ACE3/addons/laser/CfgVehicles.hpp

14 lines
370 B
C++
Raw Normal View History

2016-05-30 16:37:03 +00:00
class CfgVehicles {
class All;
class LaserTarget: All {
// @TODO: Changing the model and simulation hides it, but THEN IT DOESNT SPAWN WTF!?
// model = "\A3\Weapons_F\empty.p3d";
2016-05-30 16:37:03 +00:00
class EventHandlers {
class ADDON {
init = QUOTE(_this call FUNC(handleLaserTargetCreation));
};
2016-05-30 16:37:03 +00:00
};
};
};