ACE3/addons/interaction/functions/fnc_canFlip.sqf

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#include "script_component.hpp"
/*
* Author: Dystopian
* Checks if vehicle can be flipped.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* Can Flip <BOOL>
*
* Example:
* [cursorObject] call ace_interaction_fnc_canFlip
*
* Public: No
*/
params ["_vehicle"];
// most suitable mass for all vanilla, CUP and RHS statics ATM (ZU-23 suits, D-30 and M119 don't suit)
#define FLIP_MAX_STATICWEAPON_MASS 2000
1 < (vectorUp _vehicle) vectorDistance (surfaceNormal getPosATL _vehicle)
&& {0 == {alive _x} count crew _vehicle || {isAutonomous _vehicle}}
&& {getMass _vehicle <= FLIP_MAX_STATICWEAPON_MASS}