2019-06-08 04:48:37 +00:00
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#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Runs when Dragon is fired
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*
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* Arguments:
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* 0: None
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* 1: The weapon that was fired <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [any, vehicle player] call ace_dragon_fnc_onFired;
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*
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* Public: No
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*/
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params ["_firedEH", "", "", "_seekerParams", "_stateParams"];
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_firedEH params ["_shooter","_weapon","","","","","_projectile"];
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_stateParams params ["", "", "_attackProfileStateParams"];
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_seekerParams params ["", "", "_seekerMaxRange", "_seekerMinRange"];
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_shooter setVariable [QGVAR(fired), true, true];
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_shooter animate ["missile_hide", 1];
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2021-02-18 18:58:08 +00:00
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private _config = configOf _projectile >> "ace_missileguidance";
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2019-06-08 04:48:37 +00:00
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private _serviceInterval = [_config >> "serviceInterval", "NUMBER", 0.33] call CBA_fnc_getConfigEntry;
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private _serviceChargeCount = [_config >> "serviceCharges", "NUMBER", 60] call CBA_fnc_getConfigEntry;
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private _serviceChargeAcceleration = [_config >> "serviceChargeAcceleration", "NUMBER", 6.5] call CBA_fnc_getConfigEntry;
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private _dragonSpeed = [_config >> "dragonSpeed", "NUMBER", 100] call CBA_fnc_getConfigEntry;
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private _maxCorrectableDistance = [_config >> "correctionDistance", "NUMBER", DEFAULT_CORRECTION_DISTANCE] call CBA_fnc_getConfigEntry;
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private _maxDistanceSqr = _seekerMaxRange * _seekerMaxRange;
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private _minDistanceSqr = _seekerMinRange * _seekerMinRange;
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private _turretPath = [_shooter, _weapon] call CBA_fnc_turretPathWeapon;
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private _turretConfig = [_shooter, _turretPath] call CBA_fnc_getTurret;
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private _wireCutSource = _shooter selectionPosition getText(_turretConfig >> "missileEnd");
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_attackProfileStateParams append [
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_maxCorrectableDistance,
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false,
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_maxDistanceSqr,
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_minDistanceSqr,
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_wireCutSource,
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CBA_missionTime,
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_serviceInterval,
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_serviceChargeCount,
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_serviceChargeAcceleration,
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_dragonSpeed
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];
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