ACE3/addons/rearm/functions/fnc_takeSuccess.sqf

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/*
* Author: GitHawk
* Takes a magazine from an ammo truck.
*
* Arguments:
* 0: Params <ARRAY>
* 0: Unit <OBJECT>
* 1: Magazine Classname <STRING>
* 2: Ammo Truck <OBJECT>
*
* Return Value:
* None
*
* Example:
* [[player, "500Rnd_127x99_mag_Tracer_Red"]] call ace_rearm_fnc_takeSuccess
*
* Public: No
*/
#include "script_component.hpp"
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params [["_args", [objNull, "", objNull], [[]], 3]];
_args params ["_unit", "_magazineClass", "_target"];
private _success = true;
if (GVAR(supply) > 0) then {
_success = [_target, _magazineClass] call FUNC(removeMagazineFromSupply);
};
if !(_success) exitWith {};
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[_unit, "forceWalk", QGVAR(vehRearm), true] call EFUNC(common,statusEffect_set);
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private _dummy = [_unit, _magazineClass] call FUNC(createDummy);
[_dummy, _unit] call FUNC(pickUpAmmo);
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private _actionID = _unit addAction [
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format ["<t color='#FF0000'>%1</t>", localize ELSTRING(dragging,Drop)],
'(_this select 0) call FUNC(dropAmmo)',
nil,
20,
false,
true,
"",
'!isNull (_target getVariable [QGVAR(dummy), objNull])'
];
_unit setVariable [QGVAR(ReleaseActionID), _actionID];