)])] call FUNC(dropObject_carry)),
nil,
20,
false,
true,
"",
QUOTE(!isNull (_this getVariable [ARR_2(QUOTE(QGVAR(carriedObject)),objNull)]))
];
_unit setVariable [QGVAR(ReleaseActionID), _actionID];
// check everything
[FUNC(carryObjectPFH), 0.5, [_unit, _target]] call CBA_fnc_addPerFrameHandler;
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// reset current dragging height.
GVAR(currentHeightChange) = 0;