2015-08-15 16:43:13 +00:00
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/*
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2015-08-18 00:32:10 +00:00
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* Author: GitHawk, Jonpas
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* Check if a unit can rearm.
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2015-08-15 16:43:13 +00:00
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*
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* Arguments:
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2015-08-18 01:37:02 +00:00
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* 0: Target <OBJECT>
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* 1: Unit <OBJECT>
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2015-08-15 16:43:13 +00:00
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*
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* Return Value:
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2015-08-18 00:32:10 +00:00
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* Can Rearm <BOOL>
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2015-08-15 16:43:13 +00:00
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*
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* Example:
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* [player, tank] call ace_rearm_fnc_canRearm
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-08-18 00:32:10 +00:00
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private ["_magazineClass", "_magazines", "_turretPath"];
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2015-08-18 01:37:02 +00:00
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params ["_target", "_unit"];
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2015-08-15 16:43:13 +00:00
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2015-08-18 00:32:10 +00:00
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if (GVAR(level) == 0 || {isNull _unit} || {!(_unit isKindOf "CAManBase")} || {!local _unit} || {_target distance _unit > REARM_ACTION_DISTANCE}) exitWith {false};
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2015-08-15 16:43:13 +00:00
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2015-08-18 00:32:10 +00:00
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_magazineClass = _unit getVariable QGVAR(carriedMagazine);
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if (isNil "_magazineClass") exitWith {false};
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2015-08-15 16:43:13 +00:00
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2015-08-18 00:32:10 +00:00
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([_target, _magazines, _magazineClass] call FUNC(getNeedRearmMagazines)) select 0
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