2016-07-07 09:46:55 +00:00
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#include "script_component.hpp"
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2018-08-02 14:02:10 +00:00
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/*
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* Author: BaerMitUmlaut
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2019-03-30 16:07:54 +00:00
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* Handles the injured state
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2018-08-02 14:02:10 +00:00
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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2019-03-30 16:07:54 +00:00
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* Example:
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* [player] call ace_medical_statemachine_fnc_handleStateInjured
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*
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2018-08-02 14:02:10 +00:00
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* Public: No
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*/
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2016-07-07 09:46:55 +00:00
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2018-08-02 14:02:10 +00:00
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params ["_unit"];
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2016-07-07 09:46:55 +00:00
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// If the unit died the loop is finished
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if (!alive _unit) exitWith {};
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// If locality changed, broadcast the last medical state and finish the local loop
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if (!local _unit) exitWith {
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2018-05-11 14:28:25 +00:00
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_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
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_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
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_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
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2016-07-07 09:46:55 +00:00
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};
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2018-05-08 08:17:47 +00:00
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[_unit] call EFUNC(medical_vitals,handleUnitVitals);
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2016-07-07 09:46:55 +00:00
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2018-05-08 07:47:03 +00:00
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private _painLevel = GET_PAIN_PERCEIVED(_unit);
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2016-12-06 16:26:11 +00:00
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if (_painLevel > 0) then {
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2018-07-18 20:50:03 +00:00
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[QEGVAR(medical,moan), [_unit, _painLevel]] call CBA_fnc_localEvent;
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2016-07-07 09:46:55 +00:00
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};
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