ACE3/addons/missileguidance/functions/fnc_checkSeekerAngle.sqf

36 lines
862 B
Plaintext
Raw Normal View History

2016-05-30 16:37:03 +00:00
/*
* Author: jaynus
2016-10-12 22:35:24 +00:00
* Returns whether the target position is within the maximum angle FOV of the provided seeker
2016-05-30 16:37:03 +00:00
* objects current direction.
*
2016-06-18 09:50:41 +00:00
* Arguments:
2016-10-12 22:35:24 +00:00
* 0: Seeker <OBJECT>
* 1: Target PosASL <ARRAY>
* 2: Max Angle (degrees) <NUMBER>
*
2016-06-18 09:50:41 +00:00
* Return Value:
2016-10-12 22:35:24 +00:00
* Can See <BOOL>
*
* Example:
* [player, cursorTarget, 45] call ace_missileguidance_fnc_checkSeekerAngle;
*
* Public: No
2016-05-30 16:37:03 +00:00
*/
2016-10-12 22:35:24 +00:00
// #define DEBUG_MODE_FULL
2016-05-30 16:37:03 +00:00
#include "script_component.hpp"
2016-10-12 22:35:24 +00:00
params ["_seeker", "_targetPos", "_seekerMaxAngle"];
private _sensorPos = getPosASL _seeker;
2016-05-30 16:37:03 +00:00
2016-10-12 22:35:24 +00:00
private _testPointVector = vectorNormalized (_targetPos vectorDiff _sensorPos);
private _testDotProduct = (vectorNormalized (velocity _seeker)) vectorDotProduct _testPointVector;
2016-05-30 16:37:03 +00:00
2016-10-12 22:35:24 +00:00
TRACE_2("fov",acos _testDotProduct,_seekerMaxAngle);
2016-05-30 16:37:03 +00:00
2016-10-12 22:35:24 +00:00
if (_testDotProduct < (cos _seekerMaxAngle)) exitWith {
false
2016-05-30 16:37:03 +00:00
};
2016-10-12 22:35:24 +00:00
true