ACE3/addons/medical_status/functions/fnc_setDead.sqf

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#include "script_component.hpp"
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/*
* Author: commy2
* Kills a local unit.
*
* Arguments:
* 0: The unit <OBJECT>
* 1: Reason for death <STRING>
* 2: Killer <OBJECT>
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*
* Return Value:
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* None
*
* Public: No
*/
params ["_unit", ["_reason", "#setDead"], ["_instigator", objNull]];
TRACE_3("setDead",_unit,_reason,_instigator);
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// No heart rate or blood pressure to measure when dead
_unit setVariable [VAR_HEART_RATE, 0, true];
_unit setVariable [VAR_BLOOD_PRESS, [0, 0], true];
_unit setVariable [QEGVAR(medical,causeOfDeath), _reason, true];
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// Send a local event before death
[QEGVAR(medical,death), [_unit]] call CBA_fnc_localEvent;
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// Kill the unit without changing visual apperance
private _prevDamage = _unit getHitPointDamage "HitHead";
_unit setHitPointDamage ["HitHead", 1, true, _instigator];
_unit setHitPointDamage ["HitHead", _prevDamage];