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/*
* Author: commy2
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* Returns all hitpoints and their selections of any vehicle. Might contain duplicates if the turrets contain non unique hitpoints with different selection names.
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*
* Arguments:
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* 0: Vehicle <OBJECT>
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*
* Return Value:
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* Hitpoints <ARRAY>
*
* Public: Yes
*
* Deprecated
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*/
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#include "script_component.hpp"
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ACE_DEPRECATED("ace_common_fnc_getHitPoints","3.5.0","getAllHitPointsDamage");
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params ["_vehicle"];
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private _hitPointsWithSelections = getAllHitPointsDamage _vehicle;
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// get correct format on vehicles without any hitpoints
if (_hitPointsWithSelections isEqualTo []) then {
_hitPointsWithSelections = [[],[],[]];
};
(_hitPointsWithSelections select 0) - [""]