2016-08-18 16:37:38 +00:00
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---
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layout: wiki
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title: Overpressure Framework
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description: Explains how to set-up launchers and cannons with backblast and overpressure areas with the ACE3 overpressure system.
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group: framework
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order: 5
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parent: wiki
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2016-08-30 13:49:04 +00:00
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mod: ace
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version:
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major: 3
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minor: 0
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patch: 0
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2016-08-18 16:37:38 +00:00
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---
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## 1. Config Values
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### 1.1 Launchers
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```cpp
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class CfgWeapons {
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class MyLauncher {
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ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher)
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ace_overpressure_range = 15; // Range in meters in which the damage is applied
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ace_overpressure_damage = 0.7; // Damage multiplier
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};
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};
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```
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### 1.2 Cannons
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```cpp
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class CfgWeapons {
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class MyBananaCannon {
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ace_overpressure_angle = 90; // Cone in which the damage is applied (in degrees from the muzzle of the cannon)
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ace_overpressure_range = 50; // Range in meters in which the damage is applied
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ace_overpressure_damage = 0.85; // Damage multiplier
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};
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};
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```
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- You can note that the angle range and damage values are higher, that's because this is a cannon and the backblast area is bigger.
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## 2. Events
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### 2.1 Listenable
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Event Name | Description | Passed Parameter(s) | Locality
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---------- | ----------- | ------------------- | --------
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`overpressure` | Overpressure damage inflicted | `[_firer, _position, _direction, _weapon]` | Target
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