2015-01-11 16:42:31 +00:00
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/*
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2015-01-12 09:48:26 +00:00
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Name: ACE_Explosives_fnc_hasPlacedExplosives
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2015-01-11 16:42:31 +00:00
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Author: Garth de Wet (LH)
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2015-01-12 09:48:26 +00:00
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2015-01-11 16:42:31 +00:00
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Description:
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Whether the passed unit has placed any explosives or has a clacker that was used when explosives were placed.
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2015-01-12 09:48:26 +00:00
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Parameters:
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2015-01-11 16:42:31 +00:00
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0: OBJECT - unit
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2015-01-12 09:48:26 +00:00
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2015-01-11 16:42:31 +00:00
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Returns:
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BOOLEAN - True if the unit has explosives.
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2015-01-12 09:48:26 +00:00
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2015-01-11 16:42:31 +00:00
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Example:
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2015-01-12 09:48:26 +00:00
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_hasPLacedExplosives = [player] call ACE_Explosives_fnc_hasPlacedExplosives;
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2015-01-11 16:42:31 +00:00
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*/
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2015-01-13 21:21:31 +00:00
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#include "script_component.hpp"
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2015-01-12 09:48:26 +00:00
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(count (_this call FUNC(getPlacedExplosives)) > 0)
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