ACE3/addons/iron_dome/XEH_preInit.sqf

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#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
ADDON = true;
// Server handles the tracking of all projectiles. It dispatches events to launchers to fire at specific targets
if (isServer) then {
GVAR(trackers) = [];
GVAR(launchers) = [];
GVAR(nonTrackingProjectiles) = [];
GVAR(trackingProjectiles) = [];
GVAR(interceptors) = [];
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// Put these into hash table to avoid massive amounts of loops
GVAR(toBeShot) = call CBA_fnc_hashCreate;
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[QGVAR(track), {
params ["_projectile"];
GVAR(nonTrackingProjectiles) pushBack _projectile;
}] call CBA_fnc_addEventHandler;
[QGVAR(registerLauncher), {
params ["_launcher"];
GVAR(launchers) pushBackUnique _launcher;
_launcher setVariable [QGVAR(targetList), []];
_launcher setVariable [QGVAR(launchState), LAUNCH_STATE_IDLE];
_launcher setVariable [QGVAR(lastLaunchTime), 0];
_launcher setVariable [QGVAR(engagedTargets), [[], objNull] call CBA_fnc_hashCreate];
_launcher setVariable [QEGVAR(missileguidance,target), objNull];
}] call CBA_fnc_addEventHandler;
[QGVAR(registerTracker), {
params ["_tracker", "_range"];
GVAR(trackers) pushBack [_tracker, _range];
}] call CBA_fnc_addEventHandler;
[QGVAR(registerInterceptor), {
params ["_interceptor", "_target"];
GVAR(interceptors) pushBack [_interceptor, _target, getPosASLVisual _interceptor];
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[GVAR(toBeShot), _target] call CBA_fnc_hashRem;
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}] call CBA_fnc_addEventHandler;
[LINKFUNC(projectileTrackerPFH)] call CBA_fnc_addPerFrameHandler;
[LINKFUNC(proximityFusePFH)] call CBA_fnc_addPerFrameHandler;
};
// duplicate event to add event handler
[QGVAR(registerLauncher), {
params ["_launcher"];
if !(local _launcher) exitWith {};
_launcher addEventHandler ["Fired", {
params ["_launcher", "", "", "", "", "", "_projectile"];
private _target = _launcher getVariable [QEGVAR(missileguidance,target), objNull];
if !(isNull _target) then {
[QGVAR(registerInterceptor), [_projectile, _target]] call CBA_fnc_serverEvent;
};
}];
}] call CBA_fnc_addEventHandler;
// When something is fired, determine if we want to track it. If so, send it to the server for processing
GVAR(projectilesToIntercept) = [];
[QGVAR(addProjectileToIntercept), {
params ["_type"];
GVAR(projectilesToIntercept) pushBackUnique _type;
}] call CBA_fnc_addEventHandler;
["All", "fired", {
params ["", "", "", "", "", "", "_projectile"];
if (local _projectile && { (typeOf _projectile) in GVAR(projectilesToIntercept) }) then {
[QGVAR(track), [_projectile]] call CBA_fnc_serverEvent;
};
}] call CBA_fnc_addClassEventHandler;