ACE3/addons/repair/functions/fnc_doFullRepair.sqf

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/*
* Author: Glowbal
* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
*
* Arguments:
* 0: Unit that does the repairing <OBJECT>
* 1: Vehicle to repair <OBJECT>
* 2: Selected hitpoint <STRING>
*
* Return Value:
* None
*
* Example:
* [unit, vehicle, "hitpoint"] call ace_repair_fnc_doFullRepair
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_vehicle", "_hitPoint"];
TRACE_3("params",_unit,_vehicle,_hitPoint);
_vehicle setDamage 0;